Davies
Legend
Gedaugen (revised)
"Like Alexander I will reign,/And I will reign alone,
My thoughts shall evermore disdain/A rival on my throne."
-- from My Dear and Only Love, by James Graham, Marquis of Montrose
For a long time, he was content in his tiny kingdom, content to have his services called upon by the much greater powers that ruled his world, content with guarding what he had discovered under circumstances that even he no longer remembered well. He knew that he would only destroy himself if he chose to oppose those greater powers, and that they had no interest in claiming what he guarded or seizing his demesne. So he was satisfied with what he had.
Then came a strange foreigner who demanded -- demanded -- that Gedaugen turn over to her the Entropy Gem. If the Commandant of Entropy regrets anything, it is that he did not wield the powers of the Gem against her in response to this demand, but trusted to his own mastery of that universal force to vanquish this challenger. He recognizes that the other four Cosmic Gems she had in her possession would likely have still granted her the victory, but perhaps he could have made it a hollow one by destroying what she sought in a final act of defiance.
But he did not, and she took the Entropy Gem with her and left him lying on the floor of his throne room, barely alive and struggling to restore himself. His immediate plan was to pursue the one called Billie Zane and somehow -- this part of the plan was, he admitted, too vague to merit the term "plan" -- regain what she had taken from him, no matter what the effort cost him. Almost as soon as he was hale, however, Gedaugen felt a confusing change in the cosmos.
Then a scowling, red-haired woman appeared from nowhere before him. "This is probably a big mistake, but what the hell do I know?" said Gloriana as she tossed the Entropy Gem to him. He was too astounded by this development to take any action against the intruder before she disappeared as quickly and inexplicably as she came. There was also the distraction of what renewed possession of the gem allowed him to understand about the aforementioned change to the forces of entropy, which now possessed the mystic qualities that it did in other parts of the multiverse.
This has both increased his power and broadened it, allowing Gedaugen to wield entropy to nullify the powers of others, regardless of their source. Still more terrifyingly, he has gained the power to suppress the psychic functions of other beings with nothing moe than a touch, reducing them to a comatose state while manifesting their consciousnesses as globes of energy that he holds in his hand, which he can interrogate as long as he holds them. He generally releases these "stolen souls" once he has obtained whatever intelligence he requires from them, but has been seen to crush them out of existence, killing the victim, when doing so suited his needs.
These changes to his station, and the disappearance of both Abraxas and Ananke from Daath, have led Gedaugen to join the struggle for power that now consumes the world of darkness. His short-term goal to seize sole power and then reorganize the armies of the Dark Side along more professional lines, before resuming their attacks on the rest of the universe. His long-term goal serves the purposes of entropy as he now understands it, breaking things down into simpler forms. What could be a simpler form for a universe filled with division and conflict than being brought beneath the rule of a single individual? All will be equal then, none more powerful than any other, save for him.
"He either fears his fate too much,/Or his deserts are small,
That puts it not unto the touch/To win or lose it all."
-- op. cit.
Gedaugen -- PL 15
Abilities:
STR 11 | STA 13 | AGL 4 | DEX 2 | FGT 9 | INT 3 | AWE 6 | PRE 6
Powers:
Abiding: Immunity 11 (aging, life support); Impervious Toughness 7; Impervious Will 10 - 28 points
Entropic Manifestations: Array (45 points)
Advantages:
Agile Feint, All-out Attack, Benefit (rulership), Fearless, Improved Defense, Improved Initiative, Improved Smash, Improved Trip, Move-by Action, Power Attack, Takedown 2, Weapon Break.
Skills:
Acrobatics 6 (+10), Athletics 3 (+14), Close Combat: Unarmed 4 (+13), Deception 4 (+10), Expertise: Galactic 8 (+11), Expertise: Military 10 (+15), Insight 4 (+10), Intimidation 6 (+12), Perception 6 (+12), Technology 6 (+9), Vehicles 9 (+11)
Offense:
Initiative +8
Unarmed +13 (Close Damage 11)
Shield Bash +9 (Close Damage 15)
Defense:
Dodge 13/11, Parry 15/13, Fortitude 15, Toughness 13, Will 11.
Totals:
Abilities 104 + Powers 66 + Advantages 13 + Skills 34 + Defenses 18 = 245 points
Offensive PL: 15
Defensive PL: 14
Resistance PL: 13
Skill PL: 10
Complications:
Power--Motivation. Brutal and Merciless. Enemies (other would-be rulers of Daath.) Guardian of the Entropy Gem (will go absolutely berserk if anyone tries to steal it after this.)
* "Crushing the stolen soul" uses a finishing attack maneuver against the Incapacitated target.

"Like Alexander I will reign,/And I will reign alone,
My thoughts shall evermore disdain/A rival on my throne."
-- from My Dear and Only Love, by James Graham, Marquis of Montrose
For a long time, he was content in his tiny kingdom, content to have his services called upon by the much greater powers that ruled his world, content with guarding what he had discovered under circumstances that even he no longer remembered well. He knew that he would only destroy himself if he chose to oppose those greater powers, and that they had no interest in claiming what he guarded or seizing his demesne. So he was satisfied with what he had.
