I meant: to stop using poison and instead trying to learn how to heal people (considering my character WIS will be abysmally low or I wouldn't be prevented form going cleric). To stop murdering people in their sleep and instead learn to fight openly in defense of others (taking int account that my character will just keep getting better at doing the former and wil always get squashed when attempting the later)
Thats a pretty silly answer.
Why would a assassin rogue who does not want to assassinate people still get better at assassinations?
So when he gets better at assassinating people just by existing
I'm finding this a tough conversation to follow: what ability are you looking at that improves a character's ability to assassinate sleeping victims? I'm just not seeing it.
The "assassinate" ability (rogue 3) would seem to be the obvious choice, but it's about attacking surprised opponents in combat. And it's a static bonus under specific combat circumstances that does not improve.
Are you talking about "assassinate" plus an increase in sneak attack? Obviously, even if a character foregoes assassination, a rogue would still gain that bonus. Rogue is a great class for lawful good characters, and the flexibility in rogue design (particularly in earlier iterations of the play test) really represent its versatility.
For the character choosing the assassination path, there is nothing specific to killing people in their sleep. Can someone clarify please?
I would argue that the best class as an actual assassin (killing sleeping victims, the terms defined here) is the druid, but that's another discussion.
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