Jesse Decker said:
What makes a theme "overbearing?"
Just so that no one takes this question the wrong way -- we work hard to give D&D players what they want to see, and the answer to this question matters to the editorial staff when we're planning future issues.
Oh, that's easy - it's overbearing if it's a topic that doesn't interest me, but great if that same amount of coverage is devoted to something that I happen to like. For me, the halfling issue was overbearing - but man, did I like the world building issue!
Okay, that's not very helpful, I suppose. Actually, even if it IS something that interests me, I don't want most of my magazine to be so focused on one topic. Personally, I would like to see maybe three themed articles per issue at the most - and not very large articles at that. I just feel like I've gotten more out of my magazine if it covers a broad range of material (I'm easily fooled like that.)
On the other hand, I understand that Dragon is a house magazine, and tie-in articles to the current release can be expected. Incidentally, I do appreciate that the tie-in stuff is actually new, and not just excerpts from the product (Games Workshop, take note...)
Anyway, what's taking me several paragraphs to say is that I prefer a minimum of theme in my magazine. Is there a chance of the theming being cut back based on reader input? If so, you rock. Actually, even if that doesn't happen, you still rock. It's pretty damn rare that I can't salvage my subscription price's worth of material out of an issue, regardless of theme. Thanks.