Davies
Legend
Urilia
Image by Brezeburg.
In so far as is known, no human being has ever visited the anomalous structure dubbed Urilia. The published account of a sailing ship visiting it in 1925 is complete fiction, unlike other segments of that short story. After it became apparent that there was something at 47° 9′ 0″ S, 126° 43′ 0″ W, Argus arranged to set up a series of buoys at ten, five and two knot distances around it, both to alert anyone approaching that point and to alert themselves when anything came out of it. The latter is believed to have contributed to the prevention of global catastrophe, repeatedly.
Urilia is not an island. The region of the sea and sea floor where it appears have both been studied carefully by the Morrison Institute -- only when it is absent -- and it has been confirmed that this is not a case where something rises from the bottom of the ocean. The current model is that it is, much like Dread Island, located in a subspace fold that only occasionally intersects with local space time, but that unlike Dread Island, it is a floating body on which great towers rest. (The tallest of these structures exceeds 300 meters in height.) When it materializes, it does so roughly half a kilometer beneath the surface, but rises very quickly, suggesting either that the central structure possesses considerable buoyancy, or that known physical laws have no relevance here.
Should someone be both suicidally foolish and cosmically fortunate enough to try and explore Urilia while somehow avoiding its most famous resident -- possibly while that entity is elsewhere -- they will find the caverns beneath its surface to be largely empty, or containing what would appear to be wreckage. Unlit by any illumination, those hoping to find information about the beings who created this place will be disappointed; there are no convenient mosaics that outline their history, no carved inscriptions that will reveal secrets of the universe.
Within the lowest chamber, the beings who were known as the Xothi can be found. Physically, they are similar to the self-image that Kthulu has been projecting out into the collective unconsciousness for longer than the entire duration of humanity's existence, if a bit smaller. Their current state could be described as fossilized, but it seems to function as a state of suspended animation rather than actual death; telepathy will confirm that they are dreaming. Waking them would require a very involved process, and would be a bad idea to end all bad ideas and probably all good and indifferent ideas as well.
The Xothi are utterly hostile to any life, especially any life with pretensions towards intelligence, that is not themselves. The notion of anything trying to communicate with them will briefly surprise them before they attempt to destroy the source of that communication and anything that reminds them of it. Fortunately, the Xothi are not likely to awaken in the current geological epoch. They expended a great deal of energy the last time they were active, around 65 million years ago, and will probably not awaken of their own volition for at least another 100 million years, and possibly longer.
Despite what you are probably expecting at this point, the Xothi's hibernation is not caused by the presence of one of the Cosmic Gems of interstellar legend. It is a purely natural phenomenon. The sleep from which they awoke on that earlier occasion, on the other hand, was the result of a process developed by members of the Rpdwactk species (sometimes known as the Elder Things or Old Ones) roughly 300 million years ago. The power source of that process was a fragment of the Time Gem, hidden within the Xothi's sleep chamber. When it was removed from this place by entities unknown, the Xothi awoke and destroyed most of what remained of the Rpdwactk colonies on Earth before returning to their sleep.
Removing that fragment -- necessary to reconstruct the Time Gem -- will cause that reawakening. However, removing it before the correct moment will cause a time paradox that will both destroy the individual who does it and possibly alter the course of Terrestrial history in ways that are impossible to predict. There are ways around that former difficulty, but it is still probably the most difficult task awaiting one who would gather all five of the Cosmic Gems.
