There's a player in my regular group who both embodies and redefines every quality that anyone anywhere has ever thought of as munchkin. And believe me, it's scary how little hyperbole there actually is in that statement.
His latest character is 11 Wiz/1 Clrc. His tactics with this character are not very intricate, but its effectiveness has proven itself time and again. Review and comment, if you please:
1) Decks himself out with the best fighter gear he can find. Even takes a few fighter feats like Power Attack.
2) Polymorphs himself into the biggest, strongest monster he can get away with. He's currently trying out a hill giant for size (literally).
3) First round of battle he uses a wand of Divine Power on himself, giving him the BAB and number of attacks of a 12th-lvl fighter, plus 12 extra temporary HP.
4) Wreaks carnage, carnage, carnage that the front line tanks are hard-pressed to match.
Essentially, he becomes a warrior with better stats than he'd likely otherwise have from any ECL 0 race, plus 10' reach and +9 natural armor and gets to wield a Huge weapon. Oh, and he can cast spells as an 11th-level Wizard.
I understand that come 3.5e there will be changes to Polymorph, although I have to wonder if they'll be significant enough to make a difference (if duration's the only major change, then it's just a matter of adding another wand to the mix). Anyone know if spell-activation items are getting any tweaks to keep a character from taking a level of Wizard or Cleric just so they can cast 1st-4th-level spells through wands?
His latest character is 11 Wiz/1 Clrc. His tactics with this character are not very intricate, but its effectiveness has proven itself time and again. Review and comment, if you please:
1) Decks himself out with the best fighter gear he can find. Even takes a few fighter feats like Power Attack.
2) Polymorphs himself into the biggest, strongest monster he can get away with. He's currently trying out a hill giant for size (literally).
3) First round of battle he uses a wand of Divine Power on himself, giving him the BAB and number of attacks of a 12th-lvl fighter, plus 12 extra temporary HP.
4) Wreaks carnage, carnage, carnage that the front line tanks are hard-pressed to match.
Essentially, he becomes a warrior with better stats than he'd likely otherwise have from any ECL 0 race, plus 10' reach and +9 natural armor and gets to wield a Huge weapon. Oh, and he can cast spells as an 11th-level Wizard.
I understand that come 3.5e there will be changes to Polymorph, although I have to wonder if they'll be significant enough to make a difference (if duration's the only major change, then it's just a matter of adding another wand to the mix). Anyone know if spell-activation items are getting any tweaks to keep a character from taking a level of Wizard or Cleric just so they can cast 1st-4th-level spells through wands?
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