lichmaster
Adventurer
In this post I want to dissect the current situation with Extra Attack when multiclassing and discuss why I find the wording and implementation a bit clumsy, inconsistent or confusing. I'll also propose a few alternatives that aim to be much simpler yet obtain the same results.
At the moment (latest version of AG, downloaded Dec 1), the classes that obtain Extra Attack are
I find the asymmetry of wording between the Marshal and Fighter a bit irritating, but that may only count when multiclassing is at play, if at all.
Now, when we get to the multiclassing rules for Extra attack, the text says:
"You cannot stack multiple instances of the Extra Attack feature from multiple classes, and additional instances of the feature do not add additional attacks.
Fighters and Marshals. The additional 11th level Extra attack feature gained by fighters and marshals are both exceptions to this rule (a fighter 5/marshal 6 can attack 3 times with the Attack action.)"
This is where things get confusing and a bit clumsy IMO:
I'd really like a simpler, more streamlined system, with a unified progression similar to that of spells for multiclassing.
After fiddling a bit I came up with the following:
Rule 1, variant a: You can attack twice when one of your classes gains the Extra attack feature. Extra Attack features from different classes do not stack, except for Rule 2a or 2b.
Rule 1, variant b: You can attack twice when the sum of your (Adept/Berserker/Fighter/Herald/Marshall/Ranger) classes is equal to or greater than 5.
Rule 2, variant a: You can attack tree times when the sum of your Fighter and Marshall class levels is equal to or greater than 11 and you gain the Extra Attack feature from both classes, or you gain the Extra Attack(2) feature from either class.
Rule 2, variant b: You can attack tree times when the sum of your Fighter and Marshall class levels is equal to or greater than 11.
Rule 1a+2a should encompass all the cases of the AG, with more clarity IMO. If these are applied, A Ftr3/Mrs2 would not gain an extra attack, and neither a Ftr 10/Mrs1, but a Ftr5/6Mrs6 would. This is the stricter set of rules.
Rule 1a+2b gives more flexibility to the Ftr/Mrs combo. A Ftr10/Mrs1 would attack 3 times, albeit neither class gains the Extra Attack (2) nor they both gain Extra Attack (1). Slightly more flexible than the previous point, but still within the general scope of the AG.
Rule 1b+2a gives way more flexibility to all classes to get 2 attacks (like Ftr3/Mrs2), but limits the capabilities of a Ftr10/Mrs1. Wacky, I wouldn't use it.
Rule 1b+2b gives the maximum flexibility to anyone. Would very likely use this one, as the total number of attack is still limited to 3 and only if you have enough fighter or marshall levels, and only when your total level is at least 11.
What do you guys think?
At the moment (latest version of AG, downloaded Dec 1), the classes that obtain Extra Attack are
- Adept, at level 5. At Adept level 11 can take the Additional Attack focus feature to attack 3 times.
- Berserker, at level 5
- Fighter, at level 5. At level 11 can attack 3 times, but the feature explicitly says "The number of attacks increases to 3 when you reach 11th level in this class
- Herald, at level 5
- Marshal, at level 5. At level 11 can attack 3 times. The feature says "The number of attacks increases to 3 when you reach 11th level", without mentioning in this class.
- Ranger, at level 5
I find the asymmetry of wording between the Marshal and Fighter a bit irritating, but that may only count when multiclassing is at play, if at all.
Now, when we get to the multiclassing rules for Extra attack, the text says:
"You cannot stack multiple instances of the Extra Attack feature from multiple classes, and additional instances of the feature do not add additional attacks.
Fighters and Marshals. The additional 11th level Extra attack feature gained by fighters and marshals are both exceptions to this rule (a fighter 5/marshal 6 can attack 3 times with the Attack action.)"
This is where things get confusing and a bit clumsy IMO:
- As written in the text, a Ftr5/Mrs6 can attack 3 times. It seems the Extra Attack features of both classes stack (+1 attack respectively). This bypasses the need for the fighter to be level 11, but it's ok since it's more specific, thus it takes precedence.
- Would thus a Ftr5/Mrs5 be able to attack 3 times too, since both Extra Attack features are gained at level 5 in each class? If so, this multiclass combo can make 3 attacks earlier than any single class, so I guess the answer is no. Thus Extra Attack features from these two classes do not really stack this simply.
- What about a Ftr10/Mrs1? It does not have the levels for gaining extra attack(2) from the fighter, nor the Extra attack from the Marshall, thus it shouldn't be able to attack 3 times. Is this multiclass combo less valid than Ftr5/Mrs6 then? Same for all other combinations that sum to 11 but where one class stays at level 4 or below.
- What about a Ftr3/Mrs2? Can it attack twice instead of once, using the same rationale of the multiclass rule? Even if neither class gains the Extra attack feature? This is not written, so the answer is probably no, but it clashes with the rationale of the multiclass rule above.
I'd really like a simpler, more streamlined system, with a unified progression similar to that of spells for multiclassing.
After fiddling a bit I came up with the following:
Rule 1, variant a: You can attack twice when one of your classes gains the Extra attack feature. Extra Attack features from different classes do not stack, except for Rule 2a or 2b.
Rule 1, variant b: You can attack twice when the sum of your (Adept/Berserker/Fighter/Herald/Marshall/Ranger) classes is equal to or greater than 5.
Rule 2, variant a: You can attack tree times when the sum of your Fighter and Marshall class levels is equal to or greater than 11 and you gain the Extra Attack feature from both classes, or you gain the Extra Attack(2) feature from either class.
Rule 2, variant b: You can attack tree times when the sum of your Fighter and Marshall class levels is equal to or greater than 11.
Rule 1a+2a should encompass all the cases of the AG, with more clarity IMO. If these are applied, A Ftr3/Mrs2 would not gain an extra attack, and neither a Ftr 10/Mrs1, but a Ftr5/6Mrs6 would. This is the stricter set of rules.
Rule 1a+2b gives more flexibility to the Ftr/Mrs combo. A Ftr10/Mrs1 would attack 3 times, albeit neither class gains the Extra Attack (2) nor they both gain Extra Attack (1). Slightly more flexible than the previous point, but still within the general scope of the AG.
Rule 1b+2a gives way more flexibility to all classes to get 2 attacks (like Ftr3/Mrs2), but limits the capabilities of a Ftr10/Mrs1. Wacky, I wouldn't use it.
Rule 1b+2b gives the maximum flexibility to anyone. Would very likely use this one, as the total number of attack is still limited to 3 and only if you have enough fighter or marshall levels, and only when your total level is at least 11.
What do you guys think?