Celebrim
Legend
As part of my attempts to fix the 'gish' problem, I have a feat that lets your caster level be equal to your character level. It doesn't give you any more spells or higher level spells, but it does let - for example - your Ftr16/Sor4 cast magic missle as a 20th level caster.
Suppose that that feat was built into the system. Your caster level is always equal to your character level. We know that the mechanics of spells per day and spell level are changing dramatically. Under those assumptions, its not entirely unreasonable to think that a Ftr10/Sor10 is going to be roughly as playable as a Ftr20 or Sor20.
I also have a homebrew feat that increase your spell progression by 2 class levels up to a maximum of your character level. For example, in my homebrew, a Ftr5/Sor1 with this feat casts spells as third level sorcerer (and since the previously mentioned feat is a prequisite) at caster level 6. In my experience, this isn't far from being an effective cludge - in practice because its linear at same points in the progression its too powerful and in other combinations too weak. And it still forces you to go for a time at very low levels with a less than optimal build. It does achieve the goal I had of encouraging splashing (and it allowed me to build certain low level NPCs I couldn't have built otherwise). If similar ideas are built design of 4e, I have very little doubt that they can come close to pulling off the goal. The results of playtesting seem to suggest that.
No, I'm as skeptical about 4e as anyone, but in this matter I think that the mechanical fix is there if they want it badly enough especially since, unfortunately, I see alot of the 4e classes as potentially being "a mish-mash of roughly interchangeable abilities" and that this was in fact a design goal.
Suppose that that feat was built into the system. Your caster level is always equal to your character level. We know that the mechanics of spells per day and spell level are changing dramatically. Under those assumptions, its not entirely unreasonable to think that a Ftr10/Sor10 is going to be roughly as playable as a Ftr20 or Sor20.
I also have a homebrew feat that increase your spell progression by 2 class levels up to a maximum of your character level. For example, in my homebrew, a Ftr5/Sor1 with this feat casts spells as third level sorcerer (and since the previously mentioned feat is a prequisite) at caster level 6. In my experience, this isn't far from being an effective cludge - in practice because its linear at same points in the progression its too powerful and in other combinations too weak. And it still forces you to go for a time at very low levels with a less than optimal build. It does achieve the goal I had of encouraging splashing (and it allowed me to build certain low level NPCs I couldn't have built otherwise). If similar ideas are built design of 4e, I have very little doubt that they can come close to pulling off the goal. The results of playtesting seem to suggest that.
No, I'm as skeptical about 4e as anyone, but in this matter I think that the mechanical fix is there if they want it badly enough especially since, unfortunately, I see alot of the 4e classes as potentially being "a mish-mash of roughly interchangeable abilities" and that this was in fact a design goal.