Crothian
First Post
Merlion said:I've got news for you...all the core classes are not balanced right either.
They are pretty balanced. Now, some of the classes are easier to abuse then others, but that's a different story.
Merlion said:I've got news for you...all the core classes are not balanced right either.
JustaPlayer said:So I take a feat and lose +10 movement and I get a grand killing machine. A lot of people would take that trade
Hope I can get around the meat shield of fighters, barbarians, rangers and such, and still be in time to help my party.
I think the proposition is as follows: MAD is a fallacy because in a typical 25 point buy campaign (or a dice rolling method that generates equivalent ability scores), the characters will have sufficiently high scores to make a character of any class viable.Merlion said:I'm not entirely sure what the point or context of the question is. But some classes do need mid or high scores in more abilities than others. In a stat-restrictive campaign, like a low-point point buy or one where ability increasing items are rare, paladins, bards, rangers, monks would certainlly be penalized/effected by it more so than other classes. At the other end, the prime casters would be least effected.
Crothian said:They are pretty balanced. Now, some of the classes are easier to abuse then others, but that's a different story.
With a monks speed and tumble they can do this. Monks can fight, but they can also move around help with flanks, use the terrain, hit and run, do some sneaking.....
I think what the people who say that Paladins or Monks have MAD are saying in this threadis not that they need tons of high stats to pull off those classes but rather that a 32 PB Paladin will compare more favourably to a 32 PB Barbarian than a 25 PB Paladin does to a 25 PB Barbarian.
Merlion said:The Cleric is not balanced. Nor is the Sorcerer. The Fighter may well not be either. I dont want to derail the thread, but your statement caught me. You seem to feel that core classes are fine, but the non core base classes are mainly overpowered. I know for a fact that, as I said, the core classes are far from perfectly balanced.
Not without good Wis and Dex scores and/or a lot of magic items. A Monk's only source of AC is either Dex, Wis, or AC enhancing items. And without AC, their going to get trounced by full-blown warriors. Especially since they also have mediocre HP for a militant class. Although this can of course be mitigated...by having a med or high Con score.
FireLance said:I think the proposition is as follows: MAD is a fallacy because in a typical 25 point buy campaign (or a dice rolling method that generates equivalent ability scores), the characters will have sufficiently high scores to make a character of any class viable.
.
So, we're not talking about characters with one 16 and 10's and 8's everywhere else. We're talking about characters with ability scores like 14, 14, 13, 12, 10, 10.
Merlion said:Of course we also havent even gotten into having stats for less mechanical reasons like wanting a decent Int for most characters for skill points...or for purely RP reasons..
Not saying perfectly blaanced, just saying they seem to all be within what I feel are acceptible guidelines
And I never said the non core classes were overpowered, just not as well balanced. I think some of them are actually weak.
Monks don't get armor
they do get a wisdonm score to AC. Not a perfect trade off but that's what it is
And one less hit point per level on average is not mediocre
Crothian said:THen if a player wants to do either of those he just might have to sacrifce something else. Nothing wrong with that.