tweaks and expansions
Nifft said:
Allow Persuasive to sub for Intimidate ranks, or just say you need to have come from a Barbarian culture -- DM's discretion.
I'd like to give DMs as much to work with as possible, so I'd avoid invoking Rule 0 on this concept. However, I'd change the barbarian's requisites to: Weapon Focus (a weapon that the barbarian is proficient in) and one of the following: Intimidate 2+ ranks, Persuasive, or Skill Focus (Intimidate).
Good. Might want to add 2+ ranks Kn(History) or Kn(Royalty & Nobility).
Given the Bardic Knowledge ability, it would seem appropriate. I'm not particularly against it, so it's probably a good idea to include it. I'd definitely put Knowledge (History) as a requirement now that you've mentioned it.
I'd vary this by deity. Some gods are more martial than others. A decent list of requirements might be...
Yeah, but this only works for Greyhawk, Forgotten Realms, and/or Eberron. While many campaigns use these settings, many do not, and I want things to be as generic as possible. The idea is certainly sound, though, for the settings that D&D as written supports. In any case, I think 2+ ranks in Knowledge (religion) is a given, but others may require further qualifications. Rather than specific deities, perhaps going by deity archetypes would work better. For instance:
War: Weapon Focus (deity's favored weapon) plus one of the following: Intimidate 2+ ranks, Persuasive, or Skill Focus (Intimidate).
Magic: Choose two of the following: Knowledge (arcana) 2+ ranks, Spellcraft 2+ ranks, Magical Aptitude, or Skill Focus (Knowledge (arcana)).
Death: Martial Weapon Proficiency (Scythe) and one of the following: Heal 2+ ranks, Self-Sufficient, or Skill Focus (Heal).
Love: Choose 2 of the following: Bluff 2+ ranks, Diplomacy 2+ ranks, Gather Information 2+ ranks, Perform (any) 2+ ranks, Sense Motive 2+ ranks, Negotiator, or Skill Focus (Bluff, Diplomacy, Gather Information, Perform, or Sense Motive).
Nature: Choose two of the following: Handle Animal 2+ ranks, Knowledge (nature) 2+ ranks, Survival 2+ ranks, Animal Affinity, Self-Sufficient, or Skill Focus (Handle Animal, Knowledge (nature), or Survival)
Sun or Fire: not sure
Water or Sea: 2+ ranks in Swim and either Knowledge (Nautical)* or Profession (sailor), Swim. This is where I think it would be useful to have a Navigate skill, but I'm trying to work with it within the confines of the current system.
Forge: Appraise and Craft (any related to metalworking) 2+ ranks
Trickery: 2+ ranks in two of the following skills: Bluff, Disguise, Escape Artist, Forgery, Sense Motive, or Sleight of Hand. Appropriate feats may be used in lieu of ranks in these skills.
Wisdom: 2+ ranks in two of the following: any Knowledge skill, Search, or Sense Motive. You may substitute one language for one rank in the preceding skills.
This seems like a lot... how about just 2+ ranks Kn(Nature) and Survival?
Mainly because of things like Wild Empathy and Animal Companion. Something about a druid lacking Handle Animals seems a bit . . . off.
I'd say just Weapon Focus would be enough of a prereq for Fighter (and Weapon Focus has a prereq of "BAB +1").
I was afraid of locking the fighter into a defined role, but now that I've thought about it, it's a rare fighter who
doesn't take Weapon Focus, even fighters who prefer more tactical options.
I'd say just Improved Unarmed Strike. It's not that much use to anyone else.
I figured as much. Too bad Concentration doesn't have much use for non-spellcasters.
There were a bunch of Feats in Complete Something that gave you three spell-like abilities per day, weren't there? One of those might be a good alternate prereq for Sorcerer.
I'd have to find a place where I could look it up, write it down, and then apply it. I'm not in the habit of buying many RPG books lately, so going beyond the PHB, DMG, and Unearthed Arcana would be a bit too much for what I'm trying to do at the moment.