Mutants & Masterminds: Freedom City [Full]

bkmanis said:
I e-mailed Vardeman to see if he is still interested in playing. His is the last character I'm waiting for. If he doesn't respond I will start with the 5 characters I have. I will be ready to start soon. If anyone has any questions let me know.

bkmanis

sounds good to me. I just finshed up my character, so i'm ready when everyone else is.
 

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Name: Tauro
aka: Charles "Bull" Durham

Description:
Sex: Male
Age: 24 years old.
Height: 6'6"/13'
Weight: 275 lbs./1,100 lbs.
Eyes: Black/Red
Hair: Black
Costume: Oh, just think Minotaur from the book, except he looks more animalistic, especially when he's berserk. :D
Identity: Public

Abilities:
STR: 20/+5
DEX: 16/+3
CON: 20/+5
INT: 10/0
WIS: 14/+2
CHR: 10/0

[COLOR=sky blue](Total ability pp = 30)[/COLOR]

Saves:
Damage: +5
Fort: +5/+10
Reflex: +3/+8
Will: +8

Attacks:
Base: +6 (18 pp)
Melee: +11/+10
Ranged: +9/+8

Defense:
Base: +10 (20pp)
Defense: 23/22
Flat Footed: 20/19
Initiative: +3

[COLOR=sky blue](Total attack & defense pp = 38)[/COLOR]

Hero Points: 5
Speed: 30/40(berserk)/50(leap)/51,200[approx. 9.25 miles](super-leap)

Skills:
Bluff - 6 ranks + 2[talented] + 3[focus] - 5[disturbing] = 6
Intimidate – 1 ranks + 5[str] + 2[talented] + 3[focus] +2[synergy]= 13
Listen – 1 ranks + 2[wis] + 2[talented] + 3[focus] = 8
Spot – 1 ranks + 2[wis] + 2[talented] + 3[focus] = 8

[COLOR=sky blue](Total pp spent in skill = 9)[/COLOR]

Feats:
Dodge
Power Attack
Skill Focus (Bluff)
Skill Focus (Intimidate)
Skill Focus (Listen)
Skill Focus (Spot)
Takedown Attack
Talented (Bluff & Intimidate)
Talented (Listen & Spot)
(Super Feats)
Durability
Immunity (cold, heat, pressure)

[COLOR=sky blue](Total pp spent in feats = 26)[/COLOR]

Super Powers:

Growth – PL 4 (20 pp)
-- Large size (-1 atk/-1 def/+5' reach/+10' movement)
-- Immovability(4)
-- Protection(4)
-- Super Strength(4)
Flaw - Only when Berserk

Super Strength – PL 6 (24 pp)
Extra - Protection(6)
Flaw - No skill checks

Leaping - PL 10 (12 pp)
Stunt - Super-Leaping(x1,024)

Amazing Save - PL 5 (5 pp)
(Fortitude, Reflex)
Flaw - Only when Berserk

Amazing Save - PL 6 (6 pp)
(Will)

[COLOR=sky blue](Total pp spent in powers = 67)[/COLOR]

Weaknesses:
Berserker (any chance this could be when injured and not just when in combat?)
Disturbing (Looks like a humanoid bull)

(Total pp recovered from weaknesses = 20)

[COLOR=sky blue](Total pp spent: 170)[/COLOR]

Background:

Charles Durham was born in 1979 to two normal, happy parents who lived in the suburbs of Freedom City. As he grew up he learned to love the game of baseball, memorizing all the vital stats of his favorite team, the Freedom City Patriots. Unfortunately, his attempts to play the game in little league and high school were less than successful. He was a clumsy kid, and when puberty struck, he gained in size and strength, but not in dexterity. Almost as a joke, he got the nickname "Bull" because of his large size and clumsiness, not to mention that it was quite ironic for someone so totally inept at baseball to be called "Bull" Durham. So, disappointed that he couldn't play his favorite game, he turned to football where he performed adequately, but not well enough to continue to the next level.

Upon graduation in 1997, Bull enlisted in the Army for a four-year hitch. His large size and hardy constitution helped Bull fit in well with his infantry unit, and it looked as if he were on the way to being a career grunt, but in the summer of 2000, he was selected for a Top Secret project. Known as "Project Prometheus", this black-budget program was the Army's attempt to create a new breed of soldier. Using gene therapy techniques, various breeds of animals' genes were spliced into the test-subjects' DNA and radiation treatments were used to seal the process (whoever was in charge of matching up donors with recipients had a sense of humor, assigning Bull to receive bovine DNA). This managed to increase the subjects' physical attributes and aggressiveness tremendously. Unfortunately, despite the initial successes, it was soon discovered that 99% of the subjects developed one or more mental instabilities.

