DreamChaser said:
But this would, quite simply, confuse skill with ability. The ABILITY scores give you a basic modifier to your skills. Those that you can use without training, your ability score determines your innate ABILITY to use it.
Actually, I think it would tie it together even more! It allows your innate ability to shine through.
There is something about intelligence gained in various ways for humans. Some are better at certain things.
This 'could be' represented in the game in the way that I proposed. As you do something you get better at it, and generally people do things that they are inherantly better at.
So, a character is really strong, they gain skill more rapidly in things like running, jumping, etc. Makes perfect sense, and it definately runs right along the proper channels of the game. Possibly even more so than the system as is!
DreamChaser said:
Skill, a function of training, and thus of learning, is a function of time spent studying how better to put your innate ability to work (or in some cases, compensate for lack of natural ability).
Compensating for lack of natural ability would be simulated by what I proposed even better. Since the character would not be naturally good at it they would have to spend resources from elsewhere to build it up.
This keeps on getting better and better.. hmm..
DreamChaser said:
If you think about it, the class that spends the most time in libraries and in universities (the wizard) gains the most bonus skill points. They don't have much in the way of physical class skills to spend it on. If they spend enough of their time (paying the double cost) they can become moderately skilled. They should have that ability. They spend the most time "learning" of any class and are the best at it (overall).
So, with the system I said they would be the ones who would have the most ranks in int based skills. Perfect!
I love this, I really may have to flesh it out fully.
Along with this, the muscle bound brute who has a low int and never read a book in his life, but spends all of his time hiking, climbing, swimming and such would be able to be good at all of those. Whereas in the current system he cannot be.
DreamChaser said:
And of course, the upshot of the skill system is that, most classes (except the sorcerer of course) are mostly likely to want the skills that are based on their prime stat (fighters and Climb, Jump, and Swim, rogues and all the Dex skills, bards and the social skills). So giving skill points by stat removes any and all incentive to diversify a character. Who needs an Intellingence score when having a 20 strength makes you as skilled as you'll ever need to be?
As skilled at muscle bound tasks. Again, perfect!
Being whatever class though would grant a few extra skill points that could be used under whatever the class skills are. They would probably be reduced, but those would effectively be 'freebie points' to spend wherever.
This is great! hmm.. I should start writing something up now.. It works out beautifully in everything it should, and makes it difficult in places where it should.. wow..