Done and done. Glad this is clear.Toric_Arthendain said:You are correct about Super Speed adding to Reflex Save and Initiative bonus. It also adds to Defense. I overlooked that.
So, your Initiative of +11 is correct. Your Reflex Save of +9 is correct. Your Defense before spending any Power Points on it is 17/12 flatfooted (10+5 dex.+2 Super Speed)
Diden't you say that Super Strenght adds to my damage save? Or am I wrong on that? What is your Damage save based on? I would like to spend the left over 5 points to boost it a bit. Everything else will be edided in a min.If you ditch takedown attack and set your Defense at 22/17 flatfooted (which means you would have spent 10 pp on Defense for a +5 bonus) you would be at 145 power points and still have 5 to spend.
Also, don't forget that both melee and ranged should be at +12, and Damage Save would be +2/+5 (evasion)
Toric
Diden't you say that Super Strenght adds to my damage save? Or am I wrong on that? What is your Damage save based on? I would like to spend the left over 5 points to boost it a bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.