When the project was discontinued that winter, the subjects were scheduled to be tranported to various mental health facilities where their psychoses could be treated before they were discharged from the Army. Fearing that the Army really meant to eliminate their failures, Bull and his fellow test subjects rebelled and staged a massive escape, destroying 90% of the secret facility, including the computer that held the records of the personnel involved and the treatments they had received.

In the two and a half years since, Bull has slowly made his way back home to Freedom City, taking on odd jobs where strength and endurance
mean more than intelligence and looks, and payment is customarily cash under the table. Afraid to go home because of what he had become and what he might do to his loved ones if he snapped, Bull Durham has stayed away from his family and friends, working at the docks of Freedom City, but looking for something else... something better.

Description:

More to come, but for the time being, he's a well-muscled man, more than usually hirsute, with a broad face, almost a snout, looking rather bullish. When he becomes enraged, the animalistic appearance intensifies, such that his head looks exactly like an enraged bull with horns growing from his temples.


V
 
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Vardeman,

This is and interesting character concept, but I found a few errors.

First you over spent by 2 points. I believe you forgot to add super-leaping into the total. Second you have the Talented feat for Bluff and Intimidate, you require a 13+ charisma for that feat.

I’m not sure if you did this on purpose but when you are berserk you have a Protection of +10 and Amazing Save: Damage of +5, Protection and Amazing Save: Damage powers stack so you would not get the +5 to your damage save. The only reason I could think of for buying the Amazing Save: Damage was for the Durability feat. Let me know if this is correct.

I am curious why you bought Leaping as and extra to Super-Strength and then bought Leaping separately. This is legal since your total is equal to your PL, I’m just curious. As for your weakness, what makes the character disturbing? A description would be helpful. You can put this into your background, I just need to know what makes him disturbing.

Lastly just to clarify, you realize that you require an 18 will save roll to avoid going berserk. You will be going berserk about 90% of the time in any combat situation. You obviously read the book I just want to be sure you are aware of this fact.

I tried to be as kind as I could while picking your character apart. :D If you have any questions let me know.

bkmanis
 

bkmanis said:
Vardeman,

This is and interesting character concept, but I found a few errors.
Thanks, I've modified a bit and corrected some. What do you think now?


bkmanis said:
First you over spent by 2 points. I believe you forgot to add super-leaping into the total. Second you have the Talented feat for Bluff and Intimidate, you require a 13+ charisma for that feat.
You're quite right on the super-leaping, fixed that. As for the Talented, if I read the errata correctly, it got rid of the 13+ prereq and replaced it with, must have ranks.


bkmanis said:
I’m not sure if you did this on purpose but when you are berserk you have a Protection of +10 and Amazing Save: Damage of +5, Protection and Amazing Save: Damage powers stack so you would not get the +5 to your damage save. The only reason I could think of for buying the Amazing Save: Damage was for the Durability feat. Let me know if this is correct.
I overlooked that stacking limitation. Got rid of the Amazing Save-Damage


bkmanis said:
I am curious why you bought Leaping as and extra to Super-Strength and then bought Leaping separately. This is legal since your total is equal to your PL, I’m just curious.
Now removed from Super Strength and increased to PL 10 on its own. (Gives me quite the leap now, almost 10 miles. :D)


bkmanis said:
As for your weakness, what makes the character disturbing? A description would be helpful. You can put this into your background, I just need to know what makes him disturbing.
Quick and dirty, he looks like a humanoid bull (minotaur). I will add more background and description soon.


bkmanis said:
Lastly just to clarify, you realize that you require an 18 will save roll to avoid going berserk. You will be going berserk about 90% of the time in any combat situation. You obviously read the book I just want to be sure you are aware of this fact.
It's now a 12+. :) Can that be when I take lethal damage or something instead of ANY combat situation? I'd like him to be not so powerful until he's really ticked off. (BTW, 18+ is 85%, and 12+ is 55%. :D) If so, I'll bump the will save up to 16+ (75%) and spend 4 points elsewhere.


bkmanis said:
I tried to be as kind as I could while picking your character apart. :D If you have any questions let me know.

bkmanis
Thanks for the input. Please tell me how he looks now.

V
 
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Vardeman,

You are correct about the Talented feat, I missed that one. The character looks good except for 1 thing, you have the Evasion feat listed but not Dodge. Dodge is the prerequisite for Evasion and as far as I can tell there is nothing in the errata that changes that.

bkmanis
 

Okay, fixed that, but what about the berserk? Can it be when he takes lethal damage instead of just any old combat situation?

V
 

I’ll have to rule that once you take any damage (stun or lethal) in combat you’ll have to start making will saves. It is after all a serious weakness.

bkmanis
 




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