Davies
Legend
Shēng Lóng
If rumors are to be believed, the Shēngxiào, a rising criminal and occult organization in Japan engaged in activities throughout the Pacific rim, are led by an inner circle of powerful mystics, each associated with one of the signs of the so-called Chinese zodiac, from which it takes its names. Throughout the organization's relatively short history, members of this inner circle have risen and fallen, some to internal conflict and many others to external opponents like the Ghost Sweepers or other superheroes. But one of its leaders has survived all challenges to stand as the most powerful member of that inner council. As long as no one can overcome Shēng Lóng, the Dragon, they have no chance of eliminating the influence of his organization.
Considering that, the man's background is almost depressingly banal. Up until a decade ago, he was simply Kazama Junichi, a student and teacher of both Bajiquan and Piguaquan. He had no deep and secret family history connecting him to the martial arts, no association with any of the more famous or notorious fighters in Japan's history. He did have a temper, which he had struggled to control throughout his training, but was reasonably well-regarded in his community. However, perhaps because of his anger, occasionally directed against prospective students, he was not enjoying much success as an instructor.
And then Diorite's path crossed his, and everything changed. It's not positively known whether Kazama was the first person she recruited to join her following, and a fair amount of evidence that he was not. Just as with all of the others, however, he was awakened to the essence of the Dragon, utterly transforming his personality. Gone was any pretense of concern for his students or anyone else, replaced with an all-consuming hunger to become more powerful by facing foes worthy of his might. He promptly abandoned his old life to help run the nascent Shēngxiào, frequently acting as the instructor for the group's foot soldiers.
When he bestirs himself to become personally involved in his organization's conflicts with others, Shēng Lóng is an utterly terrifying opponent, yet might seem deceptively weak at first glance. He is without honor or humanity, but holds to a personal code. Only if an opponent is able to overcome his supposedly 'mundane' skills (which are well beyond the limits of human accomplishment) will he invoke his Dragon Essence and use it in battle. In this state, he is able to strike blows from a distance, as though directing an invisible dragon to attack his opponents, but generally prefers to close and engage more directly.
The combined efforts of the Ghost Sweepers, exerting themselves to the utmost and sometimes supported by allies, have never been able to actually defeat Shēng Lóng, or even hand him more than a momentary setback that allows them the opportunity to escape. It's been a while since he was able to face opponents who genuinely tested him, and he misses the experience. It is to that end, rather than any of his master's goals, that he has decided to journey to Bhutan and take part in a certain tournament there. Still, if he succeeds in destroying a few prospective defenders of this world, he imagines she will be pleased with the outcome, win or lose. Of course, he plans to win.
Shēng Lóng - PL 12
Abilities:
STR 7/3 | STA 7/3 | AGL 5 | DEX 5 | FGT 12 | INT 1 | AWE 6 | PRE 5/1
Powers:
Dragon Claw: Array (11 points)
Advantages:
Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit 3 (millionaire), Close Attack 3, Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Diehard, Evasion, Fast Grab, Fearless, Grabbing Finesse, Great Endurance, Improved Disarm, Improved Initiative 3, Improved Trip, Languages 3 (Cantonese, English, Korean, Mandarin, Vietnamese, others, [Japanese is native]), Move-by Action, Power Attack, Takedown, Ultimate Effort (Toughness).
Skills:
Acrobatics 6 (+11), Athletics 6 (+13/+9), Expertise: Criminal 9 (+10), Insight 6 (+12), Intimidation 8 (+13/+9), Perception 6 (+12), Ranged Combat: Dragon Claw 6 (+11), Stealth 5 (+10).
Offense:
Initiative +17/+9
Unarmed +15/+12 (Close Damage 7/3)
Striking Claw +15/+12 (Close Damage 9)
Reaching Claw +11 (Ranged Damage 9)
Defense:
Dodge 12/9, Parry 15/12, Fortitude 9/5, Toughness 9/7/5/3, Will 11
Totals:
Abilities 72 + Powers 64 + Advantages 26 + Skills 26 + Defenses 11 = 199 points
Offensive PL: 12
Defensive PL: 12
Resistance PL: 10
Skill PL: 8
Complications:
Power--Motivation. Battle Maniac. Won't Activate Dragon Claw or Dragon Essence Until Wounded.
