D&D 5E Mummy Lord spellcasting level.


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Version 1.2 of the mm errata 2016 does not have any correction to mummy lord. To sum up for op. Some monsters break the PC casting rules. You can as a dm make changes to the monsters if you think they are wrong.
Well, it is a little worse than that. As written, the entry contradicts itself. Either they have level 6 slots or they are a 10th level caster, there's no way (in the rules we have) to do both.
 

Occasionally some of the monsters may break the rules. The Srd has them cast 1 slot Harm a 6th level spell. The wording could be better. Change the mummy lord is a 10th-level spell caster for all spell effects but has 6 th spell slots. When reading a game manual I don't expect for the manual to give buckets of verbage for every wacky thing which breaks the pc rules.
In short MONSTERS CHEAT!
 

Occasionally some of the monsters may break the rules. The Srd has them cast 1 slot Harm a 6th level spell. The wording could be better. Change the mummy lord is a 10th-level spell caster for all spell effects but has 6 th spell slots. When reading a game manual I don't expect for the manual to give buckets of verbage for every wacky thing which breaks the pc rules.
In short MONSTERS CHEAT!
It's also a CR 15 creature, it should be 15th level and have an 8th lvl slot.

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oK, SOME MONSTERS CHEAT BADLY!
brother could you donate to METME just for silver pieces today you too can help a monster out after a murderhobo has destroy his lair.
 

Occasionally some of the monsters may break the rules. The Srd has them cast 1 slot Harm a 6th level spell. The wording could be better. Change the mummy lord is a 10th-level spell caster for all spell effects but has 6 th spell slots. When reading a game manual I don't expect for the manual to give buckets of verbage for every wacky thing which breaks the pc rules.
In short MONSTERS CHEAT!

True enough, but it's also true that the developers make mistakes sometimes, and I'm pretty sure that's what happened here.
 

True enough, but it's also true that the developers make mistakes sometimes, and I'm pretty sure that's what happened here.
WHAT THAT IS IMPOSSIBLE , INCONVICABLE, UNLIKEY, NOT TRUE, LIER LIER PANTS ON FIRE. Developers always get it correct.
DEATH TO THOSE COPYWRITERS, EDITIORS, TYPESETTERS, AND OFFICE SLACKERS who ruin developers good and saintly works.
 

This thread title reminds me -and this really isn't related to the OP, but could be relevant for others looking at Mummy lords and what to do/how to incorporate or run them- of back in the dawn of the game when Liches were described as high level clerics and/or magic-users.

In a way, it makes me think/feel like you could get some mileage out of the idea that a Mummy Lord (not your run of the mill stiff-limbed "urrrghhh" mummies, who really are nothing more than bandaged zombies with some rotting disease "curse"), might be viewed/used as a predominantly Cleric-classed [culturally specific] way of becoming a "Lich."

Or, certainly, a high-leveled "Necromancer" who has access to clerical and wizardly spells would work as well.

Just random Mummy thoughts...carry on.
 

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