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My AE & Lords of Madness campaign...

These sound like really great campaign ideas.
#3 sounds like the Darksun Character tree method, which allowed a player to have a tree of various characters that a he/she could switch to over the course of the campaign. The characters were all united in their pasts though by some commonly experienced event. .

What about your magic guild? What is the focus of it? Research and education? Militar and intelligence? What's going to be the nature of the knowledge? Will it be the maddening, "forbidden lore" stuff like from Call of Cthulu or the flesh-warping magics of Lords of Madness? Anti-aberration stuff?

Also, will the aberrations be presented in the traditional Bug-Eyed-Monster sort of way (evil things that need to be destroyed) or as something with more alien perceptions, worldviews and values? Are you going to include anything like the silthilar from LoM?

I was thinking about running my own aberration campaign one day, but with a twist. Some of the unreal creatures from the Far Realms (or whatever) were trying to prevent encroachment from the "real" (prime material) world from contaminating the Far Realms, like trying to eradicate the originally material-plane kaorti from taking power in it. A flesh-warper or alienist sympathetic to the Far Realms might make an interesting if unlikely ally if he was trying to get all of these alien beings back home away from the taint of the Material Plane.

As for the central secret of the campaign, I like this idea the best.
It sounds like you were inspired by the Gaia theory of Earth being its own organism. How do you plan to characterize the world? How can it communicate? What are its desires and dreams? How bad does it feel about the invasion?
 
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