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Mutants & Masterminds?

Drew said:
Hey, just read my sig.

What sig? :)

Due to some sig abusers, there are no sigs in my universe.


Anyway, M&M is nice (should have a review this week.) Does a lot with very little, and it doesn't sacrifice as much d20 familiarity as you might think.
 

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Psion said:

Anyway, M&M is nice (should have a review this week.) Does a lot with very little, and it doesn't sacrifice as much d20 familiarity as you might think.

Is that the Simon review, or do you have one as well, Psion?
 

I picked up MnM and HERO Games STAR HERo at the same time. MnM was 32 bucks for 192 pages while Star HERO was 30 bucks for nearly 400 pages.

I got about 1/3 of the way thru Star HERO before deciding i needed a break. I read thru MnM in one sitting and loved every minute of it. its amazing how many times i muttered "oh i like that" or "way cool" or "brilliant!!!" as i read thru. ideas for games, stories and characters literaly leapt from the page.

When i bought them, i too went into "page count per price " mindset. it was such a gross difference.

But, when i read them, or tried to in the star hero case, i realized i got more than my money's worth from MnM. The jury is still otu but right now i consider Star HERo a much worse investment.
 

Synicism said:
And the entire book is useful, unlike d20 Modern, where most of the book is just a rehash.

It doesn't matter how many times you say the sky is green. It's still blue, and d20 Modern is still 95% non-rehash and requires no splat book (your own bitterness over it, as you have expressed repeatedly and in the spirit of your Cynic handle, aside).
 

Just got M&M today. I am impressed. It is thin. But it is in full colour. But.. the thing that really impressed me most is how simple the creation system is... how easy it is to get started.. and how easily it seems to cover all the different types of super-heros.. I love the way that I can easily create Iron Man, or Thor, or Wolverine, or the Professor. Any kind of character really.. I love it. As for the actual system.. dunno yet. Haven't played it.. haven't read it in depth.

I think that for me.. it was worth the money I spent on it. all AUS$75 of it.
 

I got the book yesterday, and I love it :D :D :D

Mine was only $28.01, and I purchased it with a gift certificate at a local bookstore. So, I guess I wasn't really out anything if the book ended up sucking. Which it didn't. :D However, I have always had the philosophy that if I want something then the price is what I have to pay to get it. As far as RPG pricing goes, I figure the days of 12.00 hardbacks and 6.00 modules are long gone. I am of the opinion that you get a much better deal with books from the independant d20 companies (Green Ronin, Necromancer Games, Sword & Sorcery Studios, etc). releasing material than you do with WotC.

As far as how I intend to use the book, I will buy the campaign setting they put out. I may even use some of their heroes and villains. However, I will be doing my own campaign setting for it, which may or may not include one or two favorites from the established universes.

I like the idea of no classes, and the whole idea of power levels really kicks. In a nut shell the way the power levels work is that the GM decides on the power level to start the game with. The default is a power level of 10, but the GM can raise or lower that depending on what kind of campaign he wants to run. With a power level of 10 you get 150 power points to build your character. Rather than gaining experience you gain power points. Then you can use those power points to increase your super powers and abilities. It takes 15 power points to reach the next level. So at 165 power points, you are a power level of 11. The book roughly recommends 1 power point per game session. So about 15 sessions to reach the next level.

It looks to be a great game, and I recommend that no one be put off by the price. M&M does some great things with the d20 system and if you are a fan of the superhero genre then this game is for you. Green Ronin deserves mega kudos for the work they put into this game.
 

Mistwell said:
d20 Modern is still 95% non-rehash and requires no splat book

True, it has a great 'SPLAT' when it gets dropped from 11 stories! Splats as well as Macs and Trash-80s! :)

But man, all this M&M talk has me excited to go pick up my copy from the post office tomorrow!

I like the idea of no classes

Me too... although I will kinda miss rolling all the different dice, was always the fun part of D&D IMO.
 


Hollywood said:


Me too... although I will kinda miss rolling all the different dice, was always the fun part of D&D IMO.

And there is the optional HP rules that come in the book that detail how to use all those other dice if you want to.
 

Voneth said:
Is that the Simon review, or do you have one as well, Psion?

That would be my yet-to-be-posted review. I said "this week", not "now." Though technically this post was "last week", but hopefully my review should be up "today." :)
 

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