Mutants & Masterminds: Freedom City [Full]

Sir Osis, to answer your questions the world is modern day earth with a few added cities. Freedom City is on the east coast, I haven’t decided where exactly it is at, I’ll let you know. Your characters do not have to come from Freedom City, you can be from just about anywhere. As for power source it can be almost anything, mutant, radiation, super science or even alien. You can fine an excellent map of the city at

http://www.greenronin.com/mutants_masterminds/files/FreedomCityMap.pdf

If you have anymore questions let me know.

bkmanis
 

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Toric, your character looks good and adds up (that’s always important). Once I receive everyone’s characters and approve them I will copy then into a thread under the Rogue’s Gallery.

bkmanis
 

Just an FYI, I’m placing Freedom City in the New England area. Specifically in Massachusetts north of Boston near the border of New Hampshire.

bkmanis
 


Name: Warlock
civilian ID: Merrick Masters

Power Level: 10
Power points earned: 150
Power points spent: 160

Description: Pale, slim athletic build
Sex: Male
Age: 25
Height: 6'2"
Weight: 200
Eyes: Blue
Hair: Black
Costume: Black Clothes; boots, leather pants, fishnet shirt, mask, and trench coat. His eyes glow with a blue eldritch fire.
Identity: Secret: publicly known as Merrick Masters, owner of the Eclipse, a Goth Nightclub.

Abilities:
STR: 13(+1)
DEX: 16(+3)
CON: 14(+2)
INT: 15(+2)
WIS: 18(+4)
CHR: 16(+3)
(Total ability pp = 32)

Saves:
Damage +2
Fort +2
Reflex +3
Will +4

Attacks:
Base +2(6 pp)
Melee +3
Ranged +5 Energy Blast +6 (+10L Blue Eldritch Fire)

Defense:
Base +4( 8 pp)
Defense 17 [10 + 4(base) +3(Dex)]
Flat Footed 14
Initiative +7

Hero Points: 5
Speed: 30’ Fly 50’

Skills: Bluff +7 (2), Concentration +8(4), Diplomacy +7(2), Knowledge (Occult) +8(6), Profession (Business Owner) +6(2), Sense Motive +6(2),


( 18 Total pp spent in skill )

Feats: Attack Focus (Energy blast), Attractive, Dark Vision, Dodge, Improved Initiative, Mystical Awareness, Power Immunity.

(14 Total pp spent in feats)

Super Powers:

Sorcery +10 [Spells: Energy Control (Darkness), Energy Blast (Fire), ESP, Flight, Force Field, Illusion, Shapeshift; Power Stunts: Telekinesis, Neutralize, Element Control (Fire); Source Mystical; Cost 7pp]. (Total 76pp)

Regeneration +6 [Flaw: Only in Complete Darkness; Source Alien; Cost 1pp]. (Total 6pp)

(Total pp spent: 82)


Weaknesses: Vulnerable (Sunlight)


Background: Merrick Masters was born the son of a vampire and witch, inheriting gifts from them both. Forever a creature of the night, Merrick hardly even operates during the day, for sunlight makes him uncomfortable. Merrick supports himself by owning and operating the Goth Nightclub, Eclipse, in Freedom City's Southside, near the college campus. Using his sorcerous talents he provides the perfect goth hangout, full of oppressive darkness and clinging illusions. He also does business in occult curios and artifacts, but keeps that low key. Although he's a Freedom City native, he hass adopted an slight English accent to enhance his mystique with his clientele.

Merrick first adopted his persona of Warlock when he assisted Foreshadow in breaking up a gang of vampires trying to take over his club. During this encounter he learned that his father, the vampire criminal called Count Fang had returned to Freedom City. Merrick has taken to the streets to search out his father and avenge his mother’s death.
 
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Set, your character looks good and everything adds up. Just have a question about your weakness. What type of reaction does the character have if/when he goes out during daylight hours? I just want to get a feel on how you envision your character.

As for the Identity slot, what I really wanted to know is if your identity is secret or public?

Thanks,

Bkmanis
 

He's a true night owl, and sleeps durring most of the day, It doesn't harm him to go out in the sun, but it irritates him. Also any attack that are made up of sunlight only allow him a d20 save without his usuall bonues as per the Vulnerable description.
 

Here's my submission:

Cosmo
PL 10 (155 pts)

Background
Cosmo is an alien from a distant world. He took his name not from the Cosmos but from the Cosmo magazine that taught him the English language. Cosmo is a relatively new arrival on this planet, even he is uncertain of how or why he is here. He only knows that he loves the food, entertainment, and society so much that he plans on staying. He discovered that he has unusual abilities compared to everyone else and he uses those abilities to stop those who would harm the culture he loves so much.

Age: 24
Gender: male
Height: 6’0”
Weight: 180 lbs
Eyes: Blue
Hair: Black
Skin: Tanned

Attributes: [Cost 40 pts.]
STR: 16 +3
DEX: 20 +5
CON: 20 +5
INT: 14 +2
WIS: 18 +4
CHA: 12 +1

Defense: 23 [10 + 5 Dex + 8 Purchased] [cost 16 pts.]
Initiative: +5 [+5 Dex]
BAB: +5 [cost 15 pts.]
Melee: +8
Ranged: +10
Speed: 30’ / 50’ Fly [30 Base]

Damage: +8 (+15) [+5 Con +3 (10) Power]
Fort: +5 [+5 Con]
Reflex: +5 [+5 Dex]
Will: +8 [+4 Wis + 4 Power]

Hero Points: 5

Attacks:

Superpowers:
Cosmic Power: 10 Ranks, Extras: None, Stunts: Create Object, Dazzle, Disintegration, Healing, Shape matter, Snare, Teleportation. Flaw: No matter Transmutation [Cost 84 pts.]
Amazing Save - Will: 4 Ranks, [Cost 4 pts.]
Amazing Save – Damage: 3 Ranks [Cost 3 pts.]

Weakness:
Naïve [No understanding of social mingling, etc.]
Quirk [An over-emersion in culture – food, TV, social situations]

FEATS: Photographic Memory, Heroic Surge, True Sight [Cost 6 pts.]
Pseudo-Feats [From Cosmic Power] Immunity: Aging, Critical Hits, Suffocation, Exhaustion, Pressure, Poison, Disease, Energy: Cold, Energy: Fire, Energy: Electricity

Skills: [Cost 2 pts.]
Computers +3 [1 rank]
Knowledge
- Culture +3 [1 rank]


Equipment:
Communicator [Cost 2 pts.]
 
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Okay, it's taken me some time to come up with a concept, but, after seeing X-men 2 tonight, I'm readyy to sit down and crunch the numbers. This is the first M&M character I've created, so please be kind. :D

V
 

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