Davies
Legend
Qǐdòng Jī/起動機
One of the most recent additions to the Sīfa Zhuānjiā, Qǐdòng Jī ("Starter") was formerly an independent adventurer active in both Macau and Hong Kong, having made his debut in 2017 thwarting an attempt by a group of mercenaries to rob the Venetian Macao. During his solo career, he crossed paths with and assisted both Dú Láng and members of the Sīfa on several occasions. However, he happened to be in Hong Kong when the Chinese government began its reforms and only narrowly avoided arrest at that time. Unable to return to Macau, which has yet to suffer such problems, he was left with no option but to join up with the Sīfa.
Wong Lin (to use his birth name) finds this a miserable and unpleasant experience. While he is perfectly willing to take risks to help people -- or for fun -- he prefers to be the one making the decisions about how and when to do so instead of taking orders about the subject from someone else, even someone as charming as Shuǎ Shé Rén. If he wanted to be a good little soldier, he would have joined the Metahuman Guard. He also misses the privacy and security of his former life, and hates having to be constantly prepared to flee the authorities. However, he knows that he would have even less privacy if he was in prison or working for the government, so he endures.
Possessed of enhanced celerity and coordination, Qǐdòng Jī has developed a particular talent for precise pitching, and is able to infuse objects that he throws with golden-glowing energy that grants them additional flight speed and momentum so that they impact against their targets with force comparable to that of a blaster bolt. Because of his interests, he favors doing this to playing cards, poker chips and dice, but could do it to any object that he is able to hold in one hand. With difficulty, he is able to imbue and fling several objects at once to "spray" across multiple targets or provide covering fire.
Wong Lin has not discussed his background in much detail with his new colleagues. He has stated that he comes from a long line of professional gamblers, and has always enjoyed games of skill and chance. Shuǎ Shé Rén has privately speculated that he might have some probability-influencing talents in addition to those he has demonstrated so far, based on the frequency with which he wins games that do not rely on his skills, but has not yet tested this possibility. Besides, he could just cheat a lot.
Qǐdòng Jī -- PL 9
Abilities:
STR 2 | STA 3 | AGL 5 | DEX 7 | FGT 6 | INT 2 | AWE 2 | PRE 2
Powers:
Imbuement: Array (2 points)
Advantages:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Benefit (ambidexterity), Defensive Roll, Evasion, Fast Grab, Grabbing Finesse, Improved Aim, Improved Critical (Throwing Mastery), Improved Initiative, Luck 3, Power Attack, Precise Attack 2 (ranged/concealment, ranged/cover), Quick Draw, Throwing Mastery, Uncanny Dodge.
Skills:
Acrobatics 6 (+11), Athletics 7 (+9), Close Combat: Unarmed 3 (+9), Deception 6 (+8), Expertise: Gambler 10 (+12), Expertise: Streetwise 5 (+7), Perception 8 (+10), Ranged Combat: Thrown 6 (+13), Sleight of Hand 5 (+12), Stealth 6 (+11).
Offense:
Initiative +9
Unarmed +9 (Close Damage 2)
Basic Thrown Object +13 (Ranged Damage 5/1, Crit 19-20)
Quick Thrown Object +13 (Ranged Multiattack Damage 4, Crit 19-20)
Defense:
Dodge 11, Parry 9, Fortitude 5, Toughness 5/2, Will 6.
Totals:
Abilities 58 + Powers 3 + Advantages 19 + Skills 31 + Defenses 15 = 126 points
Offensive PL: 9
Defensive PL: 8
Resistance PL: 6
Skill PL: 7
Complications:
Thrills--Motivation. Compulsive Gambling. Hunted by the Authorities. Secret Identity.
One of the most recent additions to the Sīfa Zhuānjiā, Qǐdòng Jī ("Starter") was formerly an independent adventurer active in both Macau and Hong Kong, having made his debut in 2017 thwarting an attempt by a group of mercenaries to rob the Venetian Macao. During his solo career, he crossed paths with and assisted both Dú Láng and members of the Sīfa on several occasions. However, he happened to be in Hong Kong when the Chinese government began its reforms and only narrowly avoided arrest at that time. Unable to return to Macau, which has yet to suffer such problems, he was left with no option but to join up with the Sīfa.
Wong Lin (to use his birth name) finds this a miserable and unpleasant experience. While he is perfectly willing to take risks to help people -- or for fun -- he prefers to be the one making the decisions about how and when to do so instead of taking orders about the subject from someone else, even someone as charming as Shuǎ Shé Rén. If he wanted to be a good little soldier, he would have joined the Metahuman Guard. He also misses the privacy and security of his former life, and hates having to be constantly prepared to flee the authorities. However, he knows that he would have even less privacy if he was in prison or working for the government, so he endures.
Possessed of enhanced celerity and coordination, Qǐdòng Jī has developed a particular talent for precise pitching, and is able to infuse objects that he throws with golden-glowing energy that grants them additional flight speed and momentum so that they impact against their targets with force comparable to that of a blaster bolt. Because of his interests, he favors doing this to playing cards, poker chips and dice, but could do it to any object that he is able to hold in one hand. With difficulty, he is able to imbue and fling several objects at once to "spray" across multiple targets or provide covering fire.
Wong Lin has not discussed his background in much detail with his new colleagues. He has stated that he comes from a long line of professional gamblers, and has always enjoyed games of skill and chance. Shuǎ Shé Rén has privately speculated that he might have some probability-influencing talents in addition to those he has demonstrated so far, based on the frequency with which he wins games that do not rely on his skills, but has not yet tested this possibility. Besides, he could just cheat a lot.
Qǐdòng Jī -- PL 9
Abilities:
STR 2 | STA 3 | AGL 5 | DEX 7 | FGT 6 | INT 2 | AWE 2 | PRE 2
Powers:
Imbuement: Array (2 points)
- Basic: Enhanced Advantage 4 (Throwing Mastery 4), Activation (Standard Action) - 2 points
- Quick: Ranged Multiattack Damage 4, Activation (Standard Action), Check Required (Sleight of Hand DC 14), Tiring - 1 point
Advantages:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Benefit (ambidexterity), Defensive Roll, Evasion, Fast Grab, Grabbing Finesse, Improved Aim, Improved Critical (Throwing Mastery), Improved Initiative, Luck 3, Power Attack, Precise Attack 2 (ranged/concealment, ranged/cover), Quick Draw, Throwing Mastery, Uncanny Dodge.
Skills:
Acrobatics 6 (+11), Athletics 7 (+9), Close Combat: Unarmed 3 (+9), Deception 6 (+8), Expertise: Gambler 10 (+12), Expertise: Streetwise 5 (+7), Perception 8 (+10), Ranged Combat: Thrown 6 (+13), Sleight of Hand 5 (+12), Stealth 6 (+11).
Offense:
Initiative +9
Unarmed +9 (Close Damage 2)
Basic Thrown Object +13 (Ranged Damage 5/1, Crit 19-20)
Quick Thrown Object +13 (Ranged Multiattack Damage 4, Crit 19-20)
Defense:
Dodge 11, Parry 9, Fortitude 5, Toughness 5/2, Will 6.
Totals:
Abilities 58 + Powers 3 + Advantages 19 + Skills 31 + Defenses 15 = 126 points
Offensive PL: 9
Defensive PL: 8
Resistance PL: 6
Skill PL: 7
Complications:
Thrills--Motivation. Compulsive Gambling. Hunted by the Authorities. Secret Identity.