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Multiclass Feat Weirdness?

Dice4Hire said:
Note the lack of other inappropriate shift key errors in this post.....

Drop the $E, it wasn't funny the first time 1 billion times ago.

I wasn't being funny. I was being dead serious. And did I say there was anything wrong with that? They are a business, are they not? Are you telling me that profit is not one of the goals of releasing this new edition? If it's not, I'm sure Hasbro would like to hear about it. Do you think they were planning on taking a loss for the good of the game? Thinking that the business model of releasing several splatbooks and core rulebook IIs is not partially motivated by the desire to create a continuous stream of revenue is naive. That's what businesses do. And again, I didn't say that there was anything wrong with this. It's actually the first time I've ever typed that, it seemed an appropriate response. Why does it bother you so much any way? Would you be as upset if I were to refer to a certain software company as Micro$oft? There's no difference. And before you go all off on that. I'm not saying that there's no difference between WotC and Microsoft, I'm saying that there's no difference between the concept of inserting the $ into their names.
 
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Dannyalcatraz said:
1) In a game where every class already has Healing Surges , Healing word is much less cleric-y than Channel Divine, which opens up Turn Undead and a host of feats that are open only to real clerics- IOW, those PCs with Channel Divine.

2) Unlike the other multiclassing feats related to spellcasting classes, IotF grants no spellcasting ability- effectively making you a non-spellcasting spellcaster. To gain any spellcasting power, you have to wait until 4th level to qualify for the Novice Power feat.

Either Channel Divine or some kind of spellcasting would have been more "cleric-y" than Healing Word.

Every class has healing surges yeah, but not every class can trigger those healing surges without using second wind. Actually, at level 1 its only the paladin and cleric who can do this.

Paladin:can use lay on hands wis mod times a day.
Cleric: can use healing word 2/encounter
Warlord: can use inspire ... 2/encounter
Multiclassed into Cleric: can use healing word 1/encounter
Rest of classes (at level 1): can't trigger healing surges without using second wind, which is only once pr encounter.
 
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And again, I'll counter that Channeling Divine or casting Divine spells is more cleric-y than healing word.

Healing word bolsters an ability inherent in other classes, but ONLY Clerics and Paladins can cast divine spells or Channel Divine (including all the stuff that cascades from CD). Those suites of abilities appear nowhere else.
 

silentounce said:
I wasn't being funny. I was being dead serious. And did I say there was anything wrong with that? They are a business, are they not? Are you telling me that profit is not one of the goals of releasing this new edition? If it's not, I'm sure Hasbro would like to hear about it. Do you think they were planning on taking a loss for the good of the game? Thinking that the business model of releasing several splatbooks and core rulebook IIs is not partially motivated by the desire to create a continuous stream of revenue is naive. That's what businesses do. And again, I didn't say that there was anything wrong with this. It's actually the first time I've ever typed that, it seemed an appropriate response. Why does it bother you so much any way? Would you be as upset if I were to refer to a certain software company as Micro$oft? There's no difference. And before you go all off on that. I'm not saying that there's no difference between WotC and Microsoft, I'm saying that there's no difference between the concept of inserting the $ into their names.

The ppl who beat T$R to death did this better than you.
 

Dannyalcatraz said:
And again, I'll counter that Channeling Divine or casting Divine spells is more cleric-y than healing word.

Healing word bolsters an ability inherent in other classes, but ONLY Clerics and Paladins can cast divine spells or Channel Divine (including all the stuff that cascades from CD). Those suites of abilities appear nowhere else.
Healing is far more cleric-y than casting attack spells. For non-combat spells, rituals are the way to go, and anyone can pick up Ritual Caster with a feat or two.

I'll grant you that Channel Divinity is as cleric-y as Healing Word, but not more. Remember that the cleric class falls into the leader role, which means that healing is a major part of their job description.

For a game I run, if one of players is taking Initiate of the Faith and wants to take Channel Divinity as a daily power, rather than Healing Word as a once-per-encounter, I'll probably let them. The option in the book may be what designers expected players to want.
 

Lurker37 said:
And yet, those who playtested it say it works well in play.


I really question how much it was Playtested or by whom it was playtested.

If I let one of my Friends playtest MCing it would have never really been tested. Because he does not like MCing and if forced to would only glance at its possibilities.

Me as a MCing junky I would have seen the problems in 10 minutes of playing with the rules.

4e MCing is NOT MCing and as stated above, broken (unplayable) at best.
 

Sure, if you Multiclass into Cleric you can't take any of the channel divinity feats; but you can take Agile Hunter (Ranger), Backstabber (Rogue), Inspired Recovery (Warlord), Lethal Hunter (Ranger), Precise hunter (Ranger), Press the Advantage (Rogue), Surprise Knockdown, Arcane Mastery (Wizard), and Spell Accuracy (Wizard).

So, its not that bad.
 

OH and Im also not happy that even classes limite you to what concepts you can use in 4e in general.

Try Making a Ranged weapon (not magic) Fighter, Cleric, Warlord, Paladin. You cant use any of your attack powers because they are all Melee.

VERY limiting and something that I would have screamed about if I was a Playtester.

TO me it seems the playtesters they got were very close minded on how rules were to WHAT the rules should allow.
 

Dannyalcatraz said:
And again, I'll counter that Channeling Divine or casting Divine spells is more cleric-y than healing word.

Healing word bolsters an ability inherent in other classes, but ONLY Clerics and Paladins can cast divine spells or Channel Divine (including all the stuff that cascades from CD). Those suites of abilities appear nowhere else.

I think healing word is one of the best encounter bonus powers from the multiclass feat- compare it to hunters quarry, an extra d6 damage if you hit. whoppe.

in combat, the number of healing surges is usually not the constraint, its the amount of times one is allowed to use it.
 

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