Davies
Legend
Celene
In one moment, so long ago that it might as well have been in another world entirely, there was a woman who had collapsed beneath the weight of her grief and the knowledge that both it and what had caused it were meaningless. In that moment, someone offered her solace in the form of words from a song that would not be written for millions of years. In another moment, a much younger woman, hiding from her father and everything that would come with him when he found her, took a bit of comfort in watching a frankly silly cartoon from the homeland of her mother about a demon hunter. In that moment, she wished, as she watched, that she could be like that. In still another moment, dread Abraxas greeted the red-robed junior Ascendant of Time, whom he believed to be an old ally of his, only to startlingly realize that he had been mistaken when the robe came down and a smiling -- no, smirking -- woman said, "Oy, have you got the wrong supernatural entity."
The same moon watched over all of these events. It would be nice to believe that it will watch over all things, forever, but that would be a mistaken belief. In neither this world, nor any that exist, is there a forever. But there is a "for long enough that it counts."
Sakura Megumi, Megan Excalibur, believed herself to be an empty thing; all of her affectations were meant to cover up that fundamental disbelief in her own value. On meeting a version of herself who was far more like that silly demon hunter who had made the hell of her childhood a little brighter, it was only natural for her to decide that Sakura Motoko deserved to live more than she herself did. If an empty thing like her could bring that about, then, as she said in her last words, "empty things sometimes become useful." And then she died, knowing that she would be forgotten.
Except that certain beings who had not forgotten her had other plans. It is at this point, as is typical of an Ascendant of the Sphere of Time, that her existence becomes somewhat non-linear. She apparently ascended in the moment of her death, and yet Teleute did not grant permission for that ascension until quite a bit after that, following the death of the Mnajimu. She should be only an Initiate of her Sphere, yet she has taken up the station once occupied by one of the Eternals thanks to training and experience undertaken in other times than these. (Or possibly training and experience that she will undertake has been somehow granted to her. It is difficult for beings who only move in two dimensions to understand the lives of those who move in four or more.)
Despite that, the strangest aspect of her new condition is her connection to the enigmatic force that once empowered the guardians of Tanelorn, thought to have been extinguished during the Anachronic Crisis. Her access to that power is limited, requiring the approval of all five Hierarch Ascendants to be fully available to her. As this would require the agreement of a being who would almost rather see the universe end rather than permit the existence of a being more powerful than themselves, as well as that of one about whom there is no almost about the subject, it seems likely that she will never draw on her full power. But perhaps that is not so bad of a thing.
For Celene, as she now styles herself, all of this has forced her to abandon her horrible self-image ... at least a bit. She has seen that she will, or at least might, become something incredible to her imagination, something that brings hope wherever she goes. And if all those people believe in her ... surely she can at least try to believe in her, too.
Her journey will be a long one, full of twists and turns that she cannot yet foresee. Yet the moon will watch over her for long enough that it counts.
Celene -- PL 13/15/18
Abilities:
STR 10/5 | STA 11/6 | AGL 13/8 | DEX 11/6 | FGT 18/13 | INT 6/1 | AWE 7/2 | PRE 10/5
Powers:
Ascendant: Immortality 19 (one round), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 24 points
Blessed: Enhanced Advantages 4 (Evasion, Improved Defense, Weapon Bind, Weapon Break); Enhanced Defenses 10 (Dodge 5, Parry 5); Luck Control 4 - 26 points
Guardian: Enhanced Agility 5; Enhanced Awareness 5; Enhanced Dexterity 5; Enhanced Fighting 5; Enhanced Intellect 5; Enhanced Presence 5; Enhanced Stamina 5; Enhanced Strength 5; Limited, Only by agreement* - 40 points
Sense Immortal: Senses 2 (ranged detect immortal) - 2 points
Swords of Truth: Strength-based Damage 3, Affects Insubstantial 2, Improved Critical 4, Split Attack** - 10 points
* If two or more Hierarch Ascendants consent, she gains Enhanced Ability 2 and becomes PL 15; in the extremely unlikely event that all five Hierarchs consent, she gains Enhanced Ability 5 and becomes PL 18.
