Marimmar@Home said:
Interesting to see that so many people multiply damage before subtracting resistances. Next session my players will encounter a frost giant cleric with protection from fire up and running. I can't see why a protection from energy fire spell would be less efficient for a cold type creature than a normal human. First the spell damage has to overcome the protective devices/spells, then the remaining damage will be increased by half.
~Marimmar
I think it doesn't necessarily have to work the same as the swarm case.
Since the rules don't officially help, it's up to the DMs, and as one of them I'd rather rule the two cases this way:
SWARM
1) count +50% damage from area spell: this is just in the nature of being a swarm, a collection of creatures; even before I consider which creatures make the swarm up, I imagine the "shape" of it being the cause of the increased damage effect (it's just an abstraction: they could have skip this rule, give swarms more Hp, and cut more other sorts of damage)
2) eventually halve the damage if the reflex save is successful, representing the flock of creatures partially dodging the flames, still as a whole
3) apply resistance, as each creature benefits from it after it has found itself among one of those affected by the blast
(besides rounding, 1 and 2 can be swapped obviously)
FROST GIANT
1) eventually halve the damage if the reflex save is successful, representing the giant dodging the flames
2) protection (completely or partially) blocks the fire from harming the giant's body
3) if some of the fire makes it through the protection, the frost giant's body gets more damage out of it because of its cold subtype
That's just a possibility, I don't see anything wrong in using others.