Insight
Adventurer
Editorial Stuff (One of Three)
Here is the first installment of the new character designs. They are very similar to the old stats, but like I said earlier, I am going from a 3:1 to 2:1 SkillsP ratio, and I am also conforming to the new errata from Green Ronin. I have also changed the stat blocks to include the ranks in each skill.
Part One of Three: United Heroes -- Current
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Electrostatic
Jeremy Rhodes
155 PP
PL 10; Init +15; Defense 29; Spd 40 Run; BAB +6; ATK +6 Melee (+0S Dam, Punch), +12 Ranged (+10S Dam, Energy Blast); SV Dam +4, Fort +4, Ref +15, Will +1; STR 10, DEX 20, CON 18, INT 10, WIS 12, CHA 10; Hero Points 5.
Skills: Acrobatics (6) +15, Computers (6) +6, Disable Device (3) +3, Drive (3) +12, Language (English and German), Profession – Repairman (3) +4, Repair (6) +6, and Sense Motive (2) +3.
Feats: Attack Focus – Ranged, Dodge, Evasion, Immunity – Energy (Electricity), Improved Initiative, Lightning Reflexes, Point Blank Shot, and Precise Shot.
Powers: Amazing Save – Reflex +2 [Source: Mutation (Quickness); Cost: 2 PP], Energy Control - Electricity +8 [Extras: Energy Blast (Electrical) +8 and Energy Field (Electrical) +8; Power Stunt: Drain Energy (Electrical); Source: Mutation (Electrical Control); Cost: 34 PP], Protection +8 [Source: Mutation (Negative Energy Field); Cost: 16 PP], Super-Dexterity +4 [Source: Mutation (Quickness); Cost: 16 PP], and Super-Speed +2 [Source: Mutation (Quickness); Cost: 12 PP].
Equipment: None.
Weakness: Susceptible (Immersion in Water).
Physical Description: In his hero guise, Electrostatic wears a blue, skin-tight bodysuit with yellow lightning bolts on the chest, emanating from the center, and going out to the arms and legs. The same pattern appears on the back of the costume. The mask covers the eyes and top of the head, revealing only the nose, mouth, and chin. The edges of the mask are jagged, going along with the lightning bolt motif. Electrostatic’s costume features white gloves and boots, and the edges of these are also jagged. Electrostatic is Caucasian, and 17 years old. He stands 5’9” and weighs 160 lbs. When unmasked, his medium-length blond hair and blue eyes are revealed.
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Harpy
Tabitha Harper
155 PP
PL 10; Init +3; Defense 18; Spd 30 Run; BAB +4; ATK +4 Melee (+0S Dam, Punch), +9 Ranged (+6S Dam (Will), Mental Blast); SV Dam +1, Fort +1, Ref +5, Will +12; STR 10, DEX 16, CON 12, INT 10, WIS 18, CHA 20; Hero Points 6.
Skills: Bluff (7) +14, Concentration (2) +7, Diplomacy (7) +14, Gather Information (3) +8, Intimidate (2) +9, Perform (2) +7, and Sense Motive (7) +13.
Feats: Attack Focus – Mental, Attractive, Dodge, Evasion, Fame, Hero’s Luck, Indomitable Will, Inspire, Iron Will, Leadership, Lightning Reflexes, Power Immunity, Psychic Awareness, Talented (Bluff & Diplomacy), and Talented (Intimidate & Sense Motive).
Powers: Amazing Save – Will +6 [Source: Psionics; Cost: 6 PP], Mental Blast +6 [Source: Psionics; Cost: 18 PP], Mental Protection +4 [Source: Psionics; Cost: 8 PP], Mind Control +10 [Extra: Mind Blank; Flaws: Only Male Humans and Limited – Pheromones; Source: Psionics; Cost: 10 PP], Super-Charisma +2 [Flaw: Only Works on Male Humans; Source: Psionics; Cost: 2 PP], and Telepathy +8 [Source: Psionics; Cost: 16 PP].
Equipment: None.
