One last question if you could Steve

(happy B-Day BTW)...
Gadgets - are they going to be like the GGtG rule now? So if I have 10 levels of Gadgets (or Equipment or whatever it is called) will that mean I have 20 pp to 'spend' on powers as it were?
The only reason I am a bit concerned about this is that players with this power will be wasting time whenever they change the Gadget pool around to something else (instead of paying attention to what is going or, or enjoying what the other players do, etc). I have played a lot of HERO/Champions back in the day, and Variable Power Pool was a great idea on paper BUT unless the hero had all of the ways he could use the power spelled out before hand, he would waste A LOT of time in-between phases putting together what they wanted. I know 1st ed Gadgets is not perfect BUT it was fast and easy - "I need a Batcable, I get Swing this round" etc. You can still do that BUT I can see players also going "Lets see I need a Batcable this round, but only 20ft, so I still have this many points so I will also purchase this and that... hmm still some points left over"
NOW that is only from the Character Write-up I saw over on M&M boards and I could easily just drop that power and use the old version. Just wondering...