Mutants and Masterminds Second Edition

Brother Shatterstone said:
It’s in the description...

You must have another book. Revised edition? Maybe it changed more than just the errata? ;)

And yeah a messily 2 PPs and someone can always see you is rather cheap in my opinion also. :)

Well, as long as not everyone has it, just because it's cheap, that's not much of a problem. :)

Bye
Thanee
 

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Karl Green said:
ONCE again... this is just my childish rant, GR owns me NOTHING and I am prefectly happy with 1st ed. revised. To bad about any future products from M&M not being on my 'buy unseen/auto' list BUT they will still get my money when it comes to Blue Rose, Thieves World, Freeport, Warhammer, etc.
So, Mastermind's Manual is not on your list?
 

Ranger REG said:
So, Mastermind's Manual is not on your list?

Depends and it goes the same for Lockdown that is coming out in a couple of months... how much of it is going to be fluff and how much is it going to be rules or villain write-ups. If it something I can use with little to no problems with 1st then I will pick it up. If it is a lot of rules and is not really compatable with 1st then more then likely no.

NOW many of my original fears were dispelled by Steve K over on the M&M boards... but I guess I am still a 'if it an't broken, why fix it' and for me (AND ONLY ME ;)) M&M is fine. For some games I change things around, depending on how lethal, etc I want the game.

Now I still HATE linear Attributes, but depending I might just come up with my own fix. See I like in 1st ed., where I have “Spiderman STR 14/Super-Strength +6 (total bonus +8)” or whatever, and don't really want “Spiderman STR 38”. BUT if all attributes cost the same AND I can write it out like "Spiderman STR 14/38" then I will be happy and it will dispel most of my dislike for how they look right now. BUT if Super Attributes can only be purchased if you first buy your STR to 20 or whatever, then I will be pretty unhappy with the whole thing and might just skip the whole 2nd ed experience.

No big deal really…
 

Brother Shatterstone said:
The new supervision has some more ideas on the changes in the second edition...
"Listen and Spot are combined into Notice and Hide and Move Silently combine into Stealth."

If only every d20 game did this. (Kudos to AU/AE for grokking Stealth.)
 

Karl, the version of Lockdown available as a PDF from RPGNow is statted for 1e.

According to the FAQ, the print version (in a few months) will be 2e, and people who buy the PDF will get a free 2e upgrade PDF. So perhaps you should try the PDF -- then you'll have guaranteed 1e compatibility, and you'll get a free sample of 2e later.
 

Yep I saw that... again I may love 2nd ed... only time will tell. I grip a lot BUT I still love GR and M&M... so I am going to try and give them the benifit of the doubt :lol:
 

Karl Green said:
Now I still HATE linear Attributes, but depending I might just come up with my own fix. See I like in 1st ed., where I have “Spiderman STR 14/Super-Strength +6 (total bonus +8)” or whatever, and don't really want “Spiderman STR 38”. BUT if all attributes cost the same AND I can write it out like "Spiderman STR 14/38" then I will be happy and it will dispel most of my dislike for how they look right now.
Good thing, because that's exactly how M&M 2e abilities look, as future design journals will hopefully clarify.
 

Ok, so now if I have a character with a DEX of 20 and one with a Dex of 7, with the same base defense bonus, they are the same difficulty to hit? Why would Dex not modify the chance to dodge a blow? That makes no sense to me. Maybe I'm missing something. And I liked using Powers as extras to other powers, so I'll have to read more on this to see if I like who it's going to be done now. And one thing I really liked about M&M was the way super attributes was handled, I thought it was easy and elegant.
 
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Flexor the Mighty! said:
Ok, so now if I have a character with a DEX of 20 and one with a Dex of 7, with the same base defense bonus, they are the same difficulty to hit?
Yes, because giving them the same defense bonus implies that the Dex 7 character has considerably more training, skill, luck, or whatever else is needed to be a good combatant, even thought he's something of a klutz in everyday life (meaning he might be some sort of "idiot savant" at combat or blessed with fool's luck, not unlike Groo the Wanderer)
 

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