Walking Dad
First Post
This is actually the answer I aimed for. Further, the PL in the comics can even vary from issue to issue. I want a system that can account for it (like M&M already does). And don't want the lifting and running capability being counted as the same as combat powers for balancing.Yeah, much higher. This is a difficulty in simulating comics. Mostly the rule is that a hero is more powerful in their own book. Batman is an exception to this.
If you don't want such a high level of super-strength and -speed in your world (Marvel and DC already have this) just limit it as a house-rule. And no one else wants such a rule in your group (and you are not the GM/Mastermind), you have to adapt or look for another one. What is inherently wrong for a lower PL character to travel fast? Has anyone the same issue with teleporting?
A new edition shouldn't be about more limits in a superhero game.