The Scavengers
David (
Art by Slugg-o)
Jude (
Art by Brian Rubinfeld)
Joshua (
Art by Yngvar Apslund)
It seems unlikely that Dr. John B. Calhoun would have approved of the
other experiments that were being conducted by employees of the National Institute of Mental Health at the Casey farm in 1962. His objections wouldn't have been founded on any sentimental considerations about what they were doing to the mice and rats, but rather on his belief that using 'mad science' on creatures intended for 'serious science' experiments could contaminate the results. That said, the most noteworthy experiments occurred after Dr. Calhoun had departed for California, with the creation of sapient and iconographic mice and rats, and their escape from the laboratory, taking place towards the end of the year.
The escaped rodents were broken up into several smaller groups by various circumstances, and while most of those who survived reunited somewhat later, many were thought lost for good. One of these lost rats was a pregnant female who used the name Judith, who gave bith to a litter of nine infants soon after the escape. Three of them survived to maturity. One of the first books that Judith ever read was a collection of stories about the Nine Worthies, and she named her children after three of them -- Joshua, David and Judah.
The rat pups' physical maturity outpaced their mental and emotional maturity by quite a bit, though they rarely spoke of their youth later on, and so many questions about this period remain unanswered. They travelled along with their mother, moving across the United States as tramps, until Judith died, apparently due to misadventure, in 1972. All three of the brothers' personalities were largely shaped by this loss -- David became determined to become able to protect what was left of his family, Joshua was left angry at the world and everything in it, and Judah -- or Jude, as he began calling himself -- developed a whimsical and easy-going attitude.
Despite their differences, they stayed together for several more years, right up until everything changed for them. In 1977, while passing through Denver, they were caught up in one of the last great battles of the first age of heroes and exposed to further mutating effects that caused them to increase in size many times over, until they were each roughly five feet in height. It was an extremely painful process that left them all but helpless for several hours, and so their existence was discovered by a human being.
Fortunately, Katsuki Junko could best be described as unflappable. The strange creatures she found hiding out in the basement of the flophouse where she was temporarily residing were in need of help. She took her responsibility to help all living creatures seriously, and therefore gave them what aid she could and listened with interest to the story of their lives so far. Observing their athletic and stealthy talents with interest, Junko hesitantly offered to give them instruction in how to use those natural abilities to better results, through the use of the martial arts.
They had to move a few times over the course of their training, but by 1984, when they were living in Detroit, the three brothers were highly accomplished martial artists and infiltrators, having developed combat styles that made use of weapons that they'd constructed from scavenged equipment. They referred to themselves as the Scavengers, and frequently used their training to protect humans as well as themselves and their Little Mother. In the process, they found themselves clashing with a criminal martial artist, Tobidashi, who was pursuing certain schemes in association with the Pythons and with an extraterrestrial stranded on Earth. It was the start of a great deal of strangeness, but the Scavengers found themselves enjoying being heroes, even if they were regarded as monsters by the public.
Tobidashi disappeared in 1987, most likely executed by his superiors for his repeated failures. The alien, Kulkafron, continued his experiments for a few more years, but also disappeared after a security team from the TSV
Adventure, led by Otodevol, assisted the Scavengers in finally destroying his base of operations. The brothers were invited to travel to the Technate in order to give testimony concerning the activities of Vaskhane that they'd witnessed, and agreed once it was also mentioned that the Technate's medical treatment could assist their sensei with some difficulties she'd been sufffering in recent months.
Not much is known about the Scavengers' activities after they left Earth. It's believed that they may have worked alongside fellow Terran-expatriate Captain Mystic as agents of the Bureau of Law Enforcement, but if so they did so in secret. It's possible that they eventually settled in Manehil, a city on Muraddin largely occupied by the Xavin people, whom they somewhat resemble, and possible that by now a new generation of adolescent transgenic shinobi rats are active there.
The Scavengers -- PL 6
Abilities:
STR 3 |
STA 4 |
AGL 3 |
DEX 2 |
FGT 6 |
INT 2 |
AWE 2 |
PRE 1
Powers:
Keen Senses: Senses 3 (Low-light Vision, Acute and Tracking Olfactory) - 3 points
Mobility: Movement 2 (slithering, wall-crawling 1); Speed 2 (8 MPH) - 6 points
Advantages:
All: Agile Feint, Defensive Attack, Defensive Roll, Evasion, Improved Defense, Improved Disarm, Improved Initiative, Improvised Tools, Instant Up, Move-by Action, Power Attack, Takedown, Teamwork.
David: Equipment 2, Inspire, Interpose, Leadership
Jude: Close Attack, Equipment 1, Redirect, Set-up, Skill Mastery (Deception)
Joshua: Favored Environment (neighborhood), Great Endurance, Uncanny Dodge
Equipment:
David: Sickles (Strength-based Damage 3, Improved Critical, Split Attack) and 5 points
Jude: Staff (Strength-based Damage 2, Split Attack) and 7 points
Joshua: Bow (Ranged Damage 3), Sword (Strength-based Damage 3, Improved Critical) and 3 points
Skills:
All: Acrobatics 6 (+9), Athletics 4 (+7), Deception 6 (+7), Perception 4 (+6), Sleight of Hand 6 (+8), Stealth 6 (+9), Technology 4 (+6).
David: Expertise: Philosophy 6 (+8), Treatment 6 (+8).
Jude: Expertise: Popular Culture 6 (+8), Vehicles 6 (+8).
Joshua: Intimidation 6 (+7), Ranged Attack: Bow 6 (+8).
Offense:
Initiative +7
David: Unarmed +6 (Close Damage 3), Sickles +6 (Close Damage 6, Crit 19-20)
Jude: Unarmed +7 (Close Damage 3), Staff +7 (Close Damage 5)
Joshua: Unarmed +6 (Close Damage 3) Sword +6 (Close Damage 6, Crit 19-20), Bow +8 (Ranged Damage 3)
Defense:
Dodge 5, Parry 6, Fortitude 5, Toughness 6/4, Will 5
Totals:
Abilities 46 + Powers 9 + Advantages 18 + Skills 21 + Defenses 6 = 100 points
Complications:
All: Survival--Motivation. Obviously Inhuman. Scavenged Equipment (frequently breaks down.)
David: Overconfident.
Jude: Easy-Going.
Joshua: Temper.