Davies
Legend
Max Lalande
Max Lalande graduated from a Sydney-based thinktank in 1997; either this particular operation never employed loyalty conditioning techniques or they failed to take effect on him, because he left the facility and never looked back. After paying his respects to his late parents, who'd passed away while he was inside, he found employment with Professor Raymond Fenner as his lab assistant, and accompanied him on the expedition to Dread Island. Fenner did not confide his goals to him, and Max found himself every bit as jeopardized by his employer's plans as the crew from Adventures Unlimited.
In fairness, though, he was keeping a fairly large secret from Fenner, specifically the rudimentary telekinetic abilities that the meditative disciplines he'd learned at the think tank had unlocked. Desperate to find a weapon to help himself survive the rigors of Dread Island, Max decided to experiment with eating the same plant life as herbivorous kaiju, which he theorized (on very shaky grounds) would energize his own abilities in the same way that they empowered the kaiju. It worked, and he experienced a considerable burst of power, but the consequence has been a lingering dependence on the Dread Island fauna that he ate.
Ignoring that, Max leant his brains, in both a scientific and psychic manner, to the formation of the Discovery Company. The name was his his idea, embodying the way that he hoped they could use their abilities as explorers of the unknown, making the world (or at least Australia) safe by making it more known. He also set quite a few of the group's initial policies, convincing his teammates that 'secret identities' were ridiculous when they were operating in the public interest as they were. His outrage at Fenner's actions had left Max with a lingering anger and loathing for anyone who kept secrets.
He's since had cause to regret that decision, but has responded to the tragedies that have ensued by doubling down on his attitude. First, when the group were attacked by Saturn operatives in 2006, he suffered serious injuries that put him out of action for a year and disfigured his face. The man who hates secrets began to wear a face-covering mask to keep the public from panicking.
He'd just about gotten used to the cognitive dissonance of that when the team picked up its fifth member, the gadgeteer Iris Phillips, who assisted him with his experiments and, by showing no revulsion at the sight of his unmasked face, won his heart. Unfortunately, five years ago, she was critically injured on a mission, and it became apparent that she was an android! And the so-called Discovery Company wasn't able to figure out who had sent her to infiltrate their team before she self-destructed, leaving them with more questions than answers.
Max is, bluntly, burnt out. He keeps going largely out of inertia, but he is desperately in need of some time off from the team at minimum, and probably a lot of therapy. His diet of bizarre vegetation from Dread Isle (and, whisper it, kaiju meat) may not be doing his physical health any favors, either. Unfortunately, he's much too proud to seek the help that he needs, and so he is gradually falling apart, just like his team. Eventually, he's going to snap under the pressure, and what happens next will not be pleasant for anyone.
Max Lalande -- PL 9
Abilities:
STR 1 | STA 1 | AGL 2 | DEX 1 | FGT 1 | INT 6 | AWE 3 | PRE 2
Powers:
Basic Telekinesis: Move Object 9 - 18 points
Force Field: Sustained Impervious Protection 10 - 20 points
Levitation: Flight 7 (250 MPH), Distracting - 7 points
Telekinetic Techniques: Array (18 points)
Accurate Attack, Fearless 2, Improved Initiative, Inventor, Leadership, Trance, Ultimate Effort (Will checks)
Skills:
Close Combat: Unarmed 4 (+5), Expertise: Science 6 (+12), Insight 4 (+7), Perception 8 (+11), Ranged Combat: Telekinesis 8 (+9), Technology 6 (+12)
Offense:
Initiative +6
Unarmed +5 (Close Damage 1)
Telekinetic Pulse +9 (Ranged Damage 9)
Telekinetic Column -- (Line Area Damage 6)
Telekinetic Grab +9 (Ranged Affliction 9, Resisted by Dodge)
Defense:
Dodge 7, Parry 5, Fortitude 5, Toughness 11/1, Will 11
Totals:
Abilities 34 + Powers 66 + Advantages 8 + Skills 18 + Defense 21 = 147 points
Complications:
Discovery--Motivation. Dependency (unusual diet, powers become Impaired and Disabled without it.) Fame. Hatred (deception and secrets). Horrifying Appearance.

