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Munchkinizing for movement rate

Terath Ninir

Yog Sothoth loves you
I have made many a power build (some of them played, some of them not) in 3e and I'm looking for a new one. I've decided to munchkinize for movement rate. I've got some good tricks, but I'm looking for others.

One obvious thing (to me, at least) is to take a level of cleric of Ehlonna, with the Celerity domain from Complete Divine. That gets a +10 move all the time and, by taking Divine Vigour (from Complete Warrior), I get another +10 move (plus a bunch of temporary hit points) if I have a round to prepare before a fight.

A level of barbarian would seem obvious, but one level of the "swift and dealy hunter" druid (from the Other Class Variants section, p. 56 of Unearthed Arcana) would give the same +10 fast movement, plus a bunch of other abilities. Either would fit equally well with a cleric of Ehlonna. (While nothing in the rules says explicitly says that I couldn't take a level of each, I would consider that unsporting behaviour. It is the barbarian fast movement ability; taking it twice from two different sources is too much like cheating. I like my munchkinizing to be purer than that.)

So I've got a 2nd level character that has a movement of 50, or 60 with a moment's notice. After that I'm at a bit of a loss as to how to most efficiently pack on the movement points. Many classes have movement bonuses, but it's usually several levels down the road (like scouts and monks). Any ideas?
 

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The psionic feat Speed of Thought will do that for you. +10 insight bonus. Since you are a cleric, I assume you already have 13 wis.
There's also the crappy Dash feat...
Magic of Incarnum has a couple soulmelds that can boost speed, and the one that comes to mind is...Cerulean Sandals?
 

Yeah, I might have *just* a 13 Wis, though -- I'm just using the class (or classes, if I pick druid, too) for the movement rate, with the spells as an interesting sidelight. (Of course, the expeditious retreat spell of the Celerity domain would get used.)

Magic of Incarnum I'm not familiar with. Do the sandals do anything that boots of striding and springing don't?
 


If you are in the Forgotten Realms, there's a regional feat (Fleet of Foot?) that adds +10 ft. to base move.

Bye
Thanee
 

I thought Celerity domain had some errata that made the bonus useable per day with a duration?

I played a one-shot at a convention once... where the DM had some nice funny houserules (edge and flaws) and the intro to the adventure was a group of heros hunted by cavalry in the wilderness.

So we built our characters (level 4): One barbarian halforc with a +10 movement feat and the Run feat, one limp gnome illusionist and my limp kobold sorcerer (Limp Flaw gave a +2 to the spellcasting attribute but a maximum movement rate of 5 ft, no 5 ft steps allowed). The last character was a human cleric.
The half-orc carried the two small ones in a backpack thing, the gnome cast reduce person on the cleric, the half-orc grabbed him and carried him in his off-hand. Then he half-orc outrun the horses :D

Kalamar has a Infiltrator class, a rogue variant with level dependant Fast Movement. Multiclass with barbarian and you have a sneak attacking bladestorm that can outrun monks.

Boots of Springing and Striding seem to be an obvious choice. Or as a wizard: Expeditious Retreat boosted with some Sudden Metamagic feats...
 

Darklone said:
I thought Celerity domain had some errata that made the bonus useable per day with a duration?
I assume the Spell Compendium version includes any such errata. That version's only restriction is that it's lost if you exceed a light load.

I presume you're already being careful about typed bonuses? Most class-based bonuses to speed (the barbarian's being the exception) are enhancement bonuses, and thus won't stack with things like haste, expeditious retreat and Boots of Striding and Springing.

If you can combine the "swift and deadly hunter" variant druid with the "shapeshift" variant from the PHB2, then in predator form you have a base land speed of 50 (it's debateable whether your other speed-enhancing features will improve this speed, but at least some of them should apply), and can wear Horseshoes of Speed for a constant-effect 30-foot enhancement bonus to that speed.
 


Cabral said:
multiclassing into variant classes of the same classes is generally disallowed.
Sure, but the PHBII variant isn't an actual variant class, it's a substitute class feature. Whether it works or not depends upon whether the variant class still has the class features that are being traded out.
 

MarkB said:
Sure, but the PHBII variant isn't an actual variant class, it's a substitute class feature. Whether it works or not depends upon whether the variant class still has the class features that are being traded out.
And it would be the variant of druid multiclassed with barbarian...
 

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