Multiple Spirits/Souls In The One Body

Angel Tarragon

Dawn Dragon
Remembering from the show Gargoyles, Coldstone has three spirits in his body due to some sort of arcane enchantment. How could such a character concecpt [multiple personanlities due to multiple spirits/souls] work for DnD/D20 (Star Wars)?
 

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Frukathka said:
Remembering from the show Gargoyles, Coldstone has three spirits in his body due to some sort of arcane enchantment. How could such a character concecpt [multiple personanlities due to multiple spirits/souls] work for DnD/D20 (Star Wars)?

It would be quite easy to work into most characters.

A barbarian who has the spirit of an ancient evil within him. When he rages, he's letting the evil spirit possess him.

A sorcerer whose spells come from the spirit of an ancient dragon that now resides within him. As he goes through his adventurers, the bond becomes stronger, and he's able to access more of the old dragon's powers.

A rogue whose many skills each come from a different personality. Manuel is great as Moving Silently, Eberk is the master at Picking Locks, and Jack the Jester is an acrobatic Tumbler.

Etc etc etc
 

An Arcane Trickster, where the original body belonged to the rogue, and all the magical know-how comes from the second soul that's inhabiting him. The further he (they?) progress in the PrC, the more they're able to learn to work their abilities together.


Or an Eldritch Knight, take your pick. Heck, a Mystic Theurge even.
 


Vrecknidj said:
What makes anyone think that souls are in bodies?

:)

Dave

:lol:
Yeah. I'm pretty sure mine is floating in an amorphous cloud around me and that gravity is the force from above that is pushing me into the earth.

;) I suppose sometimes we should go with defaults to make discussion easier.

DC
 



I sold mine several times, for things like pieces of candy, or permission to play the Dreamcast during final exams. I've checked my theology, and I'm fairly confident that you can't really sell your soul, so basically I was just conning people. It ought to be fun when I die and people try to scramble to collect, only to find that they've been outwitted. By God.

Honestly, I think the easiest way to handle this situation is just to use the current rules and provide some interesting flavor. But if you want something really unique, you could create several character stats, and have each be distinct, with specific triggers for when they can take over the body.
 

Back in about 1990, a friend of mine and I decided to pull a fast one on the other players in our group. Back then, of the 7 of us, 4 were DMs. This friend of mine and I had our own campaigns and were Jonesing to do something like this.

A high-level mage in my campaign was working on a permanent portal to another world. A serious mishap occured and he ended up switching bodies with a spellcaster in the other world. He managed to figure out a way to send a message to his friends back home, but it was conveniently vague.

So the friends put their resources together and decide to plane shift to this other prime world and go looking for their lost friend. But, the same mishap occurs. They all end up switching bodies with other folks from that world.

So, in my friend's world, there are these people all running around behaving strangely. To add to the fun, none of the bodies these PCs ended up in were even in geographically similar areas. So, in addition to figuring out what the heck was going on, they had to find each other too (and it's a difficult thing to do when none of your friends looks anything like he used to).

Meanwhile, back on the prime world they left, there were these 5 strangers suddenly together, each with a new body. So, things back home, especially in regards to the PCs reputations, weren't going smoothly . . . .

It was a blast.

Dave
 

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