If rumors are to be believed, the Shēngxiào, a rising criminal and occult organization in Japan engaged in activities throughout the Pacific rim, are led by an inner circle of powerful mystics, each associated with one of the signs of the so-called Chinese zodiac, from which it takes its names. Throughout the organization's relatively short history, members of this inner circle have risen and fallen, some to internal conflict and many others to external opponents like the Ghost Sweepers or other superheroes. But one of its leaders has survived all challenges to stand as the most powerful member of that inner council. As long as no one can overcome Shēng Lóng, the Dragon, they have no chance of eliminating the influence of his organization.
Considering that, the man's background is almost depressingly banal. Up until a decade ago, he was simply Kazama Junichi, a student and teacher of both Bajiquan and Piguaquan. He had no deep and secret family history connecting him to the martial arts, no association with any of the more famous or notorious fighters in Japan's history. He did have a temper, which he had struggled to control throughout his training, but was reasonably well-regarded in his community. However, perhaps because of his anger, occasionally directed against prospective students, he was not enjoying much success as an instructor.
And then Diorite's path crossed his, and everything changed. It's not positively known whether Kazama was the first person she recruited to join her following, and a fair amount of evidence that he was not. Just as with all of the others, however, he was awakened to the essence of the Dragon, utterly transforming his personality. Gone was any pretense of concern for his students or anyone else, replaced with an all-consuming hunger to become more powerful by facing foes worthy of his might. He promptly abandoned his old life to help run the nascent Shēngxiào, frequently acting as the instructor for the group's foot soldiers.
When he bestirs himself to become personally involved in his organization's conflicts with others, Shēng Lóng is an utterly terrifying opponent, yet might seem deceptively weak at first glance. He is without honor or humanity, but holds to a personal code. Only if an opponent is able to overcome his supposedly 'mundane' skills (which are well beyond the limits of human accomplishment) will he invoke his Dragon Essence and use it in battle. In this state, he is able to strike blows from a distance, as though directing an invisible dragon to attack his opponents, but generally prefers to close and engage more directly.
The combined efforts of the Ghost Sweepers, exerting themselves to the utmost and sometimes supported by allies, have never been able to actually defeat Shēng Lóng, or even hand him more than a momentary setback that allows them the opportunity to escape. It's been a while since he was able to face opponents who genuinely tested him, and he misses the experience. It is to that end, rather than any of his master's goals, that he has decided to journey to Bhutan and take part in a certain tournament there. Still, if he succeeds in destroying a few prospective defenders of this world, he imagines she will be pleased with the outcome, win or lose. Of course, he plans to win.
Shēng Lóng - PL 12
Abilities:
STR 7/3 | STA 7/3 | AGL 5 | DEX 5 | FGT 12 | INT 1 | AWE 6 | PRE 5/1
Powers:
Dragon Claw: Array (11 points)
- Reaching Claw: Ranged Damage 9, Indirect, Subtle, Tiring - 11 points
- Striking Claw: Damage 9, Affects Insubstantial 2 - 1 point
Advantages:
Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit 3 (millionaire), Close Attack 3, Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Diehard, Evasion, Fast Grab, Fearless, Grabbing Finesse, Great Endurance, Improved Disarm, Improved Initiative 3, Improved Trip, Languages 3 (Cantonese, English, Korean, Mandarin, Vietnamese, others, [Japanese is native]), Move-by Action, Power Attack, Takedown, Ultimate Effort (Toughness).
Skills:
Acrobatics 6 (+11), Athletics 6 (+13/+9), Expertise: Criminal 9 (+10), Insight 6 (+12), Intimidation 8 (+13/+9), Perception 6 (+12), Ranged Combat: Dragon Claw 6 (+11), Stealth 5 (+10).
Offense:
Initiative +17/+9
Unarmed +15/+12 (Close Damage 7/3)
Striking Claw +15/+12 (Close Damage 9)
Reaching Claw +11 (Ranged Damage 9)
Defense:
Dodge 12/9, Parry 15/12, Fortitude 9/5, Toughness 9/7/5/3, Will 11
Totals:
Abilities 72 + Powers 64 + Advantages 26 + Skills 26 + Defenses 11 = 199 points
Offensive PL: 12
Defensive PL: 12
Resistance PL: 10
Skill PL: 8
Complications:
Power--Motivation. Battle Maniac. Won't Activate Dragon Claw or Dragon Essence Until Wounded.