Crothian said:
Multiple Ability Dependance (MAD) seems to be this idea that people believe but I don't.
I saw it most often discussed with psionics 3.0. If you knew anything about psionics you knew how terrible MAD was (both underpowered and overpowered at the same time, which is a difficult mistake to make).
People claim there are classes especially the Monk and the Paladin it seems that need a lot of abilities to be high to be a worthwhile character. I don't buy it.
In an Eberron campaign I'm a player in, we don't have a straight fighter. We do have a
lawful neutral* elven paladin who put most of his points into Dex at the expense of ... well, everything else. I think his Charisma is only 13. It doesn't seem to hurt him at all, however.
I think people are using it as an excuse to only play characters with high stats
That's up to the DM.
or as an excuse to not play certain classes.
So? Some classes really do suck - like the monk - at least for certain people. And, of course, it's alright not to like a class. If lots of people don't like a class, then maybe it's not the people who are the problem.
I don't think the problem with the monk is MAD, but it's easy to put your finger on that, rather than the monk lottery problem, or the natural/unarmed strike/magic item problem, or the [long rant - I might leave that for another thread].
* The DM wanted to make playing paladins actually possible. The code was also relaxed so you didn't have to an uptight Vulcan.
I think the standard array as shown in the DMG and in the NPC write ups in there shows that it works for all classes.
Maybe. Alas, some of the examples in the DMG suck. I think the rogue is among the worst examples, but MAD isn't the problem there
Come to think of it, the rogue PC example in
Enemies and Allies really sucked, too. They did realize there was a feat called Weapon Finesse, right?