Villano
First Post
I've never really gotten a chance to play M&M (I was involved in 2 play-by-post games that ended before they even really began), but I do enjoy messing around and creating PCs.
Anyway, I'm having a little trouble understanding how Alternate Powers work. I'm working on a wire-fu kung-fu master. His main power is a Penetrating Strike. I also want to add another ability like Nauseate or Paralyze as an AP to Strike. Now, if my Strike has an Accurate power feat, will my AP also have that attack bonus or do I need to take it separately?
Also, keeping up the idea of a martial arts master, I want to add Deflect so that he can knock slow projectiles out of the air. Could I add Deflect as an AP to Strike or does it need to be a separate power?
That last question also applies to a device (like a swordsman who strikes and deflects with his weapon).
Anyway, I'm having a little trouble understanding how Alternate Powers work. I'm working on a wire-fu kung-fu master. His main power is a Penetrating Strike. I also want to add another ability like Nauseate or Paralyze as an AP to Strike. Now, if my Strike has an Accurate power feat, will my AP also have that attack bonus or do I need to take it separately?
Also, keeping up the idea of a martial arts master, I want to add Deflect so that he can knock slow projectiles out of the air. Could I add Deflect as an AP to Strike or does it need to be a separate power?
That last question also applies to a device (like a swordsman who strikes and deflects with his weapon).