Physical Description: In her hero guise, Harpy wears a very skimpy costume, consisting of a red and white bra-top, a lacy chemise covering on the torso, red and white bikini shorts, oversized thigh-high red and white boots, and red and white gloves that go to the wrist. Since Harpy does not maintain a secret identity, she does not wear a mask (she doesn’t want to conceal her beauty). Harpy is Caucasian and 20 years old. She has shoulder-length jet-black hair and steely blue eyes. She is 5’11” and weighs 130 lbs.
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Iron Dragon
An Leung Lee
155 PP
PL 10; Init +8; Defense 20; Spd 30 Run; BAB +9; ATK +14 Melee (+14S Dam, Punch or Kick), +13 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +9, Will +4; STR 18, DEX 18, CON 18, INT 12, WIS 14, CHA 10; Hero Points 5.
Skills: Acrobatics (3) +7, Balance (3) +7, Concentration (8) +13, Hide (3) +7, Jump (2) +6, Listen (3) +5, Move Silently (3) +7, Sense Motive (2) +4, and Spot (3) +5.
Feats: Attack Focus – Unarmed, Dodge, Evasion, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Rapid Healing, Rapid Takedown, Skill Focus – Concentration, Takedown Attack, Toughness, and Trance.
Powers: Amazing Save – Reflex +3 [Source: Training; Cost: 3 PP], Corrosion +10 [Source: Mutation; Cost: 10 PP], Mental Protection +4 [Source: Training; Cost: 8 PP], Protection +6 [Source: Mutation; Cost: 12 PP], and Strike (Melee – Kinetic) +10 [Flaw: Requires Concentration Check (DC 20); Source: Training; Cost: 10 PP].
Equipment: None.
Physical Description: In his hero guise, Iron Dragon wears a dark grey bodysuit, with a white headband, no gloves, and no shoes, with a white sash. His mask covers the entire head. On the mask’s forehead, there is a Chinese character, meaning “Strength”. Iron Dragon is of Asian origin, and is 27 years old. He stands 6’1”, weighs 225 lbs., has a shaven head, and brown eyes.
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MorningStar
Sarah Wenders
156 PP
PL 10; Init +6; Defense 20; Spd 30 Run, 40 Fly; BAB +4; ATK +5 Melee (+6L Dam, Fiery Touch), +6 Ranged (+8L Dam, Energy Blast); SV Dam +1, Fort +1, Ref +2, Will +1; STR 12, DEX 15, CON 12, INT 10, WIS 13, CHA 16; Hero Points 5.
Skills: Craft -- Visual Arts (3) +3, Drive (2) +4, Hide (2) +4, Knowledge -- Art History (2) +3, Move Silently (2) +4, Profession – Artist (2) +3, and Spot (2) +3.
Feats: Aerial Combat, Far Shot, Immunity – Energy (Fire), Improved Initiative, Move-By Attack, Point Blank Shot, Power Immunity, and Precise Shot.
Powers: Energy Control – Fire +8 [Extras: Energy Blast (Extras: Area and Selective) and Energy Field; Power Stunt: Drain Energy; Source: Psionics (Pyrokinesis); Cost: 50 PP], Flight +8 [Source: Psionics (Telekinesis); Cost: 16 PP], Force Field +10 [Source: Psionics (Telekinesis); Cost: 10 PP], Incorporeal +5 [Cold Attacks Affect MorningStar Normally; Source: Psionics; Cost: 10 PP], and Strike (Melee – Fire) +5L [Source: Psionics (Pyrokinesis); Cost: 10 PP].
Equipment: None.
Weakness: Vulnerable to Cold Attacks.
Physical Description: In her hero guise, MorningStar wears a white form fitting bodysuit, with red and yellow flames on the neckline, gloves, and boots, and a mask that covers most of her face, revealing only her nose and mouth, and the top of the head. She often emits harmless flames that make the costume look more intimidating. MorningStar’s costume has small cutouts in several strategic locations. She is of Caucasian origin, and is 17 years old. She stands 5’6”, weighs 115 lbs., has fire engine red hair, and green eyes.
