Nightfall
Sage of the Scarred Lands
Rystil Arden said:It's so true![]()
Oh go cry me a river, stealer of my #5 spot.


*thinks core bases are alright...just need to be in them to win in WC and SC*

Rystil Arden said:It's so true![]()
Rystil Arden said:Well, certainly. I've seen you post that MAD is a myth in another thread, and I disagreed when I read that, but now that you've clarified to the core base classes, I agree with you.
Crothian said:Multiple Ability Dependance (MAD) seems to be this idea that people believe but I don't. People claim there are classes especially the Monk and the Paladin it seems that need a lot of abilities to be high to be a worthwhile character. I don't buy it.
I stole that spot from Joshua Dyal fair and square, so he stole it from you, not meNightfall said:Oh go cry me a river, stealer of my #5 spot.![]()
Some day I'll be back on top!
*thinks core bases are alright...just need to be in them to win in WC and SC*![]()
Wizard3/Cleric3/Mystic Theurge 10. If you don't have at least a 17 in both Wisdom and Intelligence, you're in deep trouble because you can't cast your spells. That means you need two 15s before stat raises, which you don't get with the default array. Plus by that level, having a spellcasting stat of +3 is truly crippling (based on the saving throw vs DC progression).Crothian said:Well, if we dive into the realm of multi class combos, first people would really have to decide what numbers are needed. Is a 14 consider ed okay, or a 16? And how high in how many attributes really requires something to be MAD? Would it be a pair of 16's? Or an 18 and a 16?
Mystery Man said:I do. A paladin needs a good charisma score to be an effective diplomat and to turn undead. He needs a good strength score to be able to hit and smite that evil, and he needs a good wisdom score to be able to cast his spells effectively. The paladin is a busy class.
Or have I missed your point entirely?
Nightfall said:Mystery,
I know a couple paladins that weren't the front liners. They just served as healers and protecters of the spellcasters. Thus being up close and being able to hit very well wasn't their job.
Rystil Arden said:Wizard3/Cleric3/Mystic Theurge 10. If you don't have at least a 17 in both Wisdom and Intelligence, you're in deep trouble because you can't cast your spells. That means you need two 15s before stat raises, which you don't get with the default array. Plus by that level, having a spellcasting stat of +3 is truly crippling (based on the saving throw vs DC progression).
Crothian said:I think a pair of 14's and perhaps a single 16 would do for those three and that's not that bad or hard to get.