[Mutants & Masterminds] A World Less Magical But No Less Fantastic

Voltron64

Adventurer
I gotta say, I feel the ASIs' plans to have humanity reduced into a footnote in their history will still result in the ASIs themselves ending up a footnote in interstellar history. If not thanks to the Ectotronians, then probably either from the Technate or the Dark Side.

What makes the ASIs dangerous is that they are comparable to chimpanzees with machine guns, but they're still big fishes in small ponds up against the ocean. And they don't exactly have hydrokinesis or metokinesis.
 

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Davies

Legend
Haven Tucker
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Very little is known about the early life of the woman who calls herself Haven Tucker, which is believed to be an alias, but no one knows for sure. The one definite fact that's known about her is that she was born in 1972, as she indicated that she was exactly forty years old to another member of the Gray Seal on the day in 2012 which she designated as her birthday. It seems likely that she was orphaned or otherwise separated from her biological parents early on, as she's also stated that, when she ran away from home at the age of fifteen, she was not leaving her actual family behind.

The basic narrative of her life, according to her, is that after running away, she became associated with a Seattle street gang which was loosely associated with the Pythonian Insurgency. She was with them only a few months before they attempted to burglarize an electronics supply shop which was covertly run by robots in the service of the artificial superintelligence known as Pythagolem, who captured the burglars and turned them over to their master.

For the next nineteen years, Haven was subjected to numerous 'scientific' tests by Pythagolem, most of which put her life in considerable danger. But there was always a way out of the traps and dooms to which she was subjected, and she always managed to find that way out before she could be killed. She believes that the other members of her gang were subjected to the same thing, and that they probably failed, but she's not sure about the latter part as it's based on Pythagolem's statements to her -- which she came to believe were nearly always lies. On the other hand, she did not see another human being during that entire length of time.

It's not clear whether Haven's superpowers were activated by all of this, or whether they were already latently present before her imprisonment. Both things could be true. She wasn't aware that she was doing anything unusual until fairly close to the end, when she realized that injuries she'd suffered were recovering much more quickly than they had in the past. She sometimes had nightmares that she had died and been reborn as some sort of biological robot, but the fact that Pythagolem never tried to hint at such things suggested that these ideas originated with herself.

Finally, after one last strenuous set of tests, Haven found herself passing through a door that led outside the facility and into an evening in one of Seattle's parks. Initially suspecting that this was just one more trick, she soon determined that she was not in a hologram but actually outside. She turned back to look at the exit from which she'd emerged, and was startled to find Pythagolem's holographic icon looking back at her. Then the door sealed shut. She stared at it for a while, then spoke the first words she'd spoken in nineteen years. "I'll be back," she said, then turned and walked away.

Understandably, Haven found it a bit difficult to make a new life for herself. She had nothing but the clothes on her back, no official records of any kind, and preferred not to talk. She was fortunate in that she was assigned to an extraordinarily compassionate social worker, who arranged for her to get documentation, shelter and work, which kept her off the streets. It was a very marginal existence, but she was free. And if she frequently awakened gasping from nightmares, they were still better than the nightmarish existence she'd known.

Then Evan Albert tracked her down, having heard of her sudden appearance like a latter day Kaspar Hauser. She wrote down her account of what had happened to her and gave it to him, fully expecting to have him dismiss it as the wild tale that it was. When he showed up again, about a year later, with the news that Pythagolem was only one of four ASIs that were conspiring against humanity, she couldn't even feel any surprise. Evan offered her an administrative position in the organization he was assembling; she silently indicated that she was prepared to take a more active role than that.

Ever since then, Haven has been one of the leading agents of the Gray Seal. She doesn't bother to wonder who the Patron is, since it's enough for her that it facilitates her struggle. She keeps other agents at a polite distance, rarely speaking to them and almost never using more than one or two words at a time. She's only slightly more voluble while using radiotelepathy, almost never engaging in chatter, though she expresses herself in complete sentences when she transmits what she considers important information. She never talks to anyone outside the agency, especially not robots or androids, which she destroys without mercy ... sometimes to the annoyance of other agents, who'd prefer to have something they can interrogate.

Haven fully intends to keep her promise, one day, even though exploration of the site where she emerged has failed to turn up any passages leading to the facility she remembers. (Not surprising, they had plenty of time to remove them.) Nevertheless, she will come back swinging. Before she destroys Pythagolem, she intends to ask the mad machine why it let her go. She expects that the answer will simply be that it was one of the creature's whims. She fears that this is all just one more test.

Haven Tucker - PL 8

Abilities:
STR
2 | STA 3 | AGL 4 | DEX 7 | FGT 8 | INT 2 | AWE 3 | PRE 0

Powers:
Longevity:
Immunity 1 (aging); Immunity 2 (disease, poison), Limited to half effect; Regeneration 5 - 7 points
Parkour: Leaping 2 (30 feet); Movement 1 (safe fall), Limited to Distance 0; Movement 1 (sure-footed); Speed 1 (4 mph) - 6 points
Radiotelepathy Mindlink: Selective Area Radio Communication 3, Limited to those with radiotelepathy, Subtle; Senses 1 (radio) - 17 points
Situational Awareness: Senses 1 (danger sense) - 1 point
Studied Strike: Strength-based Damage 3, Check Required (Technology, DC 15), Quirk (only against mechanical opponents) - 1 point

Advantages:
Agile Feint, Benefit (cipher 2, every trick in the book*), Defensive Attack, Defensive Roll, Diehard, Equipment 4, Evasion, Fearless 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Move-by Action, Skill Mastery (Acrobatics), Takedown, Uncanny Dodge.