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Pathfinder
Johnny Whitecrow
136 PP
PL 8; Init +2; Defense 18; Spd 30 Run; BAB +3; ATK +3 Melee (+6L Dam, Coyote Knife), +5 Ranged (+6L Dam, SuperX Crossbow); SV Dam +2, Fort +2, Ref +2, Will +5; STR 10, DEX 14, CON 14, INT 13, WIS 16, CHA 10; Hero Points 4.
Skills: Climb (2) +2, Concentration (3) +6, Hide (2) +4, Jump (2) +2, Listen (6) +19, Move Silently (2) +4, Search (6) +15, Spot (6) +19, Survival (6) +9(17), and Swim (2) +2.
Feats: Expertise, Improved Disarm, Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Scent, Skill Focus (Survival), Talented (Listen and Spot), and Track.
Powers: Mental Protection +5 [Source: Psionics; Cost: 10 PP], Microscopic Vision +2 [Source: Mutation (Enhanced Senses); Cost: 2 PP], Postcognition +6 [Source: Psionics; Cost: 18 PP], Super-Senses +8 [Source: Mutation (Enhanced Senses); Cost: 16 PP], and Telescopic Sense (Vision) +5 [Source: Mutation (Enhanced Senses); Cost: 5 PP].
Equipment: Coyote Knife [Strike (Melee) +6; Source: Mystical; Cost: 6 PP], Magical Breastplate [Protection +6; Source: Mystical; Cost: 6 PP], and SuperX Crossbow [Strike (Ranged) +6; Source: Super-Science; Cost: 6 PP].
Weakness: Quirk (Afraid to Fly).
Physical Description: In his hero guise, Pathfinder wears a traditional Navajo feathered headdress, leather pants, and a magical breastplate composed of eagle bones and feathers. He carries a large magical knife on his hip, as well as a crossbow and quiver of bolts on his back. Pathfinder does not wear a mask, gloves, or boots. He is of Native American origin, and is 31 years old. He stands 5’9”, weighs 170 lbs., has long black hair, and brown eyes.
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The Scoundrel
True Identity Unknown
150 PP
PL 10; Init +14; Defense 28; Spd 45 Run; BAB +7; ATK +9 Melee (+2S Dam, Punch), +12 Ranged (+7L Dam, Hellfire Pistols); SV Dam +1, Fort +4, Ref +15, Will +1; STR 14, DEX 20, CON 12, INT 12, WIS 12, CHA 14; Hero Points 5.
Skills: Acrobatics (3) +10, Balance (1) +8, Climb (1) +3, Drive (2) +9, Escape Artist (3) +10, Hide (5) +12, Jump (2) +4, Language (English, German, and Tibetan), Listen (1) +2, Medicine (2) +3, Move Silently (5) +12, Open Lock (3) +10, Pilot (3) +10, Search (2) +3, Sense Motive (2) +3, Sleight of Hand (2) +9, Spot (1) +2, and Survival (2) +3.
Feats: Ambidexterity, Attack Focus (Ranged), Dodge, Evasion, Immunity – Aging, Improved Initiative, Lightning Reflexes, Point Blank Shot, Precise Shot, and Two-Weapon Fighting.
Powers: Amazing Save – Fortitude +3 [Source: Mystical; Cost: 3 PP], Amazing Save – Reflex +3 [Source: Mystical; Cost: 3 PP], Combat Sense +10 [Source: Mystical; Cost: 10 PP], Super-Dexterity +2 [Source: Mystical; Cost: 8 PP], and Super-Speed +3 [Source: Mystical; Cost: 18 PP].
Equipment: Hellfire Pistols (2) [Strike (Ranged – Energy/Fire) +7; Source: Mystical; Cost: 14 PP] and Jade Mask [Blind-Fight and Blind-Sight; Source: Mystical; Cost: 2 PP].
Weakness: Amnesia (Cannot Remember Origin of Powers or Recent Events).
