Davies
Legend
Melania Domnina
Little is known about the background of Melania Domnina prior to 2009, when she, as a corrupt FSB agent, betrayed her country to assist Billie Zane in the latter's attempt to seize control of Russia. The Powerhouse was prevented from intervening by the Russian government itself, and the coup was only opposed by Baba Yaga, the vigilante Parovoy, and a handful of implanted Argus agents. Against all odds, they prevented the takeover, and Zane was forced to flight. (There are rumors that the entire episode was actually cover for a successful attempt to steal certain psychoenergetic technologies possessed by the Russians.)
Domnina escaped with Zane's forces, but had been seriously injured in the conflict. To continue to remain useful to her employer (and thus remain among the living) she arranged for cybernetic surgery to repair her wounds. The experience awakened something in her. While she had apparently always been a transhumanist, seeking to enhance her mind with the most advanced techniques available, Domnina now became obsessed with upgrading her body as well. This was necessarily conducted in secret, as Zane has a very low tolerance for any technologies that augment humanity, viewing them as no different than super-serums and psychic awakenings. Domnina, however, views her employer as someone she must eventually overcome, rather than someone to emulate.
Nine years after the debacle in Russia (if that's indeed what it was) one of Zane's lieutenants finally gave Domnina a new assignment, ordering her to undermine and eliminate the recently formed Minor League. It was almost certainly a calculated insult, setting her up as the enemy of a bunch of kids, but Domnina elected to take it seriously and traveled to Philadelphia to set up shop. Her attempt to inveigle herself into an alliance with Lord Ranivorous was a failure, but she was able to obtain a fair amount of data about her opponents in the process.
Since then, she has made numerous attempts to either discredit or destroy the Minor League, failing each time but only narrowly. Thanks to her cybernetics, particularly her buzzsaw-like hands, she is personally a match for any two of them in combination, though she prefers to have her minions soften them up a bit first. The fact that she normally only enters the fray after her employees have all been incapacitated is also a sound strategy to ensure that no reports get back to her employer about her performing superhuman feats. She employs her technology in clever ways; in a recent conflict with Moment, she employed her implanted jump jets to power herself out of the young hero's null gravity field and blast through her defenses, allowing her to take Moment hostage.
Her current scheme may be her most ambitious and dangerous yet. She has either blackmailed or extorted a number of Philadelphia editorial writers to publish articles asking why the Minor League has yet to increase its numbers beyond its charter membership, with the intention of getting the City Council behind such an expansion. Any young superheroes who attempt to try out for the group will then be targeted for assassination, sending the clear message that doing so is a death sentence. Ideally, Domnina would like to frame one of the founding members of the team, or possibly the True Believer, for these attacks.
Melania Domnina -- PL 9
Abilities:
STR 6 | STA -- | AGL 3 | DEX 2 | FGT 6 | INT 7 | AWE 3 | PRE 2
Powers:
Jumpjets: Leaping 6 - 6 points
More Machine Than Meat: Immunity 30 (Fortitude); Impervious Protection 8, Subtle - 47 points
Vibroblade Hands: Strength-based Damage 2, Penetrating 4 - 6 points
Power Stunt:
Defying Gravity: Enhanced Strength 6, Limited to resisting Move Object.
Advantages:
Agile Feint, All-out Attack, Close Attack 4, Diehard, Eidetic Memory, Evasion, Fast Grab, Improved Critical (vibroblade hands), Improved Initiative, Language 3 (English, German, others, [Russian is native]), Precise Attack (close, concealment), Skill Mastery (Technology), Takedown, Uncanny Dodge, Well-Informed.
Skills:
Acrobatics 6 (+9), Deception 8 (+10), Investigation 5 (+12), Perception 8 (+11), Stealth 7 (+10), Technology 6 (+13).
Offense:
Initiative +7
Unarmed +10 (Close Damage 6)
Vibroblade Hands +10 (Close Damage 8, Crit 19-20)
Defense:
Dodge 8, Parry 10, Fortitude Immune, Toughness 8, Will 6.
Totals:
Abilities 48 + Powers 59 + Advantages 20 + Skills 20 + Defenses 12 = 159 points
Complications:
Power--Motivation. Secret (cyborg). Subject to Orders (Zane's organization).

