Mutants & Masterminds OOC

For Spyder, he really has a very hard time maintaining any kind of secret identity, just because of the way he looks. He doesn't really tell people his real name when he is out adventuring or anything but people in his night classes might recognizing him, etc. I guess the base way to say it is that Spyder does not maintain a secret identity but he does not publicly announce much either...
 

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OK I updated Spyder with a rank of Computers to reflect that fact that he is taking night computer programming classes at San Angelo City College. Also updated his background... READY TO BEGIN PLAY... soon :)
 

The Ringmaster :
Brent Colvert

Description:
Sex: Male
Age: 36 years old.
Height: 6’ 1”
Weight: 170 lbs.
Eyes: Green
Hair: Black
Costume: Early 1900's style Tux with coattails, top hat, wears a black half-mask to cover his eyes and keep his identity secret.
Identity: Secret

Abilities:
STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 16 (+3)
CHR: 20 (+5)
(Total ability pp = 30)

Saves:
Damage +4
Fort +6
Reflex +7
Will +7

Attacks:
Base +5 (15 pp)
Melee +5
Ranged +8

Defense:
Base +5 (10 pp)
Defense 18
Flat Footed 15
Initiative +3

Hero Points: 5
Speed: 30 (45 Flight)

Skills:
Bluff +7
Diplomacy +8
Gather Info +7
Perform +8
Sense Motive +5
Spot +6
(Total pp spent in skill 15)

Feats:
Headquarters (Features: Communication, Computer, Defense System, Fire Prevention System, Infirmary, Isolated Location: Pocket Dimension, Living Space, Power System, Gym, Staff: 5 circus clown midgets)
Iron Will
Lightning Reflexes
Sidekick (Tyke)
Super Feat: Mental Link w/ Tyke
(Total pp spent in feats 10)

Super Powers:
Cosmic Power +10 (72 pp)
(Immunities: Age, Critical Hits, Disease, Energy (Cold), Energy (Fire), Energy (Electricity), Exhaustion, Pressure, Suffocation, Starvation)
Flaw: Cannot sense Cosmic Powers
Flaw: Power does not work without a created focus
Power Stunt: Super-Flight (2 pp)
Power Stunt: Animation (2 pp)
Power Stunt: Dimensional Travel (2 pp)
Power Stunt: Create Object (2 pp)
Power Stunt: Dual Damage (2 pp)
Power Stunt: Healing (2 pp)
Froce Field Extra: Mental Shield (Free Extra: +10 to Will Save)

Amazing Save +2 (8 pp)
(Damage, Fortitude, Reflex, Will)


Weaknesses:
Quirk: Protective of children. Children come first, even if that means the criminal escapes.

(Total pp spent: 160)



Sidekick:

Tyke (Ringmaster's Sidekick):
Lloyd Tuttle

Description:
Sex: Male
Age: 38 years old.
Height: 3’ 4”
Weight: 85 lbs.
Eyes: Blue
Hair: Gray
Costume: Candycane striped bodysuit, also w/ mathing half-mask.
Identity: Secret

Abilities:
STR: 16 (+3)
DEX: 18 (+4)
CON: 16 (+3)
INT: 10 (+0)
WIS: 14 (+2)
CHR: 10 (+0)
(Total ability pp = 24)

Saves:
Damage +5
Fort +5
Reflex +6
Will +7

Attacks:
Base +5 (15 pp)
Melee +8
Ranged +9

Defense:
Base +5 (10 pp)
Defense 20/21/23 (+4 Dex, +1/+2/+4 size, +5 base, +10)
Flat Footed 16/17/19
Initiative +4

Hero Points: 4
Speed: 20

Skills:
Acrobatics +6
Balance +5
Climb +4
Drive +6
Escape Artist +6
Hide +5
Jump +4
Move Silently +5
Perform +2
Spot +4
(Total pp spent in skill 15)

Feats:
Iron Will
Lightning Reflexes
Great Fortitude
Toughness
Super Feat: Mental Link w/ Ringmaster
Super Feat: Power Immunity (Cosmic Power)
(Total pp spent in feats 12)

Super Powers:
Shrink +6 (18 pp)
Extra: Mighty Mite

Amazing Save +3 (3 pp)
(Will)

Density Control +9 (36 pp)
(Gains Immovability, Protection and Super Strength)
Flaw: Limited to density increase

Dimensional Travel (10pp)
Extra: Portal
Flaw: One Dimension Only (Pocket dimension base)

Force Field +2 (2 pp)
Extra: Offensive

Weaknesses:
Beserker

(Total pp spent: 145) (pl9)

---history to come shortly---
 
Last edited:

Ok I really need to update my character (I changed some ability scores) I will do this tonight if you can wait a bit to start. Thanks.
 

Ringmaster looks cool but I had one question (not a big deal honest)... I think that Protection and Amazing Saves (Damage) are combined for the maximum power level aren't they? What I mean is that their max should be a total of +10 and Ringmasters is +11 (+9 Protection/Force Field and +2 Amazing Saves). Anyway not a big deal it is just one point, and I might have read things wrong anyway.

Can't wait to start :)
 

You are correct Sen, however it's the only way I could get everything to work out the way I want it to. So, I'll just have to bite the point until I hit PL 11. Then all should be fine and I can screw something else up again :)
 

So, I'll just have to bite the point until I hit PL 11.

M&M has rules for advancement? Sheesh, here I missed 'em. Wonder what else I missed. Off to see...

GOOD GOD! The book has PAGES!? Why didn't anybody tell me? :D

Found it now. Hiding in the GM section. Sneaky Green Ronin...:)
 

Everyone,

I'm just putting the finishing touches on the beginning of the campaign, so please be patient with me just a tiny bit longer and we'll get this game started shortly.

Toric
 

Everyone,

Just wanted to let you know that I haven't abandoned you. I have been getting over a pretty nasty bout of cold/flu over the last few days and haven't really been doing much of anything except resting the last two days.

Anyway, I promise that I will post the beginning of the game tomorrow (Monday). I will start a new IC thread in the Playing The Game forum and I'll post a message here letting you all know that I have started the game. So look for the game to start sometime tomorrow. Sorry for the delay.

Toric
 

If you're sick, you're sick, Toric. I know from unfortunate personal experience that a sick GM can be worse than no GM. I don't mind holding out a few days until you feel able to give it your all. Thanks for letting us know.
 

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