Physical Description: In his hero guise, the Scoundrel appears in a leather trench coat, wearing an Asian-style green facemask, and brandishing two steaming revolvers. Beneath the trench coat, the Scoundrel wears a three-piece suit and a tie. He is of Caucasian origin, and looks to be between 28 and 32 years old. He stands 6’1” and weighs 205 lbs., and has short blond hair and brown eyes.
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Seraphim
No Pseudonym
189 PP
PL 12; Init +2; Defense 21; Spd 30 Run, 60 Fly; BAB +6; ATK +11 Melee (+14S Dam, Sword of Truth), +8 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +2, Will +4; STR 18, DEX 14, CON 18, INT 10, WIS 14, CHA 20; Hero Points 7.
Skills: Acrobatics (5) +7, Balance (5) +7, Diplomacy (7) +20, Intimidate (2) +15, Knowledge – Religion (15) +15, Listen (5) +7, Sense Motive (6) +8, and Spot (5) +7.
Feats: Aerial Combat, Attack Focus (Armed), Attractive, Detect (Evil), Great Fortitude, Hero’s Luck, Immunities (Aging, Disease, and Poison), Inspire, Iron Will, Leadership, Move-By Attack, Toughness, and True Sight.
Powers: Comprehend +5 [Flaw: Speech Only; Source: Divine; Cost: 5 PP], Flight +12 [Flaw: Requires Wings; Source: Divine; Cost: 12 PP], Force Field +10 [Source: Divine; Cost: 10 PP], and Healing +8 [Source: Divine; Cost: 24 PP].
Equipment: Crown of Glory +8 [Mental Protection and Super-Charisma; Source: Divine; Cost: 8 PP] and Sword of Truth +10 [Strike and Paralysis (Extra: Triggered – When Seraphim Strikes a Liar or Deceiver; Flaw: Touch Range); Source: Divine; Cost: 20 PP].
Weaknesses: Quirk (Utmost Morals, Cannot Lie, Cheat, Steal, or Murder) and Naïve.
Physical Description: Seraphim looks like a typical angel from the Christian faith, as depicted in various artistic works, such as those found in catholic churches or illuminated manuscripts from the Middle Ages. He wears a flowing white robe, has an ornate golden crown on his head, and carries a longsword that glows with the light of day. Seraphim does not wear a mask or make any attempt to conceal his nature. He stands 6’6” tall and weighs 250 lbs., and he has flowing blond hair and light blue eyes. His skin is very pale.
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Torpedo
Markandorim
156 PP
PL 10; Init +3; Defense 21; Spd 30 Run, 70 Swim; BAB +5; ATK +9 Melee (+9S/L Dam, Punch), +8 Ranged (+3 Fort, Suffocate); SV Dam +12, Fort +12, Ref +3, Will +0; STR 16, DEX 16, CON 20, INT 10, WIS 10, CHA 12; Hero Points 5.
Skills: Acrobatics (3) +6, Hide (3) +6, Jump (6) +9, Language (Atlantean and English), Listen (2) +5, Move Silently (3) +6, Sense Motive (4) +4, and Spot (2) +5.
Feats: Amphibious, Attack Focus (Unarmed), Endurance, Great Fortitude, Immunity – Aging, Move-By Attack, Rapid Healing, Toughness, Ultra-Hearing, and Underwater Combat.
Powers: Strike (Melee) +6 [Power Stunt: Stun or Lethal Damage; Source: Mystical; Cost: 14 PP], Suffocate +3 [Source: Mystical; Cost: 9 PP], Super-Constitution +5 [Source: Mystical; Cost: 20 PP], Super-Senses +3 [Source: Mutation; Cost: 6 PP], and Swimming +8 [Power Stunts: Dolphin Leap and Super-Swimming; Source: Mutation (Enhanced Swimming Abilities); Cost: 20 PP].
Equipment: None.
Physical Description: In his hero guise, Torpedo wears a sea-green form-fitting bodysuit, with blue fin-like ridges along the arms, legs, and back of the costume. The entire outfit is decorated with blue and white waves, running vertically up and down the costume. Torpedo does not wear a mask. He is of Atlantean origin, and appears to be around 30 years of age (human equivalent). He stands 6’3”, weighs 250 lbs., has short, white hair, and black eyes.
