Multiclassing question

Related question: As mentioned, Focused Talent grants a multiclassed Psion the class ability Discipline Focus, albeit with the 2 thematically linked powers as Dailies instead of as Encounter powers.

However, the PHB3 feat Discipline Adept lets you use "use each power granted by your Discipline Focus twice per encounter." Would that mean the MC Psion suddenly can really use his pair of Daily powers to 2/Encounter?
 

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Related question: As mentioned, Focused Talent grants a multiclassed Psion the class ability Discipline Focus, albeit with the 2 thematically linked powers as Dailies instead of as Encounter powers.

However, the PHB3 feat Discipline Adept lets you use "use each power granted by your Discipline Focus twice per encounter." Would that mean the MC Psion suddenly can really use his pair of Daily powers to 2/Encounter?

By the Character Builder, and by a strict reading of the rules, no. Because the prereq for Discipline Adept includes "Discipline Focus," and Focused Talent only technically says "Choose a psion Discipline Focus. You can use each power granted by the Discipline Focus once per day."

So you don't officially have Discipline Focus. You just have the ability to occasionally use the powers of Discipline Focus. So no Discipline Adept for you.
 

Our DM has decided that he's comfy enough with 4Ed to open up our options beyond PHB1, so we can rework our PCs. My books are on loan at the moment, so I need a little help.

One essential element of my PC is the Dungeoneering skill which is not found on the Warlock skill list. So he multiclassed into Ranger.

The question is, what feats in the PHBs get you Dungeoneering?

Is it important that you are trained in Dungeoneering? Or only that you are good at it?

Jack of All Trades (feat) + Ioun's Revelation (Level 3 Divine Boon) together will give you a +2 to all trained skills and +4 to all untrained.
 

Is it important that you are trained in Dungeoneering? Or only that you are good at it?
Well, that skill- for some reason- is the one associated with knowledge about Aberrant creatures. Aberrant creatures are associated with The Far Realms. And Magnus (my Starlock) and the rest of Clan Skyhammer are noted scholars of the Far Realms...

To me, that says trained, not merely good.
 
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Well, that skill- for some reason- is the one associated with knowledge about Aberrant creatures. Aberrant creatures are associated with The Far Realms. And Magnus (my Starlock) and the rest of Clan Skyhammer are noted scholars of the Far Realms...

To me, that says trained, not merely good.

If it's a roleplaying-character-background-flavor sort of thing, that's cool. Here's a few other bits to look at:

If you want to be really good at Aberrant creature knowledge, also look at the feat Foreign Memories from Dragon 389: "Benefit: You gain a +5 feat bonus to Arcana, Insight, History, and Dungeoneering checks as they relate to aberrant creatures or their works."

The feat Underwatch Vigilant, from Dragon 379, allows you to, "reroll any monster knowledge check made to identify or gain information on a creature of the aberrant origin, keeping the second result."

The feat Deep Sage, which requires training in Dungeoneering, from Primal Power: "You gain a +5 feat bonus to Dungeoneering knowledge checks and to monster knowledge checks to identify aberrant creatures. In addition, you can now speak, read, and write Deep Speech fluently."

Otherworldly Lore is a Level 2 Utility Skill Power that lets you make a Dungeoneering check to give an ally a +4 bonus to attack against an aberrant creature.
 


The feat Deep Sage, which requires training in Dungeoneering, from Primal Power: "You gain a +5 feat bonus to Dungeoneering knowledge checks and to monster knowledge checks to identify aberrant creatures. In addition, you can now speak, read, and write Deep Speech fluently."

Otherworldly Lore is a Level 2 Utility Skill Power that lets you make a Dungeoneering check to give an ally a +4 bonus to attack against an aberrant creature.

Well, I don't have a DDI account, so those Dragon feats are out of the question.

As to the others, I'm considering the Skill Power and had completely missed the Primal one- I'll add it to my list of candidates. Thanks!

The deciding factor will be how much Far Realmsy stuff will show up...
Dude, he's playing a warlock. What other possible motivation could be governing someone who does such a thing?

Funny but true, 4Ed's combination of mechanical & fluff design changes changed a lot of my preferences. Monks, a perennial fave of mine, are my least beloved 4Ed class, while Warlocks have become one of my most liked revisions.
 
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