Max Lalande graduated from a Sydney-based thinktank in 1997; either this particular operation never employed loyalty conditioning techniques or they failed to take effect on him, because he left the facility and never looked back. After paying his respects to his late parents, who'd passed away while he was inside, he found employment with Professor Raymond Fenner as his lab assistant, and accompanied him on the expedition to Dread Island. Fenner did not confide his goals to him, and Max found himself every bit as jeopardized by his employer's plans as the crew from Adventures Unlimited.
In fairness, though, he was keeping a fairly large secret from Fenner, specifically the rudimentary telekinetic abilities that the meditative disciplines he'd learned at the think tank had unlocked. Desperate to find a weapon to help himself survive the rigors of Dread Island, Max decided to experiment with eating the same plant life as herbivorous kaiju, which he theorized (on very shaky grounds) would energize his own abilities in the same way that they empowered the kaiju. It worked, and he experienced a considerable burst of power, but the consequence has been a lingering dependence on the Dread Island fauna that he ate.
Ignoring that, Max leant his brains, in both a scientific and psychic manner, to the formation of the Discovery Company. The name was his his idea, embodying the way that he hoped they could use their abilities as explorers of the unknown, making the world (or at least Australia) safe by making it more known. He also set quite a few of the group's initial policies, convincing his teammates that 'secret identities' were ridiculous when they were operating in the public interest as they were. His outrage at Fenner's actions had left Max with a lingering anger and loathing for anyone who kept secrets.
He's since had cause to regret that decision, but has responded to the tragedies that have ensued by doubling down on his attitude. First, when the group were attacked by Saturn operatives in 2006, he suffered serious injuries that put him out of action for a year and disfigured his face. The man who hates secrets began to wear a face-covering mask to keep the public from panicking.
He'd just about gotten used to the cognitive dissonance of that when the team picked up its fifth member, the gadgeteer Iris Phillips, who assisted him with his experiments and, by showing no revulsion at the sight of his unmasked face, won his heart. Unfortunately, five years ago, she was critically injured on a mission, and it became apparent that she was an android! And the so-called Discovery Company wasn't able to figure out who had sent her to infiltrate their team before she self-destructed, leaving them with more questions than answers.
Max is, bluntly, burnt out. He keeps going largely out of inertia, but he is desperately in need of some time off from the team at minimum, and probably a lot of therapy. His diet of bizarre vegetation from Dread Isle (and, whisper it, kaiju meat) may not be doing his physical health any favors, either. Unfortunately, he's much too proud to seek the help that he needs, and so he is gradually falling apart, just like his team. Eventually, he's going to snap under the pressure, and what happens next will not be pleasant for anyone.
Max Lalande -- PL 9
Abilities:
STR 1 | STA 1 | AGL 2 | DEX 1 | FGT 1 | INT 6 | AWE 3 | PRE 2
Powers:
Basic Telekinesis: Move Object 9 - 18 points
Force Field: Sustained Impervious Protection 10 - 20 points
Levitation: Flight 7 (250 MPH), Distracting - 7 points
Telekinetic Techniques: Array (18 points)
- Telekinetic Column: Line Area 2 Damage 6 - 1 point
- Telekinetic Grab: Ranged Affliction 9 (Resisted by Dodge; Overcome by Damage; Hindered & Vulnerable, Defenseless & Immobile), Concentration, Instant Recovery, Extra Condition, Limited Degree - 1 point
- Telekinetic Pulse: Ranged Damage 9 - 1 point
Accurate Attack, Fearless 2, Improved Initiative, Inventor, Leadership, Trance, Ultimate Effort (Will checks)
Skills:
Close Combat: Unarmed 4 (+5), Expertise: Science 6 (+12), Insight 4 (+7), Perception 8 (+11), Ranged Combat: Telekinesis 8 (+9), Technology 6 (+12)
Offense:
Initiative +6
Unarmed +5 (Close Damage 1)
Telekinetic Pulse +9 (Ranged Damage 9)
Telekinetic Column -- (Line Area Damage 6)
Telekinetic Grab +9 (Ranged Affliction 9, Resisted by Dodge)
Defense:
Dodge 7, Parry 5, Fortitude 5, Toughness 11/1, Will 11
Totals:
Abilities 34 + Powers 66 + Advantages 8 + Skills 18 + Defense 21 = 147 points
Complications:
Discovery--Motivation. Dependency (unusual diet, powers become Impaired and Disabled without it.) Fame. Hatred (deception and secrets). Horrifying Appearance.