tombowings
Explorer
Well, 134 members have already responded to his pole and it looks like they like it.
Thing is, you're going to want to take skill training arcana and Ritual Casting as well to get the feel of "fighter-wizard", and doing this kind thing is going to require even more feats if you start with Wizard, since things like hp and armour prof are a large part of the Fighter class, so you're not going to be able to spend all your feats on appropriate powers.Irda Ranger said:Two of the features that may ameliorate this are:
Feat re-training. You should be able to switch out "Magic Missile" for "Finger of Death" at higher levels.
Powers vs. Feats. If you have 10 Class Powers and 8 Feats, that means you'll be able to have 10 Fighter Class Powers and 8 Wizard Class Powers (at the cost of all your feats). As long as the number of Powers and Feats you can get are the same an "even mix" should be possible.
Irda Ranger said:Two of the features that may ameliorate this are:
Feat re-training. You should be able to switch out "Magic Missile" for "Finger of Death" at higher levels.
Powers vs. Feats. If you have 10 Class Powers and 8 Feats, that means you'll be able to have 10 Fighter Class Powers and 8 Wizard Class Powers (at the cost of all your feats). As long as the number of Powers and Feats you can get are the same an "even mix" should be possible.
Uh, yeah. You can't actually be both a 20th level Fighter and a 20th level Wizard at the same time with no compromises. Otherwise, who wouldn't multiclass? You'd be stupid not to.small pumpkin man said:Thing is, you're going to want to take skill training arcana and Ritual Casting as well to get the feel of "fighter-wizard", and doing this kind thing is going to require even more feats if you start with Wizard, since things like hp and armour prof are a large part of the Fighter class, so you're not going to be able to spend all your feats on appropriate powers.
Why? Think about the economy of actions. You get three actions per round (St, Mv, Mn) - no more, no less (unless you spend an Action Point, of course). Imagine you're a 15th level Fighter-Wizard. You can choose between using your 15th level Fighter power or your 15th level Wizard power, but you can't use them both, and either way it's a 15th Level power - just like everyone else in the group has.Voss said:That would be insanely powerful. The game seems to be balance around the fact that you start with roughly 5 powers and end up with around 20. Getting new ones with feats would drastically change the power scale, and put anyone who doesn't pick up powers this way almost irrelevant.
I'm assuming the 4E devs aren't morons, have realized this, and come up with a solution.Voss said:Encounter and daily powers are more powerful than at will ones- if you can pick up new ones with feats, you start reaching a point where you never have to attack normally. That blows a lot of the balance out the water.
You're power level isn't being raised - its been broadened, but it's also lower.Voss said:I suspect the multiclass feats will give you a piece of the class features and maybe the option to take a power from that class instead of one of your own. That adds to what you can do, but doesn't directly raise your power level.
SpiderMonkey said:You want to "pole" us? That sounds dirty.
Are you willing to offer candy, at least?
Voss said:That would be insanely powerful. The game seems to be balance around the fact that you start with roughly 5 powers and end up with around 20. Getting new ones with feats would drastically change the power scale, and put anyone who doesn't pick up powers this way almost irrelevant.
FourthBear said:Frankly, my hopes are that the way to create the most powerful and effective character is to concentrate on aspects of your original class and become the best darn Fighter/Wizard/Whatever you can. I would much prefer multiclassed characters be somewhat underpowered than have the "best" characters be those who used multiclassing to pick the best stuff from each class, buffet style.
Lacyon said:It's not necessarily powerful at all. The one example of anything approaching multiclassing we've seen (the pre-gen half-elf) took an at-will wizard power and placed it in the per-encounter bucket. If you can spend feats to get per-encounter powers, but only by upgrading them to daily, that may not be a giant boost to your overall effectiveness, even if you take a lot of them.