Union
While the events of 2007 were the end of many groups of would-be superheroes across the world, they were somewhat ironically also the start of at least one more. Thrown together by the fact that people were trying to kill them, self-proclaimed 'hyper-athlete' Angelo Massoli, empathic investigator Joyce Hays, Hyperbrain inventor Tasha Lafayette, and speedster Stewart Johnson joined forces for mutual self-defense, and continued to cooperate in the coup's aftermath. Based out of Greenwood, Mississippi and active throughout the surrounding micropolitan area, they dubbed themselves the No-Brand Heroes. If they never had the sort of noteworthy achievements that other groups have enjoyed, they were never an embarrassment, either.
Since 2011, however, appearances by the members of the No-Brand Heroes have been increasingly few, far between, and also brief. It seems fairly likely that their activities have been curtailed by the appearance of another superhero in the Greenwood area, a somewhat mysterious 'Paragon-type' who goes by the name 'Union'. There has never been any documented conflict -- or any known contact of any sort -- been Union and the No-Brand Heroes, but that might simply be due to the fact that they recognize that he is significantly more powerful than they are, an opponent that would probably be beyond them, as well as one who doesn't seem to be doing anyone any harm. As they themselves did, Union has made himself available to the Greenwood civic government whenever it requests his assistance, while also independently assisting people as best he can.
Argus is somewhat concerned about Union, mostly due to the fact that ten years of investigation have been unable to turn up any sign that the hero has
any sort of civilian life, much less a secret identity. It is strongly suspected that Union, like Paragon, is an extraterrestrial, but as he has not been nearly as forthcoming about his origins (or anything else) there is understandable concern that his motives may not be nearly as pure. One popular theory is that Union has been able to hide his identity through the use of undocumented shape-changing abilities, and that he killed the No-Brand Heroes and occasionally poses as them.
Completely wrong, of course. In 2011, while taking a vacation in the Theodore Roosevelt National Wildlife Refuge Complex, the members of the No-Brand Heroes chanced to witness the landing of what they took to be a meteorite, but quickly discovered to be a humanoid of extraterrestrial origin. They attempted to assist the badly wounded visitor, but were unable to help him before the alien apparently died and disintegrated into dust, which dispersed onto all four of them. A moment later, the No-Brand Heroes felt a strange compulsion to hold each other's hands; having done so, they physically and psychically merged into the being whom they would dub 'Union'.
As Union possesses greater physical power than any of the members of the group, they have since generally preferred to engage in their activities while using his form. Union's mind appears to be a synthesis of all four of the members, along with an additional mentality they have dubbed 'the Silent Partner' which seems to be the entity who decides when they unite into a single entity and when they divide. No attempt to communicate with the Silent Partner has produced any results. Regardless, at any given time Union might express some aspect of his component personalities, producing some confusion when those personalities contradict each other.
Union -- PL 12
Abilities:
STR 12 |
STA 14 |
AGL 5 |
DEX 3 |
FGT 7 |
INT 2 |
AWE 3 |
PRE 3
Powers:
Gestalt: Heroic Summon 6, Continuous, General Type, Horde, Multiple Minions 2, Limitation (main character ceases to exist) - 42 points
Invulnerability: Immunity 10 (Life Support); Impervious Toughness 12 - 22 points
Super-Awareness: Senses 6 (extended vision, low-light vision, acute extended radius mental awareness) - 6 points
Super-Speed: Enhanced Advantages 7 (Close Attack 3, Improved Initiative 3, Move-by Action); Enhanced Defenses 6 (Dodge 3, Parry 3); Flight 9 (1,000 MPH); Quickness 6 - 37 points
Super-Strength: Enhanced Strength 3, Limited to Lifting (800 tons) - 1 point
Advantages:
Agile Feint,
Close Attack 3, Beginner's Luck, Defensive Attack, Improved Initiative
4, Move-by Action Power Attack.
Skills:
Close Combat: Unarmed 2 (+9), Expertise: Science 7 (+9), Insight 6 (+10), Investigation 7 (+9), Perception 8 (+11), Persuasion 8 (+11), Ranged Combat: Throwing 4 (+9).
Offense:
Initiative +21
Unarmed +12 (Close Damage 12)
Defense:
Dodge 8/5, Parry 10/7, Fortitude 14, Toughness 14, Will 10
Totals:
Abilities 98 + Powers 102 + Advantages 5 + Skills 21 + Defenses 7 = 239 points
Complications:
Doing Good--Motivation. Secret (identity, alien nature.)
Unstable Personality.
