Insight
Adventurer
Issue #8 - "Blazing" (Continued)
Scene 4: "Paradigm in Flux" - Combat Round 2
"You guys are nuts," Acrobat Ace points out. "You leader told you to spread out. Oh well..." He moved into position, and then spun at great speed, razor-sharp metal rings flying from the spinning Acrobat Ace in all directions.
"Neat trick," Electrostatic noted. "But I'm too quick for that." He easily evaded three or four flying objects.
The Scoundrel's overcoat caught a few shards, but was pretty much OK as well.
As Acrobat Ace stopped spinning, he took at look at his foes. "You two are almost as quick as I am. Imagine that."
{Acrobat Ace sets his All-Out Attack back to 0. As a Half Action, he uses his Blade Storm (Super Speed Power Stunt) on Electrostatic and the Scoundrel. Both get Reflex saves (DC 19). Electrostatic gets 30 and the Scoundrel gets 25, both succeed, so the damage mod is halved. Electrostatic ignores the attack, since the new damage bonus (+5) is less than his Protection (+8). The Scoundrel uses Evasion, so he gets a Reflex save (DC 20) against the damage, and succeeds with 21 -- no effect.}
I'm getting a little tired of this character's banter, the Scoundrel thought. He fired off two more shots at the leaping Acrobat Ace, but both blasts missed their target. Wouldn't be so bad if he weren't so damn smug.
{The Scoundrel takes a 5' step as a Free Action, and then, as a Full Round Action, fires both Hellfire Pistols at Acrobat Ace (DEF 33), missing with 16 and 17.}
Out of the corner of his eye, Electrostatic saw Sam Wylde approaching from behind. "Look out," he said to the Scoundrel. "I think the lady has her eye on you, tough guy." Electrostatic took off like a shot, aiming directly for a spot near the edge of the floating platform, but not too close for comfort. He raised his arm, and fired another lightning bolt toward Acrobat Ace, but the agile foe, seeing the attack, hand-planted himself out of the way.
{Electrostatic gets a Spot check (DC 18 for Hide) to see Sam Wylde coming, and succeeds with 19. As a Half Action, Electrostatic moves 40' away from Sam Wylde, and then as another Half Action, fires his Energy Blast at Acrobat Ace (DEF 33), missing with 18.}
A look of insanity crossed Sam Wylde's face. "You're mine!" she screamed as she charged toward the Scoundrel, who barely had time to evade her grabbing hands.
"Keep your hands to yourself, lady," he said in response, rolling out of the way, but ending up on his feet.
{Sam Wylde charges 40' at the Scoundrel (DEF 29), but misses with 26.}
Puncture Proof was confused, and did not understand why this villain would think he and his companions were with Trickster, his hated enemy. Unless...
"You're trying to play mind games with me, huh?" he demanded of Seraphim. "I'm on to those tricks. They don't work on me anymore. You three are the ones with Trickster. You're here to steal the Paradigm Flux Generator."
With both fists pointing the way, Puncture Proof flew straight at Seraphim, trying to knock his foe into the glowing cylinder just feet behind the winged hero. Puncture Proof's lunge failed, and he almost flew into the sphere himself.
{Puncture Proof adds +3 to his Damage while subtracting -3 from his Attack Roll (Power Attack) and tries to ram Seraphim (DEF 22) into the glowing sphere, but misses with 16. Puncture Proof now must make a Reflex save (DC 15) to avoid running into the sphere, and succeeds with 22. Using Move-By Attack, Puncture Proof flies another 35' after the attack.}
"You speak in riddles, bald one," Seraphim replied. "It is you who are here on a mission of thievery, and I am here to disprove your lies. The Sword of Truth shall remove all doubt!"
Seraphim's glowing weapon held high, the angelic hero flew straight at Puncture Proof and laid into the opponent, slashing Puncture Proof's costume, and slightly injuring the nigh-invulnerable metahuman.
"That almost hurt," Puncture Proof replied.
Seraphim was surprised that his foe was not paralyzed, as what should have happened had Puncture Proof been lying. Perhaps there was some truth to his combatant's story. But how could that be?
{Seraphim uses a Free Action for Leadership, and the charges 25' at Puncture Proof (DEF 12 due to charge this round), and hits with 30. Puncture Proof gets a Damage save (DC 19), and fails with 15. Puncture Proof takes a Stun Hit. Using Move-By Attack, Seraphim flies another 20' after the attack.}
This ends Combat Round 2.
