Mutants & Masterminds OOC


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Orchid

Power Level 10
Name: Kimberly Masters
Age: 18
Height: 5'4"
Weight: 110 lbs.
Hair: Chestnut
Eyes: Violet

Ability Scores (26 points)
STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 20 (+5)
CHA 16 (+3)

Attack Bonus +5 (15 points)
Defense Bonus +5 (10 points)

Melee Attack Bonus: +5
Ranged Attack Bonus: +7
Mental Attack Bonus: +10
Defense: 17 (+5 Defense Bonus, +2 DEX)
Mental Defense: 20 (+5 Defense Bonus, +5 WIS)
Speed: 30
Initiative: +2
Hero Points: 5

Damage Save: +2
Fortitude Save: +2
Reflex Save: +2
Will Save: +15

Skills (0 points)

Feats (4 points)
Attractive, Psychic Awareness

Powers (95 points)
Telepathy +10 [Extras: Group Link, Memory Alteration, Mind Control, Mental Blast]
Teleknesis +5 [Extras: Force Field (Subtle)]
Amazing Save: Will +10

Background: Kimberly always knew that she was different. Even as a toddler she could hear the whispered thoughts of those around her. And for some reason, she knew that she had to keep those abilities secret from her family and friends. As she grew up those special powers helped her get ahead be it socially or in her studies. Now as a freshman in college, Kimberly is starting to try and find her way in life and to find a purpose. Lately she has started to think about using her powers for some other goal than getting out of trouble with her parents or make a A on a chemisty test.
 
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Yellow Sign, your character looks good. I don't have my book in front of me but it looks good.

Feel free to jump on over to the IC thread and jump into the action. We can assume that Kimberly/Orchid has also heard the news reports of something big going down at Helix Technologies.

Toric
 


Name: Phil McCoy
Full Name: Phillip Henry McCoy
Code Name: none, identity is not a secret
Age: 24
Sex: Male
DOB: May 15, 1978
POB: New York, NY
Ethnicity: Irish-American
Nationality: American
Hair: Dark Brown
Eyes: Light Green
Height: 6' 0"
Weight: 198 lbs.
Family: Norton McCoy (father), Dr. Edna Scott-McCoy (mother), John McCoy (paternal grandfather), Sadie McCoy (paternal grandmother), Rudy (beagle)
Hobbies: Soccer, Motorcycles, and Judo
Dislikes: Television, Children, and Dogs

Phil McCoy was a New York cop, like his father, and his father before him. In fact, ever since 1895, there has been at least one McCoy pulling double shifts and getting screwed out of his overtime pay for the NYPD, and at present three generatiosn of McCoy's are part of the department. Phil's father and grandfather are beat cops, although due to failign health John McCoy is spending more and more time behind a desk. Phil entered the force at 18, and joined the exclusive NYPD SWAT team in under a year and a half on the force, and from there quickly became a member of the NYPD PART crisis team.
McCoy and his PART squad deployed to Battery Park on a rather "routine" assignment for the group, the rogue supervillianess Medussa had been attempting to steal some sort of super-chemical from a secret government laboratory, when a passing beat cop just happned to intervene... that random police officer was, as fate would have it, was Norton McCoy. Norton's actions caused Medussa to flee, with only a small supply of them chemical in-hand, as she fled across the city she wound up barricaded in Battery Park, with a busload of school children for hostages. The PART team and McCoy were sent in... In short order negoatitations failed, and the team rushed the bus. Medussa attempted to fight back, but was injured exhasted and outnumbered. As McCoy tackled her and wrestled her to the ground, she managed to get his pistol from his belt and put four bullets into his chest and spine- and into the cansiter of the strange chemicals she had stolen. McCoy survived his injuries, but woudl spend several weeks hospitalized and in phsycoial therapy.
It was discovered, almost accidentially, soon after McCoy was released from the hospital that his expossure to the odd chemical agent, which not saturatted his bloodstream that he could somehow "split" his body into multiple copies of himself, all sharing the same consciousness, but capable of independent actions. Phil McCoy was a one-man army!

QUOTE: “One more Real McCoy joke, and we'll be forced to hurt you...”

COSTUME: McCoy shuns the label of superhero, even though his stangre powers are clearly superhuman. In keeping with his view of himself as just a regular cop, with just a touch of extra ability, McCoy dresses in normal street clothes, favouring an off-the-rack suit and tie when on the job, and morse casual t0shirt and jeans when "off the clock." McCoy does own a black bodysuit of bullet-proof armour, a streamlined version of the protective armour worn by SWAT/PART teams accross the country for thoose times that special procautiuons must be taken. In a fight, McCoy is more likely to rely on his fists than to reach for his pistols, although he's adverse to shooting a criminal if needed.

-----------GAME INFO------------------

Power Level 10

ATTRIBUTES 18pp.

STR 10 +0
DEX 14 +2
CON 13 +1
INT 13 +1
WIS 12 +1
CHA 16+3

Base Attack +6 18 pp.
Base Defense +6 12 pp.

SKILLS 20 pp.

Computers 4 (+1) = 5
Diplomacy 4 (+3) = 7
Intimidate 4 (+3) = 7
Profession 5 (+1) = 6
Search 2 (+1) = 3
Drive 2 (+2) = 4


FEATS 12 pp.

Point Blank Shot, Precise Shot, Quick Draw, Leaderhsip, Inspire, Rapid Healing

POWERS 80 pp. total

DUPLICATION cost:2 (extras: Hore, Mental Link, Duration[Continous], Survial) level: 10 60 pp.

WEAPON: Light Pistol 3 pp.
WEAPON: Light Pistol 3 pp.
ARMOR: Bullet-Proof Vest 5 pp.
VEHICLE: Motorcycle 8 pp.
DEVICE: Nightvision Goggles (Darkvision, flaw: Device) 1 pp.

WEAKNESS: Vulnerable (Disintegration, and similar FX)


Edit: Added Weakness, and NV-Goggles.
 
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Eh, I should probably edit in that he either transfered over to the SAPD or was in town for some reason... a super-prisoner transfer maybe?
 

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