Multible Misty Step - All at once...

Well, our warlock wasn't doing teleport-attack-teleport-attack. He had Slashing Wake: Int mod in damage to every enemy adjacent to you when you teleport.

He still was teleporting immediately, just each teleport gave more instant teleports as they killed more cursed creatures. I don't believe anyone was advocating that the teleports be stored for later use. I know I certainly wasn't.

Flavor and tactically-wise, the feyboon was actually pretty handy, seeing a feylock go from level 1-16 (before he respec'd to star/infernal). Especially heroic, those teleports really saved his butt many times. His character has probably taken the least damage total of any character in the campaign in-part because of the boon.
 

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Well, our warlock wasn't doing teleport-attack-teleport-attack. He had Slashing Wake: Int mod in damage to every enemy adjacent to you when you teleport.

He still was teleporting immediately, just each teleport gave more instant teleports as they killed more cursed creatures. I don't believe anyone was advocating that the teleports be stored for later use. I know I certainly wasn't.

Flavor and tactically-wise, the feyboon was actually pretty handy, seeing a feylock go from level 1-16 (before he respec'd to star/infernal). Especially heroic, those teleports really saved his butt many times. His character has probably taken the least damage total of any character in the campaign in-part because of the boon.

Yeah, that is totally legit AFAICT.

Warlocks in general are masters of not taking damage. The starlock that has been in the group I run for the last 8 levels has managed to avoid taking more than a scratch for entire LEVELS of play. Its pretty much a running joke and in those rare cases where he actually has to burn a couple surges everyone ribs him unendingly. He's still feeling traumatized from a couple scraps with stirges where he actually took an appreciable amount of damage, lol. That and the time the Gelatinous Cube came up behind the party and engulfed him will everyone else was busy with another monster. He'll never live that down, the battle cleric had to come rescue him...
 

What about a star warlock getting multiple bonuses to hit from one attack. For example, say there's 4 regular cursed monsters near death that all get hit by the same blast. If a star pact warlock gets +1 to per dead monster and a dark warlock gets 1 more "charge" to their darkspiral, why shouldn't the fey warlock get multiple teleports? Fey is often considered one of the weakest pacts already - last I checked Char-op anyway, which has admittedly been a while...

He still was teleporting immediately, just each teleport gave more instant teleports as they killed more cursed creatures. I don't believe anyone was advocating that the teleports be stored for later use. I know I certainly wasn't.

That's not what you seem to be saying here. ;)

I would play:

three cursed target die in one action

Star gets +3 / +6 to a roll.
Inf gets three lots of THP (but they don't stack, so really only gets one).
Fey gets three TPs.

My difference would be that if he kills more whilst TPing, the count starts again, not added to some pool. if, on each TP he kills three more cursed targets, then on his third jump, he still has three TPs left. Not nine. They are immediates, and going around killing a dozen guys whilst still theoretically using an immediate action from three actions ago just seems wrong.

Of course, the real big problem here is that minions die with auto-damage. I'd much prefer to rule it that they were only injured by damage on a hit (instead of not damaged on a miss), so that 30th level minions were not killable by 1st level characters...but that's another thread :p
 

That's not what you seem to be saying here.

What part of what I said?

All the actions there are things triggered by pact-boons.

Teleport: Fey pact boon.
Killing minions: Slashing Wake teleport damage(teleport granted by fey pact boon above)
Rod of Corruption, spread curse: Alternate pact boon use. Property of Rod of Corruption.

Edit: Rod of Corruption, not Contagion
 
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What part of what I said?

Well, for start, the fact that the player needed help? Kill = TP, but if you are requiring help to add up TPs, work out how many are left over after destroying group A, and if that can get you to group B, then I think it's gone past where it was meant to go.
 

Well, he didn't technically need my assistance, but it helped sped it up things considerably, kind of like having a player help the DM track status effects.

I'm pretty tactically minded, so I probably could have figured it out pretty quick on my own. That said, in 6 levels of Paragon that was the only time when anything like it happened. I don't think he was ever able to kill more than 2 minions with a single teleport any other time. It was a single optimal encounter for him.

I think by RAW how we handled it correctly, though you as a DM or your group might decide differently. Our group mostly tries to keep things as close to what we can determine RAW is. In this case, our DM disliked what RAW seemed to be, so house-ruled it.

I agree with you about the minions though. They are a great idea conceptually, but in practice, they get a bit out of whack as level goes up. They pretty much go from minor inconvenience at level 1 to practically free-xp at higher levels.
 

Yup. In my paragon-tier game, I am now giving minions a save vs any damage dealt automatically to them, to try to make thema little bit less flimsy.

However, I don't have a fey-lock (I just play one :) ), so haven't actually had to DM this case. I'm just speaking from how I would act if it was before me...largely, in a way so that the DM didn't change it next time :D
 

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