Multiple Pact Boon benefit triggers

Dannyalcatraz

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I know a Starlock gets to pile up bonuses to rolls if a bunch of cursed foes get knocked off at the same time, but what happens with the other Pact Boons?

The Infernal pact gets THPs. But as I recall, you don't get to stack THPs, you just take the highest single total. Does this mean he just gets one boost of THPs equal to his level or does the Pact boon count as "one source" of THPs?

Similarly, the Fey pact warlock gets an immediate 3 sq free teleport. If a bunch of cursed foes die simultaneously, does he get a single 3 square t-port, a number of 3 sq. t-ports equal to the number of foes felled, or one BIG t-port equal in range to the number of foes felled x3? If its the second option, does each "landing" square have to be a solid, safe landing space? IOW, could he teleport over a 7 square gap if he had 3 teleports?

Finally, I'm looking at the Twofold Pact feat which says you can have 2 Pacts but can only benefit from one at a time. I'm assuming that means even if multiple foes are felled, triggering activation of a boon, you must choose all of one kind. IOW, if you had a Twofold pact (Infernal and Fey) Warlock who had cursed a lot of foes, and 3 die, he will have to choose all THP or all T-ports as a benefit. Is this correct, or can he choose differently for each foe felled?
 

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With the Infernal Pact boon, you technically receive temp HP for each monster that fell to 0 hit points, but since temp HP doesn't stack, you only get temp HP equal to your level, regardless of how many baddies died.

With the Fey Pact, you teleport 3 squares for each enemy that dies. All of these are separate, distinct, teleports.

With Twofold Pact, you get to choose with boon you want when you get the benefit. Even if one attack kills several cursed enemy, imagine it as separate instances of your pact boon, and you get to choose which boon you want for each death. In other words, you choose which boon you want per enemy.

If you've got infernal and fey pact, I'd recommend grabbing the Shared Pact feat. It lets you transfer your boon to an ally within 3 squares of you. So if you're in position and don't want to teleport, and have full temp HP, you can give a boon to an ally. No sense wasting your primary class feature :)
 
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Thanks for the reply and the clear, concise answers!

I don't have Twofold pact at this point- I'm playing a Dwarf Starlock/Psion who is thinking about it for the future, though. Thing is, even with 4Ed's more generous awarding of Feats, there are still more feats I want than I can take. (Which, IMHO, is the sign of a well-designed game.)

And right now, I'm already squeezing in Power swap feats and others, so Twofold pact is a bit of an outside choice...a strong one, though. Due to the nature of the class and my partymates, my PC often winds up in the middle of things, and has even been in melee a few times. Add to that the fact that my longest range power is R10 and that means I'm moving around all the damn time to maximize my number of cursed foes and so forth. That teleport from Fey Pact's boon would greatly help my mobility...and I may just go for the Improved version of the Misty Step, to go along with Improved FotV.

But that also means that I'll be giving up a few feats I've already pencilled in for my paragon career...and Shared Pact just looks like its sitting out in the cold at this point. (Sure would make him popular, though.)
 

I hear ya on that one. My Star Pact Warlock made it to level 15 before I had to stop playing in that particular campaign, and there were so many feats I wanted but couldn't take. Though I preferred playing my Warlock like a leaders/controller, actually. No sense trying to compete in a group with both a rogue and a ranger for damage.

By level 15 I think I had Twofold Pact, Shared Pact, Protective Hex, Flitting Shadows, and then just pumped up ways to curse and activate the boon. I think I even managed to once, on my first turn, activate 8 pact boons, giving everyone temp HP and several +2 bonuses to rolls.

Anyway, glad I could help!
 

Well, you're welcome!

Your answers are actually helping me re-evaluate my plans for this PC. I had kind of conceived of this guy as a walking-talking "Suicide Black" deck from M:tG, but with a more Mythos-y feel...which is why he was a Star Pact instead of an Infernal Pact guy. And its why I was seriously considering Sacrifice to Caiphon. But the wording/errata of the feat- Warlock Encounter powers that failed to hit ALL targets only- plus the actual THP mechanics, and the fact that this guy is MC:Psion as well (for RP & mechanical reasons) is making me rethink things. Like StC may be ditched in favor of Melee Training: Con. (My dude winds up in or near melee a LOT, and that means a +3 Att with his Warhammer is nothing to sneeze at.)

I still have time, and plenty of it. Tomorrow night we game, and Job #1 is finishing off part 2 of a big combat, after which we'll level our PCs. Hidden Sniper is going to be the feat chosen. I had thought about retraining Dreadful Word, but it (and Dread Star, also on the bubble) both target AND reduce Will, and other PCs in the party happen to have Will-targeting attacks as well.
 
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