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Here is the first installment of the new character designs. They are very similar to the old stats, but like I said earlier, I am going from a 3:1 to 2:1 SkillsP ratio, and I am also conforming to the new errata from Green Ronin. I have also changed the stat blocks to include the ranks in each skill.
Part One of Three: United Heroes -- Current
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Electrostatic
Jeremy Rhodes
155 PP
PL 10; Init +15; Defense 29; Spd 40 Run; BAB +6; ATK +6 Melee (+0S Dam, Punch), +12 Ranged (+10S Dam, Energy Blast); SV Dam +4, Fort +4, Ref +15, Will +1; STR 10, DEX 20, CON 18, INT 10, WIS 12, CHA 10; Hero Points 5.
Skills: Acrobatics (6) +15, Computers (6) +6, Disable Device (3) +3, Drive (3) +12, Language (English and German), Profession – Repairman (3) +4, Repair (6) +6, and Sense Motive (2) +3.
Feats: Attack Focus – Ranged, Dodge, Evasion, Immunity – Energy (Electricity), Improved Initiative, Lightning Reflexes, Point Blank Shot, and Precise Shot.
Powers: Amazing Save – Reflex +2 [Source: Mutation (Quickness); Cost: 2 PP], Energy Control - Electricity +8 [Extras: Energy Blast (Electrical) +8 and Energy Field (Electrical) +8; Power Stunt: Drain Energy (Electrical); Source: Mutation (Electrical Control); Cost: 34 PP], Protection +8 [Source: Mutation (Negative Energy Field); Cost: 16 PP], Super-Dexterity +4 [Source: Mutation (Quickness); Cost: 16 PP], and Super-Speed +2 [Source: Mutation (Quickness); Cost: 12 PP].
Equipment: None.
Weakness: Susceptible (Immersion in Water).
Physical Description: In his hero guise, Electrostatic wears a blue, skin-tight bodysuit with yellow lightning bolts on the chest, emanating from the center, and going out to the arms and legs. The same pattern appears on the back of the costume. The mask covers the eyes and top of the head, revealing only the nose, mouth, and chin. The edges of the mask are jagged, going along with the lightning bolt motif. Electrostatic’s costume features white gloves and boots, and the edges of these are also jagged. Electrostatic is Caucasian, and 17 years old. He stands 5’9” and weighs 160 lbs. When unmasked, his medium-length blond hair and blue eyes are revealed.
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Harpy
Tabitha Harper
155 PP
PL 10; Init +3; Defense 18; Spd 30 Run; BAB +4; ATK +4 Melee (+0S Dam, Punch), +9 Ranged (+6S Dam (Will), Mental Blast); SV Dam +1, Fort +1, Ref +5, Will +12; STR 10, DEX 16, CON 12, INT 10, WIS 18, CHA 20; Hero Points 6.
Skills: Bluff (7) +14, Concentration (2) +7, Diplomacy (7) +14, Gather Information (3) +8, Intimidate (2) +9, Perform (2) +7, and Sense Motive (7) +13.
Feats: Attack Focus – Mental, Attractive, Dodge, Evasion, Fame, Hero’s Luck, Indomitable Will, Inspire, Iron Will, Leadership, Lightning Reflexes, Power Immunity, Psychic Awareness, Talented (Bluff & Diplomacy), and Talented (Intimidate & Sense Motive).
Powers: Amazing Save – Will +6 [Source: Psionics; Cost: 6 PP], Mental Blast +6 [Source: Psionics; Cost: 18 PP], Mental Protection +4 [Source: Psionics; Cost: 8 PP], Mind Control +10 [Extra: Mind Blank; Flaws: Only Male Humans and Limited – Pheromones; Source: Psionics; Cost: 10 PP], Super-Charisma +2 [Flaw: Only Works on Male Humans; Source: Psionics; Cost: 2 PP], and Telepathy +8 [Source: Psionics; Cost: 16 PP].
Equipment: None.
