It wouldn't be my first choice of AP, anyway.
I am really disappointed with the map pack. There are some overland exploration in later books that would be great to have a map for. All that's in the pack is two cities and map of the country that is not helpful at all with the AP.
I am not sure though how sustainable such a flavor (rush here, rush there, danger, danger danger...) would be over the course of a year long AP. If you could somehow condense it, it might work better, or if you could play frequently so as not to lose the urgency.
I think the trick will be to not make the events happen so quickly after another...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.