Mutants & Masterminds OOC


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GM: I just wanted you to know that I am just drawing conclusions IC. They almost probably have nothing to do with the actual story. They are just reasons that I am trying to bring my paranoid loner into a group and have him work out some "internal conflicts" IC. I know you probably don't want a "Drama Queen" (I use that in a joking manner not homosexual) in the game, but I find that it gives me something to do when I am bored, and it allows me to develop the character better for me and the group. Anyways, I just wanted you to know that I am not trying to be difficult here.

-Regards
 

Shaper, I have no problem with how you are playing your character. I understand what you are doing. In fact, some of what you have said and done IC has given me a few ideas as well. So, no problems!

Toric
 

Toric -
You think you could squezze in another player. I have couple of ideas for a hero:

O.R.C.A
Cdr. Jonas McMally
(Battlesuit with sonic and underwater abilities)

Puma
Joseph Two Cloud
(Mountain Lion totem powers from a mystical amulet)

Solar
Marcus Ramsey
(Astrophysistist and Sun/Fire Elemental capable of space flight)

I'll play which ever one you think is lacking in the current roster.
 
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Sure Set. I'm willing to take another player. Any of the characters you mentioned would be okay, although the first two might work better with the current mix of characters. What I'll need is a PL10 character sheet and background. Once I have that, I'll look it over and approve it or recommend any changes that I might think need to be made.

Looking forward to seeing the character.

Toric
 

I know I'm way over budget, And I'm still trying to figure out how everything adds together so If you guys could help me refine the character and explain what I'm doing wrong or left something out let me know.

Ok I made Sen's suggested adjustments that puts me at 160 pp spent. Man my saves suck :D

O.R.C.A
Oceanic Recon & Combat Armor

Cmdr. Erik Olson ret., Male Scandinavian, 47 yrs. 6ft. 210 lbs. Blue eyes Auburn hair, Graying beard.
Appearance: The ORCA battlesuit gives the impression of a killer whale, numerous hard points cover the armor’s surface to mount armaments, the faceplate is a featureless black, and which reflects a villain’s own visage. The ORCA battlesuit provides enhanced strength, protection, and sensory capabilities.
Identity: Secret

Abilities: (Total 25 ppt.)
Str 14(+2); Dex 12(+1); Con 14(+2); Int 18(+4); Wis 13(+1); Cha 14(+2)

Saves:
Damage +2, Fortitude +1, Reflex +1, Will +1

Attacks: (Total 15 ppt.)
Base Attack +5; Melee +7, Range +7 (Energy Blast)
Defense: (Total 10 ppt.)
Base Defense +5; Total +16, Flat Footed +15, Initiative +5
Hero Points: 5

Speed: walk 30', fly 50', swim 80'

Skills: (Total 22 ppt.)
Computers +10/2, Craft (Armor) +10/2, Craft (Electronics) +10/2, Disable Device +10/2, Intimidate +6/4, Profession (Engineer)+10/2, Repair +10/2, Science (Physics) +10/2, Swim +6/4.

Feats: (Total 12 ppt.)
Aerial Combat, Attack Focus (Energy Blast), Headquarters (Communications, Computer, Concealment, Defense System, Infirmary, Laboratory, Library, Living Space, Power System, Workshop),Improved Initiative, Leadership, Underwater Combat.

Powers & Devices: (Total 77 ppt.)
Supper-Intelligence +4 (8ppt.)
O.R.C.A Battlesuit +10 [Extras: Armor, Energy Control (Sonic), Flight, Super-Strength, Swimming; Power Stunts: Amphibious, Blindfight, Blindsight, Darkvision, Dolphin Leap, Energy Blast (Sonic), Radio Hearing, Radio Broadcast, Ultra-Hearing; Flaws: Device; Cost 6ppt.].

Weaknesses:
Disabled: Paraplegic; without the battlesuit Erik is confined to a wheel chair.

Origin:

Erik Olson spent his younger years in the US Navy serving aboard various submarines. He was often involved in military research involving sonar, advance weaponry and sub designs. During his final tour of duty Erick served as Chief Engineer aboard an experimental robotic sub, Kraken. When he discovered his Captain was going to sell the Kraken to international terrorists, he attempted to stop him. Erik was successful in keeping the sub out of terrorist hands unfortunately his spine was crushed during the battle. The Captain of the Kraken was presumed killed and lost with super-sub during the conflict when actually his mind was fused with Kraken’s AI computer.

Honorably discharged from the Navy Erik started a navel research lab called Atlas Labs. There research for the military is conducted on everything from new sub designs to cetacean echolocation. A number of years later navy vessels began to disappear baffling all attempts to find them. When an old war buddy of Erik’s was the next to vanish he took it upon himself to investigate. Donning an experimental exo-suit that allowed him to walk again, Erik returned to the sea to seek out his friends ship. Eventually he found the source of the disappearances, Kraken. The rogue sub had been exacting its revenge upon the US Navy. In a titanic struggle Erik managed to defeat Kraken, who escaped to plague the seas again someday. Thus ORCA was born. Erik continues to be called upon by the Navy when circumstances require ORCA’s unique talents.
 
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Yea you are 18 points over. I think that you over-spend 9 points as the battlesuit with the Power-Stunts. All of them are dependent on the Device Flaw and I was reading "Feats with Flaws" M&M pg. 98 and it sounds like you could get them all for 1PP each.
Also you have 7 Intelligence based skills for 4 ranks in them each. I would suggest that you drop each of them by 2 ranks saving you 14PP AND take 4 ranks of Super-Intelligence for 8PP, those saving you another 6PP overall and raising each of these skills by +2 over what you have now.
This still leaves you 3 points off, so you might want to play around a bit with that. Oh and I think your Ranged Attack bonus would be +6 (Dex bonus). Your attack bonus would raise it to +7 but only with the energy blasts.
 

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