Watch for Round 3, Coming Soon!
Scene 4: "Paradigm in Flux" - Combat Round 2
"You guys are nuts," Acrobat Ace points out. "You leader told you to spread out. Oh well..." He moved into position, and then spun at great speed, razor-sharp metal rings flying from the spinning Acrobat Ace in all directions.
"Neat trick," Electrostatic noted. "But I'm too quick for that." He easily evaded three or four flying objects.
The Scoundrel's overcoat caught a few shards, but was pretty much OK as well.
As Acrobat Ace stopped spinning, he took at look at his foes. "You two are almost as quick as I am. Imagine that."
{Acrobat Ace sets his All-Out Attack back to 0. As a Half Action, he uses his Blade Storm (Super Speed Power Stunt) on Electrostatic and the Scoundrel. Both get Reflex saves (DC 19). Electrostatic gets 30 and the Scoundrel gets 25, both succeed, so the damage mod is halved. Electrostatic ignores the attack, since the new damage bonus (+5) is less than his Protection (+8). The Scoundrel uses Evasion, so he gets a Reflex save (DC 20) against the damage, and succeeds with 21 -- no effect.}
I'm getting a little tired of this character's banter, the Scoundrel thought. He fired off two more shots at the leaping Acrobat Ace, but both blasts missed their target. Wouldn't be so bad if he weren't so damn smug.
{The Scoundrel takes a 5' step as a Free Action, and then, as a Full Round Action, fires both Hellfire Pistols at Acrobat Ace (DEF 33), missing with 16 and 17.}
Out of the corner of his eye, Electrostatic saw Sam Wylde approaching from behind. "Look out," he said to the Scoundrel. "I think the lady has her eye on you, tough guy." Electrostatic took off like a shot, aiming directly for a spot near the edge of the floating platform, but not too close for comfort. He raised his arm, and fired another lightning bolt toward Acrobat Ace, but the agile foe, seeing the attack, hand-planted himself out of the way.
{Electrostatic gets a Spot check (DC 18 for Hide) to see Sam Wylde coming, and succeeds with 19. As a Half Action, Electrostatic moves 40' away from Sam Wylde, and then as another Half Action, fires his Energy Blast at Acrobat Ace (DEF 33), missing with 18.}
A look of insanity crossed Sam Wylde's face. "You're mine!" she screamed as she charged toward the Scoundrel, who barely had time to evade her grabbing hands.
"Keep your hands to yourself, lady," he said in response, rolling out of the way, but ending up on his feet.
{Sam Wylde charges 40' at the Scoundrel (DEF 29), but misses with 26.}
Puncture Proof was confused, and did not understand why this villain would think he and his companions were with Trickster, his hated enemy. Unless...
"You're trying to play mind games with me, huh?" he demanded of Seraphim. "I'm on to those tricks. They don't work on me anymore. You three are the ones with Trickster. You're here to steal the Paradigm Flux Generator."
With both fists pointing the way, Puncture Proof flew straight at Seraphim, trying to knock his foe into the glowing cylinder just feet behind the winged hero. Puncture Proof's lunge failed, and he almost flew into the sphere himself.
{Puncture Proof adds +3 to his Damage while subtracting -3 from his Attack Roll (Power Attack) and tries to ram Seraphim (DEF 22) into the glowing sphere, but misses with 16. Puncture Proof now must make a Reflex save (DC 15) to avoid running into the sphere, and succeeds with 22. Using Move-By Attack, Puncture Proof flies another 35' after the attack.}
"You speak in riddles, bald one," Seraphim replied. "It is you who are here on a mission of thievery, and I am here to disprove your lies. The Sword of Truth shall remove all doubt!"
Seraphim's glowing weapon held high, the angelic hero flew straight at Puncture Proof and laid into the opponent, slashing Puncture Proof's costume, and slightly injuring the nigh-invulnerable metahuman.
"That almost hurt," Puncture Proof replied.
Seraphim was surprised that his foe was not paralyzed, as what should have happened had Puncture Proof been lying. Perhaps there was some truth to his combatant's story. But how could that be?
{Seraphim uses a Free Action for Leadership, and the charges 25' at Puncture Proof (DEF 12 due to charge this round), and hits with 30. Puncture Proof gets a Damage save (DC 19), and fails with 15. Puncture Proof takes a Stun Hit. Using Move-By Attack, Seraphim flies another 20' after the attack.}
This ends Combat Round 2.
Watch for Round 3, Coming Soon!