Xothi -- PL 13
Abilities:
STR 13 | STA 14 | AGL 4 | DEX 4 | FGT 7 | INT 5 | AWE 12 | PRE 4
Powers:
Aquatic: Immunity 14 (cold effects, drowning, heat, high pressure, poison); Movement 1 (environmental adaptation [water]); Swimming 6 (250 MPH; includes +1 for Growth) - 19 points
Claws: Strength-based Damage 2, Improved Critical - 3 points
Huge Size: Permanent Growth 8 (+8 Strength, +8 Stamina, -4 Parry, -4 Dodge, +4 Intimidation, +1 Speed); Protection 2, Impervious 8 - 34 points
Overwhelming Mind: Mental Communication 2, Limited to other Xothi; Perception Range Affliction 12 (Resisted by Will; Dazed, Stunned, Incapacitated), Subtle - 43 points
Senses: Senses 3 (darkvision, mystical awareness) - 3 points
Shielded Mind: Impervious Will 12, Limited to Mental Effects - 6 points
Tentacles: Elongation 3, Limited to Extra Limbs; Extra Limbs 4 - 6 points
Advantages:
Chokehold, Improved Grab, Improved Hold, Move-by Action, Power Attack.
Skills:
Close Combat: Unarmed 4 (+11), Expertise: Galactic 9 (+13), Expertise: Magic 9 (+13), Insight 2 (+14), Intimidation 4 (+12), Perception 2 (+14)
Offense:
Initiative +4
Claws +11 (Close Damage 15, Crit 19-20, Reach 2)
Tentacles +11 (Close Damage 13, Reach 5)
Defense:
Dodge 9, Parry 11, Fortitude 14, Toughness 14, Will 12
Totals:
Abilities 100 + Powers 114 + Advantages 4 + Skills 15 + Defenses 17 = 250 points
Complications:
Destruction--Motivation. Utter Contempt for All Non-Xothi.
The Time Gem
Actual size, when fully assembled
At some point in its history -- possibly in the far future -- The Time Gem was or will be shattered into five different fragments, which each possess some of the original's power. Only by bringing them into the same temporal region inside a gravity well similar to Earth's will cause them to reform as the original.
* One of the fragments is incorporated into the mechanisms that create the Pillars of Eternity. Removing it will change that instrumentality so that those who pass through it can be destroyed by time paradox, where they are normally protected from it. However, this destruction, like anything else that critically damages the time projections that the Pillars create, will still just cause their originals to return to their point of origin. (This fragment grants the Time Manipulation Basics power described below.)
* One of the fragments can be found on the home world of the Destrons, powering their time and space displacement method. Removing it will prevent them from continuing their invasions, for good and ill. (This fragment grants the Temporal Banishment power described below.)
* One of the fragments is incorporated into the mechanisms of Lord Carnifex's powered armor. Removing it will force him to find another power source for the armor, but not otherwise inconvenience him meaningfully. His own time control abilities have another origin. (This fragment grants the Accelerate Aging power described below.)
* One of the fragments can be found in a rural village in the northern hemisphere of the planet Chirab, where it has caused a period of 12 days to repeat in a neverending cycle for the last twelve hundred years. Individuals entrapped within this effect periodically awaken to the reality of their condition, but rarely more than one at time; this awareness invariably fades after a thousand repetitions or so. Removing the fragment will kill every one of the more than two hundred persons entrapped within the effect as the delayed aging catches up with them at once. (This fragment grants the Temporal Distortion Field power described below.)
* One of the fragments was hidden within Urilia, three hundred million years ago. (This fragment grants the Temporal Stasis power described below.)
Time Gem: Removable (-27 points)
Timeless: Immunity 6 (aging, temporal effects) - 6 points
Time Manipulation Basics: Enhanced Advantage 5 (Improved Initiative 4, Seize Initiative); Enhanced Defenses 20 (Dodge 10, Parry 10); Flight 8 (500 MPH); Movement 6 (space travel 3, time travel 3); Quickness 8 - 61 points
Time Manipulation Mastery: Array (55 points)

Image by Brezeburg.
In so far as is known, no human being has ever visited the anomalous structure dubbed Urilia. The published account of a sailing ship visiting it in 1925 is complete fiction, unlike other segments of that short story. After it became apparent that there was something at 47° 9′ 0″ S, 126° 43′ 0″ W, Argus arranged to set up a series of buoys at ten, five and two knot distances around it, both to alert anyone approaching that point and to alert themselves when anything came out of it. The latter is believed to have contributed to the prevention of global catastrophe, repeatedly.