Angelo Massoli - PL 6
Abilities:
STR 4 |
STA 4 |
AGL 4 |
DEX 4 |
FGT 6 |
INT 1 |
AWE 1 |
PRE 1
Advantages:
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Defensive Attack, Diehard, Fast Grab, Improved Grab, Improved Hold, Power Attack, Takedown Attack.
Skills:
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+8), Expertise: Popular Culture 6 (+7), Intimidation 8 (+9), Perception 6 (+7), Ranged Combat: Throwing 4 (+8).
Offense:
Initiative +5
Unarmed +8 (Close Damage 4)
Defense:
Dodge 7, Parry 8, Fortitude 6, Toughness 4, Will 4
Totals:
Abilities 50 + Advantages 11 + Skills 17 + Defenses 12 = 90 points
Complications:
Achievement--Motivation. Intolerance (weakness.)
Secret Identity.
Joyce Hays -- PL 6
Abilities:
STR 1 |
STA 1 |
AGL 2 |
DEX 2 |
FGT 2 |
INT 2 |
AWE 6 |
PRE 2
Powers:
Empathy: Effortless Mind Reading 6, Limited to emotions - 12 points
Mental Awareness: Senses 4 (acute extended radius mental awareness) - 4 points
Advantages:
Attractive, Defensive Attack, Defensive Roll 2, Fascinate (Persuasion), Leadership, Teamwork
Skills:
Close Combat: Unarmed 4 (+6), Deception 4 (+6), Expertise: Streetwise 7 (+9), Insight 5 (+11), Perception 2 (+8), Persuasion 5 (+7), Stealth 3 (+5)
Offense:
Initiative +2
Unarmed +6 (Close Damage 1)
Defense:
Dodge 6, Parry 6, Fortitude 3, Toughness 6/1, Will 9
Totals:
Abilities 40 + Powers 16 + Advantages 7 + Skills 14 + Defenses 13 = 90 points
Complications:
Responsibility--Motivation. Pacifism. Secret Identity.
Tasha Lafayette - PL 6
Abilities:
STR 0 |
STA 1 |
AGL 2 |
DEX 2 |
FGT 2 |
INT 6 |
AWE 3 |
PRE 1
Powers:
Goggles: Senses 2 (extended vision, low-light vision); Removable (-0 points) - 2 points
Jet Pack: Flight 5 (60 MPH); Removable (-2 points) - 8 points
Advantages:
Beginner’s Luck, Defensive Roll 2, Equipment 5, Improved Initiative, Improvised Tools, Inspire, Inventor, Skill Mastery (Technology)
Equipment:
Blaster (Ranged Damage 5) and 15 points of equipment as needed
Skills:
Expertise: Science 5 (+11), Insight 4 (+7), Investigation 4 (+10), Technology 5 (+11), Perception 5 (+8), Ranged Combat: Blaster 5 (+7), Sleight of Hand 6 (+8), Vehicles 4 (+6).
Offense:
Initiative +6
Unarmed +2 (Close Damage 0)
Blaster +7 (Ranged Damage 5)
Defense:
Dodge 6, Parry 6, Fortitude 3, Toughness 6/1, Will 7
Totals:
Abilities 34 + Powers 10 + Advantages 13 + Skills 19 + Defenses 14 = 90 points
Complications:
Discovery--Motivation. Impatience. Secret Identity.
Stewart Johnson - PL 6
Abilities:
STR 1 |
STA 2 |
AGL 4 |
DEX 2 |
FGT 4 |
INT 0 |
AWE 1 |
PRE 2
Powers:
Fast Blow: Strength-based Damage 3 - 3 points
Fast Healing: Regeneration 5 - 5 points
Super-Speed: Enhanced Advantages 7 (Defensive Roll, Evasion, Improved Initiative 3, Instant Up, Move-by Action); Enhanced Defenses 8 (Dodge 4, Parry 4); Quickness 7; Speed 7 (250 MPH) - 29 points
Advantages:
Defensive Roll, Evasion 2, Improved Disarm,
Improved Initiative 3, Instant Up, Move-by Action, Redirect
Skills:
Athletics 6 (+7), Close Combat: Unarmed 4 (+8), Deception 4 (+6), Expertise: Popular Culture 4 (+4), Perception 4 (+5)
Offense:
Initiative +20
Unarmed +8 (Close Damage 4)
Defense:
Dodge 8/4, Parry 8/4, Fortitude 5, Toughness 4/2, Will 6
Totals:
Abilities 32 + Powers 38 + Advantages 2 + Skills 11 + Defense 8 = 90 points
Complication:
Thrills--Motivation. Secret Identity. Soft Touch.