Then came a strange foreigner who demanded -- demanded -- that Gedaugen turn over to her the Entropy Gem. If the Commandant of Entropy regrets anything, it is that he did not wield the powers of the Gem against her in response to this demand, but trusted to his own mastery of that universal force to vanquish this challenger. He recognizes that the other four Cosmic Gems she had in her possession would likely have still granted her the victory, but perhaps he could have made it a hollow one by destroying what she sought in a final act of defiance.
But he did not, and she took the Entropy Gem with her and left him lying on the floor of his throne room, barely alive and struggling to restore himself. His immediate plan was to pursue the one called Billie Zane and somehow -- this part of the plan was, he admitted, too vague to merit the term "plan" -- regain what she had taken from him, no matter what the effort cost him. Almost as soon as he was hale, however, Gedaugen felt a confusing change in the cosmos.
Then a scowling, red-haired woman appeared from nowhere before him. "This is probably a big mistake, but what the hell do I know?" said Gloriana as she tossed the Entropy Gem to him. He was too astounded by this development to take any action against the intruder before she disappeared as quickly and inexplicably as she came. There was also the distraction of what renewed possession of the gem allowed him to understand about the aforementioned change to the forces of entropy, which now possessed the mystic qualities that it did in other parts of the multiverse.
This has both increased his power and broadened it, allowing Gedaugen to wield entropy to nullify the powers of others, regardless of their source. Still more terrifyingly, he has gained the power to suppress the psychic functions of other beings with nothing moe than a touch, reducing them to a comatose state while manifesting their consciousnesses as globes of energy that he holds in his hand, which he can interrogate as long as he holds them. He generally releases these "stolen souls" once he has obtained whatever intelligence he requires from them, but has been seen to crush them out of existence, killing the victim, when doing so suited his needs.
These changes to his station, and the disappearance of both Abraxas and Ananke from Daath, have led Gedaugen to join the struggle for power that now consumes the world of darkness. His short-term goal to seize sole power and then reorganize the armies of the Dark Side along more professional lines, before resuming their attacks on the rest of the universe. His long-term goal serves the purposes of entropy as he now understands it, breaking things down into simpler forms. What could be a simpler form for a universe filled with division and conflict than being brought beneath the rule of a single individual? All will be equal then, none more powerful than any other, save for him.
"He either fears his fate too much,/Or his deserts are small,
That puts it not unto the touch/To win or lose it all."
-- op. cit.
Gedaugen -- PL 15
Abilities:
STR 11 | STA 13 | AGL 4 | DEX 2 | FGT 9 | INT 3 | AWE 6 | PRE 6
Powers:
Abiding: Immunity 11 (aging, life support); Impervious Toughness 7; Impervious Will 10 - 28 points
Entropic Manifestations: Array (45 points)
- Boundary: Healing 15, Others Only, Selective Burst Area - 45 points
- Cascade: Cumulative Affliction 15 (Resisted by Dodge, Overcome by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Selective Burst Area, Limited to One Sense - 1 point
- Exergy: Damage 11, Alternate Resistance (Fortitude), Selective Burst Area - 1 point
- Mitigation: Healing 11, Self Only, Reaction (when damaged) - 1 point
- Momentum: Move Object 15 (800 tons), Selective Burst Area, Limited to Moving Away - 1 point
- Nullification: Close Nullify 15, Concentration, Cosmic - 1 point
- Reaction: Cumulative Affliction 15 (Resisted by Fortitude; Impaired, Disabled), Limited Degree, Selective Burst Area - 1 point
- Soul Theft: Affliction 15 (Resisted by Will; Dazed, Stunned, Incapacitated), Reversible; Cumulative Mind Reading 10, Quirk (only targets incapacitated by Soul Theft) - 1 point*
Advantages:
Agile Feint, All-out Attack, Benefit (rulership), Fearless, Improved Defense, Improved Initiative, Improved Smash, Improved Trip, Move-by Action, Power Attack, Takedown 2, Weapon Break.
Skills:
Acrobatics 6 (+10), Athletics 3 (+14), Close Combat: Unarmed 4 (+13), Deception 4 (+10), Expertise: Galactic 8 (+11), Expertise: Military 10 (+15), Insight 4 (+10), Intimidation 6 (+12), Perception 6 (+12), Technology 6 (+9), Vehicles 9 (+11)
Offense:
Initiative +8
Unarmed +13 (Close Damage 11)
Shield Bash +9 (Close Damage 15)
Defense:
Dodge 13/11, Parry 15/13, Fortitude 15, Toughness 13, Will 11.
Totals:
Abilities 104 + Powers 66 + Advantages 13 + Skills 34 + Defenses 18 = 245 points
Offensive PL: 15
Defensive PL: 14
Resistance PL: 13
Skill PL: 10
Complications:
Power--Motivation. Brutal and Merciless. Enemies (other would-be rulers of Daath.) Guardian of the Entropy Gem (will go absolutely berserk if anyone tries to steal it after this.)
* "Crushing the stolen soul" uses a finishing attack maneuver against the Incapacitated target.