** These are not Removable or Easily Removable, but Celene can use Deception to trick an opponent into thinking they can be disarmed.
Advantages:
Accurate Attack, Agile Feint, All-out Attack, Attractive, Defensive Attack, Defensive Roll, Equipment 5, Evasion 2, Fascinate (Persuasion), Fearless 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Luck 6, Move-by Action, Multilingual, Power Attack, Precise Attack (Close/Concealment), Seize Initiative, Takedown, Uncanny Dodge, Weapon Bind, Weapon Break.
Equipment:
Home Plane: Size Medium; Toughness 14; Features Combat Simulator, Concealed, Gym, Isolated, Living Space, Power System, Temporal Limbo 14 - 25 points
Skills:
Acrobatics 9 (+22/+17), Athletics 8 (+18/+13), Close Combat: Sword 5 (+23/+18), Deception 7 (+17/+12), Expertise: Magic 8 (+18/+13), Insight 10 (+17/+12), Intimidation 7 (+17/+12), Perception 14 (+21/+16), Persuasion 7 (+17/+12), Sleight of Hand 8 (+19/+14), Stealth 7 (+20/+15).
Offense:
Intiative +17/+12
Unarmed +18/+13 (Close Damage 10/5)
Sword of Truth +23/+18 (Close Damage 13/8, Crit 16-20)
Defense:
Dodge 21/16/16/11, Parry 23/18/18/13, Fortitude 14/9, Toughness 13/11/8/6, Will 16/11
Totals:
Abilities 92 + Powers 102 + Advantages 31 + Skills 45 + Defenses 15 = 285 points
Offensive PL: 13/18
Defensive PL: 13/18
Resistance PL: 10/15
Skill PL: 12/17
Complications:
Defense of Reality--Motivation. Bound by Fate. Forgotten by Nearly All. LOVES To The Annoy The Pompous.
You can try to resist
Try to run from my kiss
But you know,
But you know that you,
Can't fight the moonlight.

In one moment, so long ago that it might as well have been in another world entirely, there was a woman who had collapsed beneath the weight of her grief and the knowledge that both it and what had caused it were meaningless. In that moment, someone offered her solace in the form of words from a song that would not be written for millions of years. In another moment, a much younger woman, hiding from her father and everything that would come with him when he found her, took a bit of comfort in watching a frankly silly cartoon from the homeland of her mother about a demon hunter. In that moment, she wished, as she watched, that she could be like that. In still another moment, dread Abraxas greeted the red-robed junior Ascendant of Time, whom he believed to be an old ally of his, only to startlingly realize that he had been mistaken when the robe came down and a smiling -- no, smirking -- woman said, "Oy, have you got the wrong supernatural entity."
The same moon watched over all of these events. It would be nice to believe that it will watch over all things, forever, but that would be a mistaken belief. In neither this world, nor any that exist, is there a forever. But there is a "for long enough that it counts."
Sakura Megumi, Megan Excalibur, believed herself to be an empty thing; all of her affectations were meant to cover up that fundamental disbelief in her own value. On meeting a version of herself who was far more like that silly demon hunter who had made the hell of her childhood a little brighter, it was only natural for her to decide that Sakura Motoko deserved to live more than she herself did. If an empty thing like her could bring that about, then, as she said in her last words, "empty things sometimes become useful." And then she died, knowing that she would be forgotten.
Except that certain beings who had not forgotten her had other plans. It is at this point, as is typical of an Ascendant of the Sphere of Time, that her existence becomes somewhat non-linear. She apparently ascended in the moment of her death, and yet Teleute did not grant permission for that ascension until quite a bit after that, following the death of the Mnajimu. She should be only an Initiate of her Sphere, yet she has taken up the station once occupied by one of the Eternals thanks to training and experience undertaken in other times than these. (Or possibly training and experience that she will undertake has been somehow granted to her. It is difficult for beings who only move in two dimensions to understand the lives of those who move in four or more.)
