MoonSong
Rules-lawyering drama queen but not a munchkin
I dunno. Isn't that how 3e did multiclassing?
Take 1 level of Fighter, know all weapons and armor. Take 1 level of Wizard after killing a few goblins, skip that apprenticeship part and start casting spells. Clear out a dungeon, take 6 ranks in blacksmithing, become an expert after never picking up a hammer.
Instant mastery is more or less the default, the way I see it.![]()
D&D isn't - or shouldn't be - a point buy game. All this stuff about class and level is an abstraction; a kludge if you will. Let's not ascribe too much sanctity to it.
e: And as for forgetting it - Who says you forget? Maybe you choose not to use it, like how 1e dual-classing works. And eventually it fades from lack of practice. It works just fine. If you can deal with instant mastery, this hardly seems like a hurdle. Unless, of course, you're using a funny definition of "verisimilitude".
But 3.x multiclassing works just fine for this. You didn't have to derail campaigns, wait for countless levels or request special treatment from DM (unless yours was aprticularly stingy about it). also just writing one level worth of stuff is still simpler and faster than starting from scratch.
As for forgetting it, at that point the system is telling me how to play my own character, if my character still knows how to do something just won't do it normally, and the need arises to do that something, can I still do it if it isn't on the CS anymore?
Thank you to those who answered --
This is really about the multi classing prereqs? Going back and reading the posts about assassins and the road to Damascus, it's hard to map what's being said onto just that.
Sure, the ability prereqs are a rough tool.* But in a game where ability boosts are relatively easy to come by, it doesn't seem as onerous as many are making out.
* I'd prefer to let dex or str 15 qualify you for Fighter, and Dex or Cha qualify you for rogue. That sort of change is trivial at the table however, and I certainly have no desire to force my preferences onto others.
It is onerous, maybe this won't apply for you, but indeed applies to me and some others, in a worst case scenario my character Wisdom can be as low as 8 (and not because of minmaxing non-sense, but rather because it made sense for the nature of the character to have low wisdom) in order for that rogue to be able to turn cleric she needs 4 ability score increases (that is 16 levels of not being a cleric, thank you, and of course assuming the campaign lasts that long), even in less glaringly bad cases, that is still between 4 and 8 levels worth of stuff.
I think you still want to build in a safeguard for people dipping Class X at level 1, then never taking it again.
Perhaps your class at the first level is your primary class. Your primary class must be your highest level class until you reach level X in your primary class. A simpler rule that prevents a 1st level fighter taking 19 levels of mage.
I'm not fan of placing lock after lock behind fancy things, powergaming and munchkinism happen and will always be there, we can waste time and page count on placing safeguards against them at the expesnes of flexibility and portability, or we can just accept they happen and have fun (and nice things).