Little is known about the background of Melania Domnina prior to 2009, when she, as a corrupt FSB agent, betrayed her country to assist Billie Zane in the latter's attempt to seize control of Russia. The Powerhouse was prevented from intervening by the Russian government itself, and the coup was only opposed by Baba Yaga, the vigilante Parovoy, and a handful of implanted Argus agents. Against all odds, they prevented the takeover, and Zane was forced to flight. (There are rumors that the entire episode was actually cover for a successful attempt to steal certain psychoenergetic technologies possessed by the Russians.)
Domnina escaped with Zane's forces, but had been seriously injured in the conflict. To continue to remain useful to her employer (and thus remain among the living) she arranged for cybernetic surgery to repair her wounds. The experience awakened something in her. While she had apparently always been a transhumanist, seeking to enhance her mind with the most advanced techniques available, Domnina now became obsessed with upgrading her body as well. This was necessarily conducted in secret, as Zane has a very low tolerance for any technologies that augment humanity, viewing them as no different than super-serums and psychic awakenings. Domnina, however, views her employer as someone she must eventually overcome, rather than someone to emulate.
Nine years after the debacle in Russia (if that's indeed what it was) one of Zane's lieutenants finally gave Domnina a new assignment, ordering her to undermine and eliminate the recently formed Minor League. It was almost certainly a calculated insult, setting her up as the enemy of a bunch of kids, but Domnina elected to take it seriously and traveled to Philadelphia to set up shop. Her attempt to inveigle herself into an alliance with Lord Ranivorous was a failure, but she was able to obtain a fair amount of data about her opponents in the process.
Since then, she has made numerous attempts to either discredit or destroy the Minor League, failing each time but only narrowly. Thanks to her cybernetics, particularly her buzzsaw-like hands, she is personally a match for any two of them in combination, though she prefers to have her minions soften them up a bit first. The fact that she normally only enters the fray after her employees have all been incapacitated is also a sound strategy to ensure that no reports get back to her employer about her performing superhuman feats. She employs her technology in clever ways; in a recent conflict with Moment, she employed her implanted jump jets to power herself out of the young hero's null gravity field and blast through her defenses, allowing her to take Moment hostage.
Her current scheme may be her most ambitious and dangerous yet. She has either blackmailed or extorted a number of Philadelphia editorial writers to publish articles asking why the Minor League has yet to increase its numbers beyond its charter membership, with the intention of getting the City Council behind such an expansion. Any young superheroes who attempt to try out for the group will then be targeted for assassination, sending the clear message that doing so is a death sentence. Ideally, Domnina would like to frame one of the founding members of the team, or possibly the True Believer, for these attacks.
Melania Domnina -- PL 9
Abilities:
STR 6 | STA -- | AGL 3 | DEX 2 | FGT 6 | INT 7 | AWE 3 | PRE 2
Powers:
Jumpjets: Leaping 6 - 6 points
More Machine Than Meat: Immunity 30 (Fortitude); Impervious Protection 8, Subtle - 47 points
Vibroblade Hands: Strength-based Damage 2, Penetrating 4 - 6 points
Power Stunt:
Defying Gravity: Enhanced Strength 6, Limited to resisting Move Object.
Advantages:
Agile Feint, All-out Attack, Close Attack 4, Diehard, Eidetic Memory, Evasion, Fast Grab, Improved Critical (vibroblade hands), Improved Initiative, Language 3 (English, German, others, [Russian is native]), Precise Attack (close, concealment), Skill Mastery (Technology), Takedown, Uncanny Dodge, Well-Informed.
Skills:
Acrobatics 6 (+9), Deception 8 (+10), Investigation 5 (+12), Perception 8 (+11), Stealth 7 (+10), Technology 6 (+13).
Offense:
Initiative +7
Unarmed +10 (Close Damage 6)
Vibroblade Hands +10 (Close Damage 8, Crit 19-20)
Defense:
Dodge 8, Parry 10, Fortitude Immune, Toughness 8, Will 6.
Totals:
Abilities 48 + Powers 59 + Advantages 20 + Skills 20 + Defenses 12 = 159 points
Complications:
Power--Motivation. Secret (cyborg). Subject to Orders (Zane's organization).