Physical Description: In her hero guise, Harpy wears a very skimpy costume, consisting of a red and white bra-top, a lacy chemise covering on the torso, red and white bikini shorts, oversized thigh-high red and white boots, and red and white gloves that go to the wrist. Since Harpy does not maintain a secret identity, she does not wear a mask (she doesn’t want to conceal her beauty). Harpy is Caucasian and 20 years old. She has shoulder-length jet-black hair and steely blue eyes. She is 5’11” and weighs 130 lbs.
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Iron Dragon
An Leung Lee
155 PP
PL 10; Init +8; Defense 20; Spd 30 Run; BAB +9; ATK +14 Melee (+14S Dam, Punch or Kick), +13 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +9, Will +4; STR 18, DEX 18, CON 18, INT 12, WIS 14, CHA 10; Hero Points 5.
Skills: Acrobatics (3) +7, Balance (3) +7, Concentration (8) +13, Hide (3) +7, Jump (2) +6, Listen (3) +5, Move Silently (3) +7, Sense Motive (2) +4, and Spot (3) +5.
Feats: Attack Focus – Unarmed, Dodge, Evasion, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Rapid Healing, Rapid Takedown, Skill Focus – Concentration, Takedown Attack, Toughness, and Trance.
Powers: Amazing Save – Reflex +3 [Source: Training; Cost: 3 PP], Corrosion +10 [Source: Mutation; Cost: 10 PP], Mental Protection +4 [Source: Training; Cost: 8 PP], Protection +6 [Source: Mutation; Cost: 12 PP], and Strike (Melee – Kinetic) +10 [Flaw: Requires Concentration Check (DC 20); Source: Training; Cost: 10 PP].
Equipment: None.
Physical Description: In his hero guise, Iron Dragon wears a dark grey bodysuit, with a white headband, no gloves, and no shoes, with a white sash. His mask covers the entire head. On the mask’s forehead, there is a Chinese character, meaning “Strength”. Iron Dragon is of Asian origin, and is 27 years old. He stands 6’1”, weighs 225 lbs., has a shaven head, and brown eyes.
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MorningStar
Sarah Wenders
156 PP
PL 10; Init +6; Defense 20; Spd 30 Run, 40 Fly; BAB +4; ATK +5 Melee (+6L Dam, Fiery Touch), +6 Ranged (+8L Dam, Energy Blast); SV Dam +1, Fort +1, Ref +2, Will +1; STR 12, DEX 15, CON 12, INT 10, WIS 13, CHA 16; Hero Points 5.
Skills: Craft -- Visual Arts (3) +3, Drive (2) +4, Hide (2) +4, Knowledge -- Art History (2) +3, Move Silently (2) +4, Profession – Artist (2) +3, and Spot (2) +3.
Feats: Aerial Combat, Far Shot, Immunity – Energy (Fire), Improved Initiative, Move-By Attack, Point Blank Shot, Power Immunity, and Precise Shot.
Powers: Energy Control – Fire +8 [Extras: Energy Blast (Extras: Area and Selective) and Energy Field; Power Stunt: Drain Energy; Source: Psionics (Pyrokinesis); Cost: 50 PP], Flight +8 [Source: Psionics (Telekinesis); Cost: 16 PP], Force Field +10 [Source: Psionics (Telekinesis); Cost: 10 PP], Incorporeal +5 [Cold Attacks Affect MorningStar Normally; Source: Psionics; Cost: 10 PP], and Strike (Melee – Fire) +5L [Source: Psionics (Pyrokinesis); Cost: 10 PP].
Equipment: None.
Weakness: Vulnerable to Cold Attacks.
Physical Description: In her hero guise, MorningStar wears a white form fitting bodysuit, with red and yellow flames on the neckline, gloves, and boots, and a mask that covers most of her face, revealing only her nose and mouth, and the top of the head. She often emits harmless flames that make the costume look more intimidating. MorningStar’s costume has small cutouts in several strategic locations. She is of Caucasian origin, and is 17 years old. She stands 5’6”, weighs 115 lbs., has fire engine red hair, and green eyes.
