Davies
Legend
The Etherian
The Etherian
Lewis Hodgson
One of the few superpower foes encountered by Hadron during his brief career as a hero, the Etherian first appeared in College Station, Texas in February, 2000. At the time, it seemed that one of the dormitories on campus was being afflicted by a ghost. While Philip Baldwin was aware of the existence of hauntings, his research led him to the conclusion that there was no cause for the presence of such a phenomenon at this location. His suspicions were confirmed when he investigated personally and found himself in physical conflict with the supposed ghost.
After Hadron blinded the Etherian with his radiation powers, the creature fled back to its point of origin, which turned out to be a post-graduate student named Lewis Hodgson, who had undergone a psychic awakening that allowed him to project a fragment of his psyche as the Etherian. Hadron turned Hodgson over to campus security and they in turn handed him off to the police, and Baldwin imagined that this would be the end of it. He had no idea how far down the rabbit hole he had just opened up would go.
The issue of remote viewing espionage had been a major security concern since the first age of superheroics. Efforts had been made to devise methods of preventing it, with some success. When Hodgson was tried for his voyeurism, his attorneys arranged a plea bargain where he would receive a reduced sentence in exchange for his participation in studies by the Morrison Institute to determine the limits of his abilities, and how best to prevent their use. It was discovered that while it was occasionally possible to prevent him from projecting his "ghost duplicate", no known method was able to stop him from using the senses of the creature as his own once he had done so. In other words, he was a walking, talking security risk.
Out of the past twenty-two years, Lewis Hodgson has spent a grand total of two years, non-concurrent, outside of one prison cell or another. He is currently two years into his second ten year stretch in the Big Rock. The irony of his situation is that the risk that he actually poses to national security is non-existent, as he has no interest in using his powers for anything other than voyeurism ... but he is completely devoted to that goal, and cannot be dissuaded from doing so except by direct compulsion. Hodgson has no method of self-defense other than the protection of his duplicate, when available, though he has also survived serious injury through ridiculous dumb luck in the past.
The Etherian -- PL 8
Abilities:
STR -- | STA -- | AGL 2 | DEX 3 | FGT 4 | INT 1 | AWE 2 | PRE 2
Powers:
"Ghost": Concealment 10 (all senses); Flight 5 (60 MPH); Immunity 30 (Fortitude); Permanent Insubstantial 4; Protection 8 - 88 points
Link to Master: Senses 1 (communication link) - 1 point
Ghost Touch: Affects Corporeal Damage 8 - 16 points
Ghost Vision: Senses 2 (vision counters invisibility) - 2 points
Advantages:
Improved Initiative, Move-by Action.
Skills:
Close Combat: Ghost Touch 4 (+8), Investigation 6 (+7), Perception 4 (+6)
Offense:
Initiative +2
Ghost Touch +8 (Close Damage 8)
Defense:
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 8
Totals:
Abilities 18 + Powers 107 + Advantages 2 + Skills 7 + Defenses 16 = 150 points
Offensive PL: 8
Defensive PL: 8
Resistance PL: 8
Skill PL: 2
Complications:
Obedience. Obviously Unnatural (when visible.)
Lewis Hodgson -- PL 6
Abilities:
STR 0 | STA 2 | AGL 2 | DEX 1 | FGT 2 | INT 0 | AWE 2 | PRE 0
Powers:
Spirit Projection: Linked Remote Sensing 6 (all senses, 60 miles), Medium (the Etherian), No Conduit, Innate; Linked Senses 2 (vision counters invisibility); Summon 10, Heroic, Mental Link - 72 points
Advantages:
Defensive Roll 2, Eidetic Memory, Hide in Plain Sight, Taunt.
Skills:
Deception 6 (+6), Expertise: Streetwise 5 (+5), Insight 4 (+6), Perception 6 (+8), Stealth 5 (+7).
Offense:
Initiative +2
Unarmed +2 (Close Damage 0)
Defense:
Dodge 5, Parry 5, Fortitude 3, Toughness 7/2, Will 5
Totals:
Abilities 18 + Powers 72 + Advantages 5 + Skills 13 + Defenses 10 = 118 points
Offensive PL: 1
Defensive PL: 6
Resistance PL: 4
Skill PL: 3
Complications:
Obsession--Motivation. Cowardice.

