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Mutants & Masterminds?

Sulimo

First Post
So, how many people have checked out Green Ronins new game Mutants & Masterminds? if so, are you going to be using the setting that comes with the game or another one...perhaps using an established comic-verse.

I must say an intriging idea is to use it for a fantasy game of some sort...I've heard tell of people toying with using it for an Exalted game.

It does sound like an interesting system. WIll be interesting to checkout once it arrives locally.
 

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I looked through it for awhile today. Beautiful book(not as pretty as Tri-Sta SAS IMO, but close). Game looks solid. I've been wanting to buy it....

But I just couldn't bring myself to shell out $32 for a 192 page book(color or not). I've got the money...but it just bugged me. I know the whole speech about production and volume, costs, and whatnot..It still bugged me. Especially seeing the big 'ol D20 Modern, SWRCB & the LOTR RPG books sitting on the same shelf with considerably higher page counts for not much more dinero.

So I'm putting it on my X-mas wishlist...I'll let someone else buy it for me and then I won't feel bad :D

It looks like a really cool game, and I WILL have it. I just have a wierd personal hangup about the price per page.
 

Sulimo said:
So, how many people have checked out Green Ronins new game Mutants & Masterminds? if so, are you going to be using the setting that comes with the game or another one...perhaps using an established comic-verse.

I must say an intriging idea is to use it for a fantasy game of some sort...I've heard tell of people toying with using it for an Exalted game.

It does sound like an interesting system. WIll be interesting to checkout once it arrives locally.

Yes, i have it. Its really good. I raised an eyebrow at the cost, but after doing some research on the book's contents and looking into the author's (Steve Kenson) credits for rpg games, i definitely got interested. After the amount of feedback the fans were treated to by Steve and the others at Green Ronin forums, i was hooked. It really is a great looking book, just reading through it gets you hyped up for a superhero campaign.

Tonight was our first session and i officially claim the book a smashing success. Last week we had our character creation session. The most powerful thing about the game is its ability to regulate the intensity of characters creation and just how easy it is to scale it to your individual tastes. My lazy players were happy that it didn't take an hour to make their characters and that they were well rounded without having to go into a min/max frenzy to keep up with the others. My mechanic loving players were absolutely thrilled with just how specific and specialized they could get with their powers/skills/feats/etc. THAT was impressive. The combat is very quick and seamless (so very much like the combats in actual comics), but there is a host of options you can throw into the mix to get a more tactical D&Dish combat enviornment. It was better in action than advertised.

This is all from a guy who originally had decided that a classless (but with levels!), no hit point using (the damage save mechanic in M&M is by far the most exiciting new mechanic i've seen in i don't know how long), point-buy based system was a major waste of time and not for me.......
Uh, well, let me own up right now and say "My mistake." :)
 

JeffB said:
But I just couldn't bring myself to shell out $32 for a 192 page book(color or not). I've got the money...but it just bugged me. I know the whole speech about production and volume, costs, and whatnot..It still bugged me. Especially seeing the big 'ol D20 Modern, SWRCB & the LOTR RPG books sitting on the same shelf with considerably higher page counts for not much more dinero.

The thing about Mutants & Masterminds is that yes, it costs a lot for a fairly small book. BUT...

1. It's all in color.

2. It's a good, solid book.

3. Unlike larger books (like the Player's Handbook and even, I'm sure, d20 Modern), no splatbooks are needed. The game includes absolutely everythinbg you could ever need to run a game from now until doomsday and never pick up another book. No splatbooks, no nothing. And the entire book is useful, unlike d20 Modern, where most of the book is just a rehash.
 

JeffB said:
I looked through it for awhile today. Beautiful book(not as pretty as Tri-Sta SAS IMO, but close).

SAS looks nice, sure, but the the fact that Green Ronin used comic industry artists puts it in a different class. I think M&M is better looking than anything WotC has done this year, and it blows away SAS.

But I just couldn't bring myself to shell out $32 for a 192 page book(color or not). I've got the money...but it just bugged me. I know the whole speech about production and volume, costs, and whatnot..It still bugged me. Especially seeing the big 'ol D20 Modern, SWRCB & the LOTR RPG books sitting on the same shelf with considerably higher page counts for not much more dinero. I just have a wierd personal hangup about the price per page.

I paid $32.95 for my copy of the Book of Vile Darkness (also 192 pages and color) and I'm going to get a hell of lot more use out of my copy of M&M. Bastion and AEG are charging $24.95 for 96 page softback books. Mongoose is charging $34.95 for Slaine, which is the same size and technically color (though mostly, you are paying for a color border). M&M rocks, pure and simple. It's well worth your money.
 


I also saw the price and had to pause at first, I have been telling myself for a while, I am not buying some supers game that doesn't even have hitpoints... this save idea... bah.

Fortunately for me, a friend of mine had overheard me saying I wasn't going to get it, but only heard the last part of it... so one day I get a call... "We just got Mutants and Masterminds in at the game store, I have it on hold for you when you want to come pick it up..."

So I grudgingly drove to the store to at least "look" at it...

Flipped through the pages, looked over some rules and bought it on the spot for power creation alone.

It is easily one of the best looking books I have ever seen, almost a graphic novel of a rule book.

Having played many supers rpgs and even helped to develop and playtest one myself, I have to say MnM is a *very* good game.

Now, lets hope this thread can stay on MnM without one of the other d20 supers guys coming to hijack the thread with a sales pitch again :)
 


Believe me folks I understand about the rpicing..been through this issue before a million times. Yep I'm sure it's worth it in the end. But it still bugs me. Doesn't mean I think M&M sucks..far from it. I wan't the thing..it just bothers me about the price.

I realize how much price per page and whatnot from some other D20 manufacturers is pretty poor..except... I don't buy that stuff. I generally buy modules (from Necromancer and Kenzer who some of the highest page counts for price in the industry), or I buy hardcovers from the same...again, barring the intial KoK campaign book, the page count's are high for the product price....it's not color...but 300 B&W pages for $30 vs 192 color for $32 is a better value..utility-wise).

It's funny.. I had this same issue come up in another GR thread...for BotR...I want to make it clear I have nothing against GR..nor am I picking on them..it's just come down to 2 products from them, that I felt were overpriced compared to the competition.

I'm not "cheap"..I've got no problem dropping $40 for a hardcover book but.....Ahh well..I don't expect anyone to understand...

And I'll just have to agree to disagree re: the look of the books...while M&M may have better (Comic-Quality) art, Deluxe SAS (Tri-Stat) has a better layout, and the "graphics" are nicer ..the GM chapters in particular with all the old newspaper clippings, etc... SAS is easier on the eyes..at least for me...Not to take away from M&M cause it IS a purty book.

At any rate I think M&M is very cool, and I will have it.
 

Baseballfury said:
SAS looks nice, sure, but the the fact that Green Ronin used comic industry artists puts it in a different class. I think M&M is better looking than anything WotC has done this year, and it blows away SAS.

I would have to disagree with that statement. I have been hearing how M&M is the best looking book around. Well I just got it and I have SAS too. While M&M has some nice artwork, I would have to say SAS looks just as good. Now I am not saying that M&M is bad. Far from it. It's a great looking book and I am really jazzed with it's content. (I am still digesting the the rules). But I would say that they are just about even look wise. I agree with you on what WotC has put out lately on a design and art front.
 
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