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Pathfinder
Johnny Whitecrow
136 PP
PL 8; Init +2; Defense 18; Spd 30 Run; BAB +3; ATK +3 Melee (+6L Dam, Coyote Knife), +5 Ranged (+6L Dam, SuperX Crossbow); SV Dam +2, Fort +2, Ref +2, Will +5; STR 10, DEX 14, CON 14, INT 13, WIS 16, CHA 10; Hero Points 4.
Skills: Climb (2) +2, Concentration (3) +6, Hide (2) +4, Jump (2) +2, Listen (6) +19, Move Silently (2) +4, Search (6) +15, Spot (6) +19, Survival (6) +9(17), and Swim (2) +2.
Feats: Expertise, Improved Disarm, Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Scent, Skill Focus (Survival), Talented (Listen and Spot), and Track.
Powers: Mental Protection +5 [Source: Psionics; Cost: 10 PP], Microscopic Vision +2 [Source: Mutation (Enhanced Senses); Cost: 2 PP], Postcognition +6 [Source: Psionics; Cost: 18 PP], Super-Senses +8 [Source: Mutation (Enhanced Senses); Cost: 16 PP], and Telescopic Sense (Vision) +5 [Source: Mutation (Enhanced Senses); Cost: 5 PP].
Equipment: Coyote Knife [Strike (Melee) +6; Source: Mystical; Cost: 6 PP], Magical Breastplate [Protection +6; Source: Mystical; Cost: 6 PP], and SuperX Crossbow [Strike (Ranged) +6; Source: Super-Science; Cost: 6 PP].
Weakness: Quirk (Afraid to Fly).
Physical Description: In his hero guise, Pathfinder wears a traditional Navajo feathered headdress, leather pants, and a magical breastplate composed of eagle bones and feathers. He carries a large magical knife on his hip, as well as a crossbow and quiver of bolts on his back. Pathfinder does not wear a mask, gloves, or boots. He is of Native American origin, and is 31 years old. He stands 5’9”, weighs 170 lbs., has long black hair, and brown eyes.
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The Scoundrel
True Identity Unknown
150 PP
PL 10; Init +14; Defense 28; Spd 45 Run; BAB +7; ATK +9 Melee (+2S Dam, Punch), +12 Ranged (+7L Dam, Hellfire Pistols); SV Dam +1, Fort +4, Ref +15, Will +1; STR 14, DEX 20, CON 12, INT 12, WIS 12, CHA 14; Hero Points 5.
Skills: Acrobatics (3) +10, Balance (1) +8, Climb (1) +3, Drive (2) +9, Escape Artist (3) +10, Hide (5) +12, Jump (2) +4, Language (English, German, and Tibetan), Listen (1) +2, Medicine (2) +3, Move Silently (5) +12, Open Lock (3) +10, Pilot (3) +10, Search (2) +3, Sense Motive (2) +3, Sleight of Hand (2) +9, Spot (1) +2, and Survival (2) +3.
Feats: Ambidexterity, Attack Focus (Ranged), Dodge, Evasion, Immunity – Aging, Improved Initiative, Lightning Reflexes, Point Blank Shot, Precise Shot, and Two-Weapon Fighting.
Powers: Amazing Save – Fortitude +3 [Source: Mystical; Cost: 3 PP], Amazing Save – Reflex +3 [Source: Mystical; Cost: 3 PP], Combat Sense +10 [Source: Mystical; Cost: 10 PP], Super-Dexterity +2 [Source: Mystical; Cost: 8 PP], and Super-Speed +3 [Source: Mystical; Cost: 18 PP].
Equipment: Hellfire Pistols (2) [Strike (Ranged – Energy/Fire) +7; Source: Mystical; Cost: 14 PP] and Jade Mask [Blind-Fight and Blind-Sight; Source: Mystical; Cost: 2 PP].
Weakness: Amnesia (Cannot Remember Origin of Powers or Recent Events).
Physical Description: In his hero guise, the Scoundrel appears in a leather trench coat, wearing an Asian-style green facemask, and brandishing two steaming revolvers. Beneath the trench coat, the Scoundrel wears a three-piece suit and a tie. He is of Caucasian origin, and looks to be between 28 and 32 years old. He stands 6’1” and weighs 205 lbs., and has short blond hair and brown eyes.