Equipment:
20 points of equipment as needed (usually including a Blaster Pistol [Ranged Damage 5])

Skills:
Acrobatics 6 (+9), Athletics 6 (+8), Close Combat: Unarmed 3 (+11), Investigation 6 (+8), Perception 8 (+11), Ranged Combat: Blaster 4 (+11), Sleight of Hand 5 (+12), Stealth 6 (+10), Technology 6 (+8).

Offense:
Initiative +8
Unarmed +11 (Close Damage 2, Close Damage 5 against mechanical)
Blaster Pistol +11 (Ranged Damage 5)

Defense:
Dodge 9, Parry 11, Fortitude 6, Toughness 5/2, Will 8.

Totals:
Abilities 58 + Powers 32 + Advantages 21 + Skills 25 + Defenses 16 = 152 points

Complications:
Justice--Motivation. Flashbacks. Rarely Talks, And Rarely Says Much.


* Resists Deception-based feints with Fighting.

Ch'ella stima!/Ch'ella stima!/O cara mia, addio!
 
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Davies

Legend
Roger Doncaster
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As with his usual partner, very little is known about the individual who uses the name Roger Doncaster, save for the fact that this is definitely an alias. He was apparently born in 1987, probably in Eastern Europe or Russia, but just where is not clear. By 2005, he was already employed by Guy Gisborne as an enforcer and occasional bodyguard, with Gisborne giving him the alias he uses in a rare moment of levity, while also arranging for his henchman's naturalization.

Doncaster remained with Gisborne for nearly a decade, even fighting superpowers on his behalf, right up until the Ultra Girls produced evidence that ensured even the corrupt legal system of the U.K. had to put him away, in 2014. He even agreed to keep on working for him even after that, acting as a bodyguard for his Japanese mistress and their daughter. Truthfully, while he didn't particularly like or respect Gisborne, his loyalty didn't depend on such conditions, and he actually was fond of the boss' daughter.

Unfortunately, neither of these women were all that keen on having Doncaster involved in the new lives they were making for themselves in Japan. The missus, as he called Sakura Yoshiko, was at least willing to wear a commlink so that he could notify her if she was in danger, and so he began keeping an eye on them both from a distance. Less than a year later, he caught wind of a plot against the kid's life just as the hit was about to take place, and frantically contacted her mother, whom she was visiting. He never would have done it if he'd known that she would use herself as a human shield.

Unable to find the person who'd actually pulled the trigger, he went to the top, breaking through the security wall surrounding the businessman who'd hired the shooter. That was when things started to get weird. Doncaster had been operating under the assumption that this had been directed against Gisborne, but his target started talking crazy talk about how the kid was some sort of mystic who had to be destroyed for the sake of world sanity, and that he was working in league with something called Axiom. Roger was tempted to just ignore this as the delusional fantasies of a man now dead, but if the kid was still under the gun ...

He did some more digging, and found out where Axiom was based in Vietnam. His intrusion into their headquarters coincided with a strike against them by the Grey Seal. Doncaster was horrified to learn from these unexpected allies that Axiom wasn't just a bunch of crooks, but an artificial intelligence that was trying to overthrow humanity, with a focus on striking against the more irrational, supernatural aspects of the human condition. While they managed to destroy this particular base, they'd only handed the enemy a setback, and Axiom was still out there scheming.

So Doncaster joined up with the Grey Seal. Unlike most of his colleagues, he prefers to use conventional firearms rather than more advanced weaponry, on the basis that they're easier to maintain and cheaper to resupply. He's also fully capable of tearing most robots apart with his bare hands, and has fewer compunctions about taking out human allies of the ASI hegemony than most agents of the Seal.

He still views himself as having an obligation to help 'Megan Excalibur' if that's what she's calling herself, though he does understand that she has reached a point where she's more than able to take care of herself. Nevertheless, if she were ever to contact him and ask for his help, he'd drop everything and go to her aid. He owes her that much for his great failure, five years ago.

Roger Doncaster -- PL 8

Abilities:
STR
3 | STA 4 | AGL 2 | DEX 3 | FGT 6 | INT 2 | AWE 2 | PRE 2

Powers:
Radiotelepathy Mindlink: Selective Area Radio Communication 3, Limited to those with radiotelepathy, Subtle; Senses 1 (radio) - 17 points
Striking Strength: Strength-based Damage 2 - 2 points

Advantages:
All-out Attack, Close Attack 3, Diehard, Equipment 6, Fast Grab, Fearless, Great Endurance, Improved Pin, Languages 4 (many), Power Attack, Ranged Attack 4, Takedown, Tracking.