Urilia is not an island. The region of the sea and sea floor where it appears have both been studied carefully by the Morrison Institute -- only when it is absent -- and it has been confirmed that this is not a case where something rises from the bottom of the ocean. The current model is that it is, much like Dread Island, located in a subspace fold that only occasionally intersects with local space time, but that unlike Dread Island, it is a floating body on which great towers rest. (The tallest of these structures exceeds 300 meters in height.) When it materializes, it does so roughly half a kilometer beneath the surface, but rises very quickly, suggesting either that the central structure possesses considerable buoyancy, or that known physical laws have no relevance here.
Should someone be both suicidally foolish and cosmically fortunate enough to try and explore Urilia while somehow avoiding its most famous resident -- possibly while that entity is elsewhere -- they will find the caverns beneath its surface to be largely empty, or containing what would appear to be wreckage. Unlit by any illumination, those hoping to find information about the beings who created this place will be disappointed; there are no convenient mosaics that outline their history, no carved inscriptions that will reveal secrets of the universe.
Within the lowest chamber, the beings who were known as the Xothi can be found. Physically, they are similar to the self-image that Kthulu has been projecting out into the collective unconsciousness for longer than the entire duration of humanity's existence, if a bit smaller. Their current state could be described as fossilized, but it seems to function as a state of suspended animation rather than actual death; telepathy will confirm that they are dreaming. Waking them would require a very involved process, and would be a bad idea to end all bad ideas and probably all good and indifferent ideas as well.
The Xothi are utterly hostile to any life, especially any life with pretensions towards intelligence, that is not themselves. The notion of anything trying to communicate with them will briefly surprise them before they attempt to destroy the source of that communication and anything that reminds them of it. Fortunately, the Xothi are not likely to awaken in the current geological epoch. They expended a great deal of energy the last time they were active, around 65 million years ago, and will probably not awaken of their own volition for at least another 100 million years, and possibly longer.
Despite what you are probably expecting at this point, the Xothi's hibernation is not caused by the presence of one of the Cosmic Gems of interstellar legend. It is a purely natural phenomenon. The sleep from which they awoke on that earlier occasion, on the other hand, was the result of a process developed by members of the Rpdwactk species (sometimes known as the Elder Things or Old Ones) roughly 300 million years ago. The power source of that process was a fragment of the Time Gem, hidden within the Xothi's sleep chamber. When it was removed from this place by entities unknown, the Xothi awoke and destroyed most of what remained of the Rpdwactk colonies on Earth before returning to their sleep.
Removing that fragment -- necessary to reconstruct the Time Gem -- will cause that reawakening. However, removing it before the correct moment will cause a time paradox that will both destroy the individual who does it and possibly alter the course of Terrestrial history in ways that are impossible to predict. There are ways around that former difficulty, but it is still probably the most difficult task awaiting one who would gather all five of the Cosmic Gems.
Xothi -- PL 13

Abilities:
STR 13 | STA 14 | AGL 4 | DEX 4 | FGT 7 | INT 5 | AWE 12 | PRE 4
Powers:
Aquatic: Immunity 14 (cold effects, drowning, heat, high pressure, poison); Movement 1 (environmental adaptation [water]); Swimming 6 (250 MPH; includes +1 for Growth) - 19 points
Claws: Strength-based Damage 2, Improved Critical - 3 points
Huge Size: Permanent Growth 8 (+8 Strength, +8 Stamina, -4 Parry, -4 Dodge, +4 Intimidation, +1 Speed); Protection 2, Impervious 8 - 34 points
Overwhelming Mind: Mental Communication 2, Limited to other Xothi; Perception Range Affliction 12 (Resisted by Will; Dazed, Stunned, Incapacitated), Subtle - 43 points
Senses: Senses 3 (darkvision, mystical awareness) - 3 points
Shielded Mind: Impervious Will 12, Limited to Mental Effects - 6 points
Tentacles: Elongation 3, Limited to Extra Limbs; Extra Limbs 4 - 6 points
Advantages:
Chokehold, Improved Grab, Improved Hold, Move-by Action, Power Attack.