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Seraphim
No Pseudonym
189 PP
PL 12; Init +2; Defense 21; Spd 30 Run, 60 Fly; BAB +6; ATK +11 Melee (+14S Dam, Sword of Truth), +8 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +2, Will +4; STR 18, DEX 14, CON 18, INT 10, WIS 14, CHA 20; Hero Points 7.
Skills: Acrobatics (5) +7, Balance (5) +7, Diplomacy (7) +20, Intimidate (2) +15, Knowledge – Religion (15) +15, Listen (5) +7, Sense Motive (6) +8, and Spot (5) +7.
Feats: Aerial Combat, Attack Focus (Armed), Attractive, Detect (Evil), Great Fortitude, Hero’s Luck, Immunities (Aging, Disease, and Poison), Inspire, Iron Will, Leadership, Move-By Attack, Toughness, and True Sight.
Powers: Comprehend +5 [Flaw: Speech Only; Source: Divine; Cost: 5 PP], Flight +12 [Flaw: Requires Wings; Source: Divine; Cost: 12 PP], Force Field +10 [Source: Divine; Cost: 10 PP], and Healing +8 [Source: Divine; Cost: 24 PP].
Equipment: Crown of Glory +8 [Mental Protection and Super-Charisma; Source: Divine; Cost: 8 PP] and Sword of Truth +10 [Strike and Paralysis (Extra: Triggered – When Seraphim Strikes a Liar or Deceiver; Flaw: Touch Range); Source: Divine; Cost: 20 PP].
Weaknesses: Quirk (Utmost Morals, Cannot Lie, Cheat, Steal, or Murder) and Naïve.
Physical Description: Seraphim looks like a typical angel from the Christian faith, as depicted in various artistic works, such as those found in catholic churches or illuminated manuscripts from the Middle Ages. He wears a flowing white robe, has an ornate golden crown on his head, and carries a longsword that glows with the light of day. Seraphim does not wear a mask or make any attempt to conceal his nature. He stands 6’6” tall and weighs 250 lbs., and he has flowing blond hair and light blue eyes. His skin is very pale.
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Torpedo
Markandorim
156 PP
PL 10; Init +3; Defense 21; Spd 30 Run, 70 Swim; BAB +5; ATK +9 Melee (+9S/L Dam, Punch), +8 Ranged (+3 Fort, Suffocate); SV Dam +12, Fort +12, Ref +3, Will +0; STR 16, DEX 16, CON 20, INT 10, WIS 10, CHA 12; Hero Points 5.
Skills: Acrobatics (3) +6, Hide (3) +6, Jump (6) +9, Language (Atlantean and English), Listen (2) +5, Move Silently (3) +6, Sense Motive (4) +4, and Spot (2) +5.
Feats: Amphibious, Attack Focus (Unarmed), Endurance, Great Fortitude, Immunity – Aging, Move-By Attack, Rapid Healing, Toughness, Ultra-Hearing, and Underwater Combat.
Powers: Strike (Melee) +6 [Power Stunt: Stun or Lethal Damage; Source: Mystical; Cost: 14 PP], Suffocate +3 [Source: Mystical; Cost: 9 PP], Super-Constitution +5 [Source: Mystical; Cost: 20 PP], Super-Senses +3 [Source: Mutation; Cost: 6 PP], and Swimming +8 [Power Stunts: Dolphin Leap and Super-Swimming; Source: Mutation (Enhanced Swimming Abilities); Cost: 20 PP].
Equipment: None.
Physical Description: In his hero guise, Torpedo wears a sea-green form-fitting bodysuit, with blue fin-like ridges along the arms, legs, and back of the costume. The entire outfit is decorated with blue and white waves, running vertically up and down the costume. Torpedo does not wear a mask. He is of Atlantean origin, and appears to be around 30 years of age (human equivalent). He stands 6’3”, weighs 250 lbs., has short, white hair, and black eyes.
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