So I've got it saying roughly what I want, but obviously I've creator's bias when reading it. Does this make sense, is there a more streamline way of saying it?
Charge Beam: 1st Level
School: Evocation
Casting Time: Concentration, up to 12 seconds
Range:120 feet
Duration: Instantaneous
Components: V, S
Effect: An orb of light slowly forms in your hand. When the spell ends, either because your concentration is broken or because you decide to end it, the orb erupts into a beam that lances a target within range that you can see. The target must make a Dexterity saving throw. On a failure the target takes 2d6 radiant damage for each of your turns you maintained concentration on the spell, or half as much on a success.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage per turn increases by 1d6 for each slot level above 1st.
There's also this one and dammit ENWorld, stop messing up when I C+P from OneNote!
Microsphere: Cantrip
School: Evocation
Casting Time: 1 Action
Range: 60 feet
Duration: Instantaneous
Components: V, S
Effect: A sphere of energy hurls forth from your hand to a point you choose within range that explodes into a maelstrom. Each creature within a 5 foot radius must make a Dexterity saving throw. A target takes 1d8 damage on a failed save, or half as much damage on a successful one.
The damage creatures within the blast take is of a type of your choosing from the following: Acid, Cold, Fire, Lightning, or Poison.
This spell's radius increases by 5 foot when you reach 5th level, 11th level, and 17th level.
Charge Beam: 1st Level
School: Evocation
Casting Time: Concentration, up to 12 seconds
Range:120 feet
Duration: Instantaneous
Components: V, S
Effect: An orb of light slowly forms in your hand. When the spell ends, either because your concentration is broken or because you decide to end it, the orb erupts into a beam that lances a target within range that you can see. The target must make a Dexterity saving throw. On a failure the target takes 2d6 radiant damage for each of your turns you maintained concentration on the spell, or half as much on a success.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage per turn increases by 1d6 for each slot level above 1st.
There's also this one and dammit ENWorld, stop messing up when I C+P from OneNote!
Microsphere: Cantrip
School: Evocation
Casting Time: 1 Action
Range: 60 feet
Duration: Instantaneous
Components: V, S
Effect: A sphere of energy hurls forth from your hand to a point you choose within range that explodes into a maelstrom. Each creature within a 5 foot radius must make a Dexterity saving throw. A target takes 1d8 damage on a failed save, or half as much damage on a successful one.
The damage creatures within the blast take is of a type of your choosing from the following: Acid, Cold, Fire, Lightning, or Poison.
This spell's radius increases by 5 foot when you reach 5th level, 11th level, and 17th level.
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