The Etherian

Lewis Hodgson
One of the few superpower foes encountered by Hadron during his brief career as a hero, the Etherian first appeared in College Station, Texas in February, 2000. At the time, it seemed that one of the dormitories on campus was being afflicted by a ghost. While Philip Baldwin was aware of the existence of hauntings, his research led him to the conclusion that there was no cause for the presence of such a phenomenon at this location. His suspicions were confirmed when he investigated personally and found himself in physical conflict with the supposed ghost.
After Hadron blinded the Etherian with his radiation powers, the creature fled back to its point of origin, which turned out to be a post-graduate student named Lewis Hodgson, who had undergone a psychic awakening that allowed him to project a fragment of his psyche as the Etherian. Hadron turned Hodgson over to campus security and they in turn handed him off to the police, and Baldwin imagined that this would be the end of it. He had no idea how far down the rabbit hole he had just opened up would go.
The issue of remote viewing espionage had been a major security concern since the first age of superheroics. Efforts had been made to devise methods of preventing it, with some success. When Hodgson was tried for his voyeurism, his attorneys arranged a plea bargain where he would receive a reduced sentence in exchange for his participation in studies by the Morrison Institute to determine the limits of his abilities, and how best to prevent their use. It was discovered that while it was occasionally possible to prevent him from projecting his "ghost duplicate", no known method was able to stop him from using the senses of the creature as his own once he had done so. In other words, he was a walking, talking security risk.
Out of the past twenty-two years, Lewis Hodgson has spent a grand total of two years, non-concurrent, outside of one prison cell or another. He is currently two years into his second ten year stretch in the Big Rock. The irony of his situation is that the risk that he actually poses to national security is non-existent, as he has no interest in using his powers for anything other than voyeurism ... but he is completely devoted to that goal, and cannot be dissuaded from doing so except by direct compulsion. Hodgson has no method of self-defense other than the protection of his duplicate, when available, though he has also survived serious injury through ridiculous dumb luck in the past.
The Etherian -- PL 8
Abilities:
STR -- | STA -- | AGL 2 | DEX 3 | FGT 4 | INT 1 | AWE 2 | PRE 2
Powers:
"Ghost": Concealment 10 (all senses); Flight 5 (60 MPH); Immunity 30 (Fortitude); Permanent Insubstantial 4; Protection 8 - 88 points
Link to Master: Senses 1 (communication link) - 1 point
Ghost Touch: Affects Corporeal Damage 8 - 16 points
Ghost Vision: Senses 2 (vision counters invisibility) - 2 points
Advantages:
Improved Initiative, Move-by Action.
Skills:
Close Combat: Ghost Touch 4 (+8), Investigation 6 (+7), Perception 4 (+6)
Offense:
Initiative +2
Ghost Touch +8 (Close Damage 8)
Defense:
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 8
Totals:
Abilities 18 + Powers 107 + Advantages 2 + Skills 7 + Defenses 16 = 150 points
Offensive PL: 8
Defensive PL: 8
Resistance PL: 8
Skill PL: 2
Complications:
Obedience. Obviously Unnatural (when visible.)
Lewis Hodgson -- PL 6
Abilities:
STR 0 | STA 2 | AGL 2 | DEX 1 | FGT 2 | INT 0 | AWE 2 | PRE 0
Powers:
Spirit Projection: Linked Remote Sensing 6 (all senses, 60 miles), Medium (the Etherian), No Conduit, Innate; Linked Senses 2 (vision counters invisibility); Summon 10, Heroic, Mental Link - 72 points
Advantages:
Defensive Roll 2, Eidetic Memory, Hide in Plain Sight, Taunt.
Skills:
Deception 6 (+6), Expertise: Streetwise 5 (+5), Insight 4 (+6), Perception 6 (+8), Stealth 5 (+7).
Offense:
Initiative +2
Unarmed +2 (Close Damage 0)
Defense:
Dodge 5, Parry 5, Fortitude 3, Toughness 7/2, Will 5
Totals:
Abilities 18 + Powers 72 + Advantages 5 + Skills 13 + Defenses 10 = 118 points
Offensive PL: 1
Defensive PL: 6
Resistance PL: 4
Skill PL: 3
Complications:
Obsession--Motivation. Cowardice.