Land Outcast said:
I'm not so sure about reducing the return from "stat selling" but maybe create a minimum possible stat of 6.
Let me phrase the problem in a different way: there is a problem in that you can front-end a PC. A lot.
As is, each ability score of 3 grants you 5,600 XP. Even better (from a min/maxer's perspective), you can later "buy back" the ability score, so that if it's useful later, you loose nothing long-term for a large gain short-term.
With how HP work, the most obvious thing to sell down is Con (Buy HP/HD normally, and buy Con back up later). Assuming that on average, XP in this system is roughly equivalent in the power to the standard system, it's like starting out around LV 3.7 for a short-term cost in HP and Fort saves. Of course, eventually, it's worthwhile to buy back the Con, so arguably this is a problem only for the first few levels.
It gets far worse for a major spellcaster, who may not have to buy back all the stats later. Take a Wizard, who sells down Str, Dex, Con, Wis, and Cha (for 28,000 XP). You now have a character who is roughly comparible to a LV 8.0 PC, who may decide to never purchase back several of the stats, thus staying significantly ahead in power for a long time.
At least in my early adventures, a LV 8 spellcaster (even one extremely vulnerable to ability damage) could trash the entire adventure, sometimes in a matter of a few rounds.