Skills:
Close Combat: Unarmed 4 (+11), Expertise: Galactic 9 (+13), Expertise: Magic 9 (+13), Insight 2 (+14), Intimidation 4 (+12), Perception 2 (+14)
Offense:
Initiative +4
Claws +11 (Close Damage 15, Crit 19-20, Reach 2)
Tentacles +11 (Close Damage 13, Reach 5)
Defense:
Dodge 9, Parry 11, Fortitude 14, Toughness 14, Will 12
Totals:
Abilities 100 + Powers 114 + Advantages 4 + Skills 15 + Defenses 17 = 250 points
Complications:
Destruction--Motivation. Utter Contempt for All Non-Xothi.
The Time Gem

Actual size, when fully assembled
At some point in its history -- possibly in the far future -- The Time Gem was or will be shattered into five different fragments, which each possess some of the original's power. Only by bringing them into the same temporal region inside a gravity well similar to Earth's will cause them to reform as the original.
* One of the fragments is incorporated into the mechanisms that create the Pillars of Eternity. Removing it will change that instrumentality so that those who pass through it can be destroyed by time paradox, where they are normally protected from it. However, this destruction, like anything else that critically damages the time projections that the Pillars create, will still just cause their originals to return to their point of origin. (This fragment grants the Time Manipulation Basics power described below.)
* One of the fragments can be found on the home world of the Destrons, powering their time and space displacement method. Removing it will prevent them from continuing their invasions, for good and ill. (This fragment grants the Temporal Banishment power described below.)
* One of the fragments is incorporated into the mechanisms of Lord Carnifex's powered armor. Removing it will force him to find another power source for the armor, but not otherwise inconvenience him meaningfully. His own time control abilities have another origin. (This fragment grants the Accelerate Aging power described below.)
* One of the fragments can be found in a rural village in the northern hemisphere of the planet Chirab, where it has caused a period of 12 days to repeat in a neverending cycle for the last twelve hundred years. Individuals entrapped within this effect periodically awaken to the reality of their condition, but rarely more than one at time; this awareness invariably fades after a thousand repetitions or so. Removing the fragment will kill every one of the more than two hundred persons entrapped within the effect as the delayed aging catches up with them at once. (This fragment grants the Temporal Distortion Field power described below.)
* One of the fragments was hidden within Urilia, three hundred million years ago. (This fragment grants the Temporal Stasis power described below.)
Time Gem: Removable (-27 points)
Timeless: Immunity 6 (aging, temporal effects) - 6 points
Time Manipulation Basics: Enhanced Advantage 5 (Improved Initiative 4, Seize Initiative); Enhanced Defenses 20 (Dodge 10, Parry 10); Flight 8 (500 MPH); Movement 6 (space travel 3, time travel 3); Quickness 8 - 61 points
Time Manipulation Mastery: Array (55 points)
- Accelerate Aging: Ranged Cumulative Affliction 18 (Resisted by Fortitude; Fatigued, Exhausted, Transformed [elderly and feeble]), Reversible - 55 points
- Temporal Banishment: Ranged Movement 3 Attack (Time Travel 3), Resisted by Dodge, Accurate 2, Extra Ranks 9 (DC 24), Precise, Reversible - 1 point
- Temporal Stasis: Ranged Affliction 18 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobile, Paralyzed and Unaware), Extra Condition, Reversible - 1 point
- Time Distortion Field: Burst Area Affliction 15 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobile, Paralyzed and Unaware), Extra Condition, Reversible - 1 point