Multiple Fast Healing abilities from different source

Shin Okada

Explorer
Do they both applied or overlap and only the best one is applied?

For example, if a Vampire Warlock uses Fiendish Resilience 1, does he heal 6 hp per round?
 

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Seems to me that if I have one ability that grants Fast Healing 5, and another ability that grants Fast Healing 5, then what I have is Fast Healing 5.

I think it would work that way for any specific ability that you either have or have not: darkvision, powerful build, blue eyes, etc. Once you have it, getting it again doesn't change anything. The only kinds of things that have the possibility of stacking are ones that apply a modifier to something.

(Though someone could probably think of an exception to that general principle if they look hard enough.)
 

Right - its not a "+X" bonus it is a flat out number. So unless it specifcially states otherwise (like the fey heritage feats' DRr and the warlock class ability) it does not "add to an exisiting number".
 

The Fast Healing epic feat in Draconomicon is one of the few examples I can think of of fast healing that explicitly stacks with other sources, and even then it doesn't stack with fast healing granted by magic items or nonpermanent magic effects.
 

Huh. I've always thought that it would stack in all cases.

One effect gives you 3 hp. The other 2. You get 5. That simple.

Other than the logical argument, is there a reason why it shouldn't? (Meaning, a specific rules application)

--
gnfnrf
 

gnfnrf said:
Huh. I've always thought that it would stack in all cases.

One effect gives you 3 hp. The other 2. You get 5. That simple.

Other than the logical argument, is there a reason why it shouldn't? (Meaning, a specific rules application)

--
gnfnrf

Yes the rules do not say "+" anything.

So it is a flat number, like SR and DR. Thus they "layer" and only the highest value applies.

The exceptions are when they say they specifically state they stack.
 

gnfnrf said:
One effect gives you 3 hp. The other 2. You get 5. That simple.
I'd say the flaw in that logic is that word "other." The healing comes from one source, the fast healing ability. So you have one effect giving you 2 hp, and the same effect giving you 3 hp. The first two hp are simply part of the three total.

Like I can say my job pays me $5k and my job pays me $10k. That is true but I only get $10k.

If you had another effect that also provided healing (regeneration, perhaps), then they would stack.
 

Is Fast Healing an ability that would overlap? Unlike something like an Enhancement Bonus to Strength for example two Fast Healing abilities are working in a way that could work independently without problem.

I believe that both Damage Reduction and Spell Resistance explicitely state that only the best applies. I do not remember Fast Healing having similar text.
 

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