Equipment:
Body Armor (Protection 2, Subtle), Heavy Pistol (Ranged Damage 4), Assault Rifle (Ranged Multiattack Damage 5), and 11 points of equipment as needed.

Skills:
Athletics 6 (+9), Close Combat: Unarmed 2 (+8), Deception 4 (+6), Expertise: Streetwise 6 (+8), Insight 6 (+8), Intimidation 6 (+8), Investigation 4 (+6), Perception 4 (+6), Ranged Combat: Guns 4 (+7), Stealth 4 (+6), Technology 3 (+5), Vehicles 3 (+5).

Offense:
Unarmed +11 (Close Damage 5)
Heavy Pistol +11 (Ranged Damage 4)
Assault Rifle +11 (Ranged Multiattack Damage 5)

Defense:
Dodge 10, Parry 9, Fortitude 7, Toughness 6/4, Will 7

Totals:
Abilities 48 + Powers 19 + Advantages 26 + Skills 26 + Defenses 19 = 138 points

Complications:
Redemption--Motivation. Obligation (Megan Excalibur.) Secret (Gray Seal.)

Author's Note: Roger of Doncaster is a very minor-league opponent of Robin Hood in some of the ballads about him.
 

Davies

Legend
Der Fahrer
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As with many European-native superheroes, Klaus Schneider, alias der Fahrer, is somewhat better respected abroad than at home. The self-proclaimed guardian of West Germany's Autobahn -- he'd like to extend that protection to East Germany's Autobahn, too, but rarely has enough patience to put up with the bureaucracy of crossing the border -- is largely regarded with embarrassment and a bit of disgust by the people he sees himself as protecting. Meanwhile, he's worked rather well with American superheroes on the few times that he's encountered them, as when he assisted the UltraGirls against Saturn-sponsored kill teams in Hesse, four years ago.

While Schneider doesn't maintain any secret identity, nor any sort of division between public and private personas, he has never discussed his origins in interviews or even in conversations. It seems most likely that his enhanced physique and healing factor are the product of super-soldier experimentation conducted by the Bonn Republic in the years immediately after Cerebron's attack. That theory doesn't explain where he obtained what he calls 'das Geist Fahrrad', a remarkable motorcycle able to move at incredible velocities, defy gravity and pass through objects. Schneider has commented that he's able to keep the machine in working order, but that its creator is dead. (Parsimony would suggest that it was designed and constructed by Dr. Wille Geiszler, a well-known mad scientist who was experimenting with intangibility machines before he died during Zane's coup, shortly before der Fahrer made his debut.)

Der Fahrer spends most of his days patrolling the Autobahn, keeping an eye out for accidents. While he normally contacts emergency services on sighting such events, he's learned enough first aid to be able to help out before they arrive. (He will almost never attempt to transport the injured himself, as das Geist Fahrrad carries one passenger only.) He also deals with would-be road raiders, dangerous drivers, and other crimes being committed at rest stops. He once admitted that he has gone days when he was able to just ride all day without encountering any trouble, and cherishes such rare experiences.

While probably a product of government-sponsored experiments, Schneider has no official connection with the republic. His activities are ignored by law enforcement, and he is not known to have any contacts or aids within the Bundeskriminalamt. While a strong advocate of German reunification, Schneider is well-known for his contempt for the far right political groups that also seek that goal; he once wryly quoted Groucho Marx's adage about not wanting to belong to any group that would have him as a member. Der Fahrer also politely turned down membership in the Powerhouse when it was offered to him in 2013, preferring to focus on the road.

Der Fahrer - PL 9

Abilities:
STR
5 | STA 6 | AGL 6 | DEX 6 | FGT 10 | INT 1 | AWE 4 | PRE 1

Powers:
Healing Factor: Immunity 2 (disease, poison); Regeneration 10 - 12 points

Advantages:
Agile Feint, All-out Attack, Equipment 5, Favored Environment (Autobahn), Fearless, Improved Grab, Power Attack, Skill Mastery (Perception), Takedown, Tracking.

Equipment:
Smartphone.
Das Geist Fahrrad: Size Medium; Strength 1; Speed 8 (ground); Defense 10; Toughness 10; Powers Movement 4 (Permeate 2, Wallcrawling 2) - 22 points

Skills:
Acrobatics 6 (+12), Athletics 6 (+11), Close Combat: Unarmed 2 (+12), Insight 4 (+8), Intimidation 8 (+9), Technology 6 (+7), Perception 6 (+10), Treatment 6 (+7), Vehicles 6 (+12).

Offense:
Initiative +6
Unarmed +12 (Close Damage 5)

Defense:
Dodge 10, Parry 12, Fortitude 8, Toughness 6, Will 8

Totals:
Abilities 78 + Powers 12 + Advantages 14 + Skills 24 + Defenses 12 = 141 points

Complications:
Justice--Motivation. Loner. Temper.
 

Voltron64

Adventurer
Question? Is Berlin fully a part of East Germany post collapse of the Berlin Wall and end of the communist regime or is it still partially controlled by West Germany?
 



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