Despite that, the strangest aspect of her new condition is her connection to the enigmatic force that once empowered the guardians of Tanelorn, thought to have been extinguished during the Anachronic Crisis. Her access to that power is limited, requiring the approval of all five Hierarch Ascendants to be fully available to her. As this would require the agreement of a being who would almost rather see the universe end rather than permit the existence of a being more powerful than themselves, as well as that of one about whom there is no almost about the subject, it seems likely that she will never draw on her full power. But perhaps that is not so bad of a thing.
For Celene, as she now styles herself, all of this has forced her to abandon her horrible self-image ... at least a bit. She has seen that she will, or at least might, become something incredible to her imagination, something that brings hope wherever she goes. And if all those people believe in her ... surely she can at least try to believe in her, too.
Her journey will be a long one, full of twists and turns that she cannot yet foresee. Yet the moon will watch over her for long enough that it counts.
Celene -- PL 13/15/18
Abilities:
STR 10/5 | STA 11/6 | AGL 13/8 | DEX 11/6 | FGT 18/13 | INT 6/1 | AWE 7/2 | PRE 10/5
Powers:
Ascendant: Immortality 19 (one round), Only When On Home Plane; Immunity 1 (aging); Movement 1 (dimensional travel to home plane), Reaction (death); Movement 2 (dimensional travel to mystical dimensions), Standard Action - 24 points
Blessed: Enhanced Advantages 4 (Evasion, Improved Defense, Weapon Bind, Weapon Break); Enhanced Defenses 10 (Dodge 5, Parry 5); Luck Control 4 - 26 points
Guardian: Enhanced Agility 5; Enhanced Awareness 5; Enhanced Dexterity 5; Enhanced Fighting 5; Enhanced Intellect 5; Enhanced Presence 5; Enhanced Stamina 5; Enhanced Strength 5; Limited, Only by agreement* - 40 points
Sense Immortal: Senses 2 (ranged detect immortal) - 2 points
Swords of Truth: Strength-based Damage 3, Affects Insubstantial 2, Improved Critical 4, Split Attack** - 10 points
* If two or more Hierarch Ascendants consent, she gains Enhanced Ability 2 and becomes PL 15; in the extremely unlikely event that all five Hierarchs consent, she gains Enhanced Ability 5 and becomes PL 18.
** These are not Removable or Easily Removable, but Celene can use Deception to trick an opponent into thinking they can be disarmed.
Advantages:
Accurate Attack, Agile Feint, All-out Attack, Attractive, Defensive Attack, Defensive Roll, Equipment 5, Evasion 2, Fascinate (Persuasion), Fearless 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Luck 6, Move-by Action, Multilingual, Power Attack, Precise Attack (Close/Concealment), Seize Initiative, Takedown, Uncanny Dodge, Weapon Bind, Weapon Break.
Equipment:
Home Plane: Size Medium; Toughness 14; Features Combat Simulator, Concealed, Gym, Isolated, Living Space, Power System, Temporal Limbo 14 - 25 points
Skills:
Acrobatics 9 (+22/+17), Athletics 8 (+18/+13), Close Combat: Sword 5 (+23/+18), Deception 7 (+17/+12), Expertise: Magic 8 (+18/+13), Insight 10 (+17/+12), Intimidation 7 (+17/+12), Perception 14 (+21/+16), Persuasion 7 (+17/+12), Sleight of Hand 8 (+19/+14), Stealth 7 (+20/+15).
Offense:
Intiative +17/+12
Unarmed +18/+13 (Close Damage 10/5)
Sword of Truth +23/+18 (Close Damage 13/8, Crit 16-20)
Defense:
Dodge 21/16/16/11, Parry 23/18/18/13, Fortitude 14/9, Toughness 13/11/8/6, Will 16/11
Totals:
Abilities 92 + Powers 102 + Advantages 31 + Skills 45 + Defenses 15 = 285 points
Offensive PL: 13/18
Defensive PL: 13/18
Resistance PL: 10/15
Skill PL: 12/17
Complications:
Defense of Reality--Motivation. Bound by Fate. Forgotten by Nearly All. LOVES To The Annoy The Pompous.
You can try to resist
Try to run from my kiss
But you know,
But you know that you,
Can't fight the moonlight.